
The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una apuesta indie diferente, en la que el verdadero protagonista es la atmósfera onírica. La banda sonora es excelente, recomendado si quieres jugar algo relajante, extraño, desconcertante.
I really enjoy walking simulators, but this one actually had me tired in real life. The environment is beautiful and thoughtfully designed, and I love the overall atmosphere. However, everything is so spaced out that the world ends up feeling empty and unfinished. Some games use that emptiness intentionally to create a sense of loneliness or surrealism, but here it just feels like the game isn’t complete. The painfully slow walking and cycling speed in such a large environment doesn’t help either. You spend what feels like half an hour walking in one direction just to interact with a single object, then another half hour walking somewhere else to trigger the next story event. For such a large map, the lack of an in-game map or compass makes navigation frustrating. It’s easy to get lost, especially near the many highways, and you might wander aimlessly before realising you’ve been going the wrong way - only to turn back and walk even more. The story itself seems intriguing, but the absence of voice narration makes it hard to stay engaged. Normally, text-only dialogue in games can work fine, but in this case, there’s so much of it that keeping up feels like a chore, especially while trying to move toward your next objective. To make matters more confusing, the settings menu includes a 'Voice Volume' option, yet there’s no actual voice acting. It makes the game feel bugged or simply unfinished. This game could be so much better with a few thoughtful adjustments. A smaller, more focused map would make exploration feel purposeful rather than tedious, while adding voice narration - at least for the main character - would make the story far more immersive and emotionally engaging. Clearer navigation tools like a simple compass or waypoint system and a bit more interactivity between major story points would also go a long way toward creating a more balanced experience. The foundation is solid, but the current execution makes it feel more like a concept than a fully realised game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Basque, Catalan, Hindi
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game that is basically a walking simulator with a couple of light puzzle elements. The story is very poetic and a bit obscure but comes to a satisfying conclusion. Sometimes there is some lack of direction and some jank. The most impressive element is definitely the large city with its structures, roads, bridges, and staircases. There is a big chance that if you like the screenshots of the store page, you will also enjoy the game. Just be prepared to do some reading of dialogues (no voice acting), but the experience is definitely worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7K | 120 | 88% | $11.99 | |
| $13.5K | 262 | 80% | $2.99 | |
| $8.4K | 162 | 85% | $2.99 | |
| $7.4K | 86 | 84% | $3.99 | |
| $2.1K | 61 | 79% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7K | 55 | 91% | $4.99 | |
| $7.7K | 56 | 68% | $6.99 | |
| $7.7K | 229 | 79% | $1.99 | |
| $7.7K | 70 | 64% | $4.99 | |
| $7.7K | 63 | 73% | $4.99 | |
| $7.8K | 107 | 91% | $4.99 |