
A storm-lashed island, a nursery rhyme that foretells death, seven prodigies, serial murders, modern locked-room mysteries, classic locked-room mysteries, astrology, a jigsaw of flesh and blood, a survivor—and one lie told only so you would see this story.
Modeled estimate, not a reported figure. How we estimate →
About
The Kuon Island Nursery Rhyme Murders: Case Notes is a mystery deduction visual novel.
It contains the following elements.
A storm-lashed island.
A nursery rhyme that foretells death.
Seven prodigies.

Serial murders.

Modern locked-room mysteries.

Classic locked-room mysteries.

Astrology.

A jigsaw of flesh and blood.

A survivor.

And one lie told only so you would see this story.

And so, the story becomes the most familiar kind of mystery: people trapped in a sealed-off place, dying one after another.
For now, dear reader, that is all you need to believe. Begin this story with that assumption in mind.
Until we meet again within the story.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 说点正面的。作为一款独立视觉小说,本作成功营造了暴风雨孤岛特有的压抑与窒息感。尽管叙事结构偏向传统,但正是这种“俗套”为故事提供了稳定的张力,让人能迅速沉浸在封闭空间的恐惧中。 游戏最出色的地方在于氛围的营造。配合契合主题的配乐,前期的预告杀人环节充满了戏剧张力,那种战栗感非常抓人。虽然剧情走向可能出乎意料,但这种打破常规的尝试反而构成了一种独特的情感冲击。 对于能接受非线性叙事和 meta 元素的玩家而言,这更像是一场关于“存在与感知”的实验。它不拘泥于传统的本格解谜,而是试图通过极致的情感宣泄来触动玩家。如果你愿意放下对逻辑的苛求,去感受那份属于孤岛的疯狂与浪漫,或许能从中品读出别样的余味。 总之这是一部充满个人色彩的作品,非常值得特定口味的玩家尝试。
2/10 关于角色 悬疑推理类游戏是否吸引人其实根本无所谓立绘漂亮与否的,用ai辅助并非不行,但是你的立绘没有能好好地表达出人物的感情 人物设计oc味太重,过于扁平层次不足,难以让玩家对角色产生足够的情感支撑。创作者可能对所谓女女关系性颅内高潮了,可玩家只能看到一群装逼犯 关于故事 我居然天真地以为本作真如简介上所写的暴风雪山庄式本格推理游戏,打完我只觉得好笑,请不要对推理本身抱有有任何期待,我完全有理由认为简介涉嫌虚假宣传 实在想不出可以夸的点了,音乐还不错 要是我的游戏时长在两个小时以内我绝不会骂这么难听,可惜我已经超过退款时间了
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 74 reviews with recorded playtime.
決して面白くないわけではないです。 選択肢もない一本道のノベルゲーで、880円ということを考えると、対抗馬は数多の推理小説になると思います。 そう思うと、本作よりかはそういった数多の推理小説の方が勧めたいなという気持ちになり、オススメしないとしました。 ただ、内容的にめちゃくちゃ悪いかと言われてるとそうではないと思います。 雰囲気作りばかり先行しすぎて、肝心の内容やトリックががやや雑な感じはしますが、序盤に提示される伏線はきちんと回収されますし、納得感もあります。 7人のキャラの猟奇殺人事件を描くには分量も圧倒的に足りないのかなと。 すごく急ぎ足で進んで、急に終わった印象があります。良い意味ではサクッと読めるのですが、、、。 おすすめしない とはしましたが、刺さる人には刺さる作品かと思いますので、ストアページを見て気になった方は、一読してみてもいいんじゃないでしょうか。
太好玩了,玩完游戏感觉自己又看了一集母鸡卡
梦到哪句写哪句。文本不会也是AI的吧…
I think this game used AI for art way more than stated in the AI content disclosure. It says that "some" art assets were rendered with AI first and then manually touched up, but in my opinion all images I have seen so far seemed to be AI generated and then maybe digitally painted over or something similar. In the first 15 minutes there were about 10 CGs (not exaggerated) with very strange details (or lack thereof) and especially weird framing, which made it hard to understand what was happening. One character also, noticeably, has six fingers in a very early CG (but not in subsequent ones, so it wasn't a conscious choice), which made it clear that there wasn't even that much effort put into refining the images. Personally, I really don't like generative AI being used for art and music. It it was really jarring when almost every image looked AI generated, to the point where i didn't want to read further, which is a bit disappointing because I really wanted to give this game a chance. I didnt get very far into the story, so I won't comment on that, but i think its important to let players know how much AI was really used.
第一次试问喜欢暴风雪究竟是我的福还是我的孽,尽管不精致但AI美术已标注了,AI文本呢?前期还可以说自己写了从中期开始全是AI风情到玩家发笑的文本是怎样?不在场是伪证、法医报告是伪报告、肢体处理是有共犯,这下好了,美术是代劳的、文本是代劳的、推理是抽风的,究竟什么是真的 唯有一三周目的串联还行,二周目的核诡也十分老套,无论如何都不是你毫无铺垫就扔出这些神人关系性作为解答浑然不知天地为何物的理由……
私には合いませんでした。 最初はどんなトリックなのだろうと興味深く読み進めましたが、 第二の殺人くらいから早くも「ん?」ってなって来て…… 第一話だけ面白い洋画ドラマを見た感覚です。 雰囲気とかを楽しみたい人ならオススメかもしれません。
シミュレーターが出てきたあたりからこりゃミステリーものとして期待するのはやめたほうが良さそうだなと覚悟はしていたにも関わらず事件の真相にはダメだこりゃとしか思えなかったし、雰囲気だけがいいゲームだった。
한국어를 지원하지 않는다고 상점 페이지에 기재되어 있지만, [u]한글 인터페이스 지원합니다[/u]. 밀실, 연쇄 살인 사건, 의심암귀라는 전형적인 요소들을 기본 구성으로 하면서 "특별한" 요소를 넣은 게임입니다. 흥미가 있는 분들은 직접 확인해 보시면 좋을 것 같네요. 선택지는 없고, 전체 플레이 시간은 2-3시간 정도입니다. ■ 이런 분들에게는 추천 ・미스터리/서스펜스의 분위기를 즐기고 싶다 ・비교적 빠른 전개, 가볍게 즐길 수 있는 이야기가 좋다 ・[strike]등장인물들이 예쁘고 삽화가 많은 게 좋다[/strike] ■ 이런 분들에게는 비추천 ・AI를 사용한 삽화에 거부감을 느낀다 ・잔혹하고 기괴한 표현에 거부감을 느낀다(삽화는 어렴풋이 보이는 정도지만 문장 표현은 노골적입니다) ・완벽한 사고만으로 납득이 되어야 하며, 추리에 있어서 특별한 장치가 등장하는 것에 거부감을 느낀다 ■ 등장인물의 이름 한국어로 읽을 경우, 일부 등장인물의 이름이 신경 쓰이기에 적어둡니다. 심수[strike]귀여워[/strike] ⇒ 코코로보시: 心宿(ココロボシ), '마음'과 '별자리'라는 뜻의 조합입니다. 이마 ⇒ 일본어 발음을 그대로 표기했습니다. 일본의 성씨에서 가져온 것이라 생각합니다.
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