
EN Little Reaper finds himself lost in grim otherworld. Help him find the way back through treacherous obstacles and threatening foes.Prepare to rely heavily on your reflexes to complete 30+ levels spanning through 6 locations, and beat 3 unique bosses. RU Маленький жнец потерялся в мрачной потустороннем мире.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Покажи мне Свой взломанный рай Отпечатки судеб На обрывках ветра...
"Снова эта чёртова ворона..." В игре всего есть 30 уровней и 3 босса, сами по себе уровни довольно непросты. Непредсказуемые вороны готовы застать вас врасплох абсолютно в любой ситуации. Игра ужасна, уныла, некачественна и сложна. У меня вышло всего 466 смертей и в конце осталось 624 души. НЕ рекомендую людям, которые любят НОРМАЛЬНЫЕ, качественные игры. Мне отсюда лишь фон нужен, кому-нибудь могут и карточки понадобиться.
我想问问亲爱的开发人员,您自己能通关这游戏吗?难度令人发指,我都怀疑制作组是否是故意想虐待玩家。。。 我打到第二世界第七关就已经要破防了。。。 1.随机刷新的鸟,上下一起来,您告诉我怎么躲? 2.远程攻击的敌人攻速快的吓人,人人六红叉是吧。。而且攻击弹道零帧起手。。。而且弹道攻击范围全图是吧。。。 3.您那频率极快的毒液掉落陷阱,是人能玩的? 4.跳跃落地判定也迷的很,明明极限跳上去,过一秒强制让我掉下去。。 这上面单一条就恶心了,而您这游戏经常是上面4条一起来。。。还别说还有其他陷阱。。你这难度也太逆天了吧。。 游戏其实也算是好游戏,但是ad左右,空格跳不是好文明。虽然说难,但是游戏中可以攒100道具用一次无敌时间,理论上来说,只有你肝,比如收集1000道具换10个无敌时间,应该什么图都能过。。但是反复收集的流程是及其枯燥的,过于难的关卡让人挫败感十分的强,而且用了无敌,总有种不是靠自己通关的感觉。个人是不太推荐的,当然喜欢挑战高难度的硬核玩家当我没说。但这确实是我遇见过的最难最变态的平台跳跃游戏了。
yani oynanır.Birazcık hollow knight benzerliği var
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Low effort echo of the greenlight era. Even if it wasn't some free Unity platformer sample game, they didn't do much to improve it. Down the dumpster it goes.
Juego 2D casual de ir del punto A al punto B (Salida) y asi pasas de nivel. El juego es muy lindo a nivel visual y estetico, tiene buenos graficos cartoon, linda musica y sonidos pasables. La jugabilidad es basica, pero no tiene checkpoints en nivel, jugue los primeros 18 de 30 niveles, con un boss que salta tratando de matarte y al final se rompe el suelo y cae si vos estas en otra plataforma y no te toca obviamente. El juego no tiene dificultad ajustable, es excesivamente dificil, en mis 17 niveles que gane, mori 480 veces, el 65/70% de las cuales son por culpa de los cuervos, Porque salen de imprevisto y MUCHISIMAS VECES te cortan el paso o te chocan en el aire o hacen que no puedas saltar a tiempo para por ej. esquivar los enemigos de las bolas verdes o una sierra (las cuales en muchos niveles tienen un contraste tan oscuro que es dificil de ver los bordes y hace que maten mucho). En definitiva el concepto esta bueno, pero falla el no tener checkpoints y la dificultad excesiva del juego. Lo unico positivo es que se puede farmear almas y a las 100, tenes un poder de invulnerabilidad corto que dura como 3-4 segundos y se puede usar varias veces en seguidilla, lo que te permite poder avanzar en algunas circunstancias y ganar, es realmente frustrante el juego, pero con mucha paciencia y farmeo de almas se puede ganar mas facil. 5/10 - Mereceria un voto neutral pero no tiene dicha categoria - como positivo tiene CROMOS que mejoran el valor del titulo, no tiene workshop lo cual claramente aumentaria la rejugabilidad del titulo y el diseño de escenarios muchisimo.
this just looks like the result of unity 2D platformer tutorial... The graphics are nice, however the controls are horrendous, there is clearly no game design reflexion on this. I wouldn't hate on it if it was not 5 EUROS like wtf
простенькая игра, за свою цену норм
太难了,每一步都是埋尸过的,好吧,是我的问题,菜就多练
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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