
Become the wayfarer through the past to force back the evil power!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Moderately interesting game. Looks great and hurrah time travel but in essence it is similar to so many other games: too many locations to remember what is where, use map and see where you must go, click around until you found hotspots + finished tasks, story not so involving, done. Nothing like the first in the series with original story + looks + gameplay.
The Secret Order 2: Masked Intent, developed by Sunward Games and published by Artifex Mundi, continues the studio’s tradition of creating beautifully atmospheric hidden-object adventures steeped in mystery, ancient orders, and supernatural intrigue. As the second installment in The Secret Order series, it refines the formula established by its predecessor, offering players a more polished and cohesive experience while expanding on the lore of the mysterious Griffins Order. It’s a story-driven puzzle adventure that relies less on fast-paced action and more on curiosity, observation, and piecing together fragments of a centuries-old conspiracy. The result is a game that rewards patient exploration and immersion in its elegant, painterly world. The story once again centers on Sarah Pennington, a courageous and resourceful member of the Griffins Order, who finds herself caught in a struggle to stop a dangerous artifact from falling into the wrong hands. A traitor within the Order, donning the titular “masked intent,” has stolen a powerful relic that threatens to upend the delicate balance between good and evil. What follows is a journey across time and continents as Sarah pursues the thief, uncovering secrets buried in forgotten temples, ancient archives, and opulent manors. The narrative unfolds through a combination of cutscenes, journal entries, and environmental clues, maintaining a consistent tone of intrigue and mysticism. Though the writing leans toward melodrama at times, it suits the pulp adventure style that defines the series, recalling the kind of narrative energy seen in classic mystery novels or early adventure films. Visually, The Secret Order 2 is striking in the way it captures atmosphere and texture. Every scene is a hand-painted tableau filled with ornate details—velvet-draped interiors, weathered statues, candlelit halls, and intricate mechanisms hidden within ancient architecture. The environments feel alive, rich with implied history, and often serve as characters in their own right. The color palette balances warmth and shadow beautifully, giving the impression that every location hides something just out of sight. Artifex Mundi’s trademark attention to visual storytelling is in full force here: small animations like flickering candles, drifting fog, or rippling water lend subtle dynamism to each frame. The world feels cohesive and immersive, even when viewed through the relatively static framework of a point-and-click adventure. The gameplay follows the familiar rhythm of the hidden-object genre, mixing exploration, item collection, and puzzle-solving. Each area offers a series of interconnected screens filled with clues and objects to interact with. The hidden-object scenes themselves are carefully designed, avoiding the excessive clutter that sometimes plagues lesser entries in the genre. They strike a fair balance between challenge and accessibility, encouraging observation without frustrating players with pixel hunting. In addition to standard item searches, the game integrates a variety of mini-games and logic puzzles, ranging from mechanical contraptions and coded locks to pattern recognition and sequence-based riddles. The puzzles are diverse enough to maintain engagement, and the gradual difficulty curve ensures that both casual players and genre veterans can find satisfaction. One of the game’s strengths lies in its pacing. The Secret Order 2 never rushes the player but also avoids overstaying its welcome. Every new location introduces fresh challenges, and the transitions between narrative beats feel smooth. The sense of progression comes naturally as puzzles lead to discoveries that unlock further mysteries, maintaining the illusion of a continuous, unfolding investigation. The integrated hint system and journal help prevent frustration, ensuring that players who prefer a more relaxed experience can move forward without feeling stuck. This accessibility is a hallmark of Artifex Mundi’s catalog and a key reason their games appeal to a broad audience. The sound design complements the visual and narrative elements perfectly. The orchestral soundtrack leans heavily on strings and soft choral motifs, enhancing the sense of adventure and mysticism. It shifts fluidly between foreboding and serene, adapting to each scene’s emotional tone. The voice acting, while sometimes theatrical, adds personality to the main characters and prevents the story from feeling overly static. Ambient effects—such as creaking doors, distant thunder, or the gentle hum of ancient machinery—add a tactile quality to the world, grounding the fantasy elements in a believable atmosphere. While The Secret Order 2 builds on its predecessor effectively, it remains a game best appreciated by those who enjoy methodical, story-driven experiences. The lack of action or deep narrative branching may deter players seeking more interactive freedom, and those accustomed to faster pacing may find the progression slow. Yet for its intended audience, the game delivers exactly what it promises: a richly crafted mystery with a satisfying blend of puzzles, exploration, and intrigue. It’s also a clear step forward in production values, featuring smoother animations, sharper artwork, and more cohesive puzzle integration than the first game. Ultimately, The Secret Order 2: Masked Intent represents the kind of craftsmanship that has come to define both Sunward Games and Artifex Mundi. It is polished, immersive, and quietly elegant—a game that doesn’t rely on spectacle but instead invites players to lose themselves in the careful unwrapping of secrets. Its combination of lush visuals, gentle pacing, and engaging puzzles makes it a standout entry in the hidden-object adventure genre. Whether you are a fan of the first game or a newcomer to the series, it offers a self-contained story of betrayal, discovery, and redemption that remains rewarding from start to finish. It’s the kind of game that feels timeless in its appeal, reminding players that sometimes the most satisfying adventures are those that unfold slowly, piece by piece, like a puzzle waiting to be solved. Rating: 8/10
If you're worried about the first game not being on Steam, don't worry it wasn't that great and you would be better off starting with this one. Basically nothing happened in that game.
I recommend this but only if it's on a heavy sale because the usual 15 bucks is too much for this game. It's the first one I tried in this series and it's not the best work from Sunward. It's a little boring and... I don't know. It's a game to relax and if you like Hidden Objects Games it's nice but if you can grab other games from the developer, try these.
Encore un bon jeu d'Artifex Mundi. Le scénario se tient, les énigmes sont simples mais parfaites pour un moment de détente. Seul bémol: on sent un relâchement, surtout sur les graphismes, vers la fin de l'histoire. Dommage car le début est beau et très prenant pour un jeu de ce genre.
拉跨,拿到龙仗后卡关,无提示无线索,搜了下正常应该出剧情,结果什么都没有,没法往下继续。差差差差评。
ye
love it
beautiful game with nice atmosphere and puzzles
good games, plenty of twists
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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