
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brilliant indie game enjoyed it
All that magic and no one could fast travel?!?! grumblegrumblegrumble I kid, I kid - great point and click mystery in a unique setting. Interesting introduction to Irish folklore if you search it out.
A great game with a well built mystery. The setting, the art, the music are great. The cast is okay. What it could have gotten better: - I felt like I wasted ~25-30% of the game moving from A to B. There is a loading screen at every door you open too... - There wasn't that much detective stuff involved as I was hoping to find. You may find the culprit very early and the game feels somewhat blank after that. Solid 8 / 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 451 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная детективная игра. Есть руссификатор.
Disappointed. The atmosphere is fantastic. The manor, the gardens, the dark tone, and the mystery surrounding the disappearances create a very compelling setting from the start. The problem is that the gameplay consists almost entirely of talking to characters and gathering clues to form hypotheses. Since every action consumes limited time and much of the information feels like filler, the investigation often ends up feeling random: you rarely know what will matter and what won't until you've already spent your time on it. There are also very few actual puzzles. Aside from a handful of simple ones, most of the game revolves around conversations. This is especially disappointing because the environments are large, detailed, and visually interesting, yet they are barely used for gameplay. Instead of environmental puzzles or meaningful interactions, exploration usually amounts to clicking on furniture, books, clothes, and other objects that consume time but rarely lead anywhere. The manor itself feels like a missed opportunity. The clue-tracking and document systems are good ideas, but I encountered several issues, including important clues and documents not always being recorded properly. Overall, a decent game with an excellent atmosphere and a promising premise, but a frustrating investigation system, very few puzzles, and an execution that never quite lives up to its potential.
The Seance of Blake Manor is an investigation game where you look into the disappearance of the world's greatest rage baiter, who has pissed off seemingly all of Europe. Now to be clear, the story, art, music -- all of that is good. It creates a great atmosphere with some good intrigue and all that. My problems with this game are mainly about the gameplay and the investigation. The game regularly treated very obvious things as surprise reveals. For example, the fact that [spoiler] this one shaman lady who is vocally against the seance and is doing a ritual near the well [/spoiler] is, in fact, [spoiler] against the seance and is preparing a spell to protect against the seance for when it inevitably goes wrong. [/spoiler] Yeah? Doesn't seem like much of a secret, but I'll spoiler tag it anyways. See, investigation games often run into a very particular problem: When the player figures out something before the player's character does. Perhaps ironically, this doesn't always help guide the player in the right direction. It can lead the player to frustration as they try to find the correct trigger that gets the protagonist to realize something the player figured out hours ago. I ran into this problem quite a few times. One time in particular, I was very frustrated with trying to find the trigger to get the main character to realize that [spoiler] "Um, I was praying in my room alone" [/spoiler] is not a rock solid alibi, and should be something you press upon. There is no reason why I should not be able to knock on a door and get the room's occupant to come out and answer some questions for me. The most annoying thing about this game however, is how many loading screens there are. Every room gives you a new loading screen. And the amount of time you spend in loading screens adds up as you sprint around the manor looking for the one person you want to talk to. If you're into occult stories, give it a shot. But as an investigation game, I can't really say I recommend it, no.
really really good but its unfortunate that theres some critical scenes that are completely missable very early on in the game, before you really have your bearings on how to investigate and parse your mindmap properly. i still really enjoyed it but i wish the process of getting to the things i missed after completing the game was not so tedious. would be an easy 9/10 with some tweaks.
A magnificent game! Possibly the best thing I've played this year. Engaging gameplay and a captivating story that's hard to put down. You want to investigate every mystery, find every secret. I especially want to mention the unique and well-written script. If you think all AAA games are the same, try an indie game. They definitely won't let you down. I played the game on both: PC and Steam Deck.
I personally have never played any game like this and will definitely be seeking others like it in the future, currently trying zero parades for dead spies and the golden idle game. If you enjoy deep engaging mysteries that keep you guessing till the very end this is for sure something you don't want to skip out on. It has a deeply developed and unique cast of about 25 characters if you include the player character as well. As you flesh out each of their mysteries and reasons for attending the seance you begin to slowly piece together the story like a dark and much more extensive game of clue. The ending was great, if you think it looks interesting go for it you wont regret it.
[h2] 8.4/10(7分及格) 金玉其外,败絮其中,披着精致外皮的散装小说 [/h2] 优点: +氛围塑造顶级,风格独特的哥特式美术与恰到好处的音乐音效配合,使得悬疑诡异的氛围被塑造的恰到好处,与“探案”的主题天然契合 +故事和角色塑造优秀,每个人都有自己的秘密,每个人都有各自参加降灵会的理由,历史、神话与传说交织的文献资料,优秀的对话文笔,探索谜底的同时也在体会这个真实存在魔法与神祇的世界上的形形色色的人的故事,剧情的反转与谜团的揭秘也展现的极其精彩,游戏结束时的后日谈甚至让剧情有了几分经典美式RPG的味道,单说剧情人物这一点我会推荐所有人来体验 缺点: -披着推理游戏的羊皮,从游戏外无论怎么看都像是款推理游戏,实则推理内容约等于零,大小谜题的流程都是在指引在这个地方找线索,在那个人那里问个话,信息集齐了通过一个象征性的“推理填空题”再直接把答案丢在你脸上,[strike]全程你唯一要思考的是怎么走到目的地最快、加载最少[/strike],你思考最多的地方是猜游戏不让你写填空题是因为你漏线索了,还是因为设计者卡你流程进度了 -无止境的赶路与加载,游戏有着一个规模不小的地图,而玩家无论是寻找线索还是找人问话都需要在这个地图中来回穿梭,可是由于制作组将整个地图切除了数个小部分,每个部分进入都需要一个数秒的加载,甚至连庄园内部几个小走廊都要给你拆成好几个部分,游玩时还时常出现某个地方没摸干净漏线索,于是不得不把之前去过的地方再跑一遍的情况,玩家赶路的过程本就繁多且枯燥,每去一个地方都要进行的数个加载更是在消磨玩家的耐心,即使是作为视觉小说来玩,也不得不忍受大量的“垃圾时间”,再紧凑的故事也给熬成散装的小作文了 中立: =时间机制的双刃剑,游戏中进行对话和物品交互都是需要消耗时间来完成的,一方面,时间机制确实增强的流程的紧张感,玩家不得不规划时间来尽可能高效的收集信息,同时也引入了NPC时间表,让人物更有真实感,时间机制作为故事讲述和人物塑造的一环加入游戏 另一方面,为了为玩家的收集信息和时间管理增加难度,游戏内设置了不少无用的干扰物品,大多是“书籍”“文具”“化妆品”之类的常见物品,理论上在熟练之后可以避开这些无用信息,做到最高效的收集信息,但是,游戏中有个别的线索数需要那些“书籍”来推进的,于是乎某些时候高效的信息收集又成为了破局的阻碍 时间机制本身有利有弊,但结合之前提到的缺点也确实有几分过大于功的意味了 总结: 风格独特,外表精致的假推理游戏,优秀的剧情故事与角色塑造被便秘的游戏体验部分浪费,不推荐奔着推理游戏而来的玩家,只想看剧情的玩家可以自备攻略当作视觉小说来玩,但也要做好忍受无趣的赶路的心理准备
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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