
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,非常有代入感,包含对爱尔兰历史和各种民间传说,宗教的内容,虽然没有中文还是撑着玩完儿了,可见多上瘾
Very good
Very awesome, well thought out indie mystery game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool!
Call of Duty fans need not apply! This game rewards patience, attention to detail, a deep love for Irish folklore and mythology, the paranormal and magic! No gunplay, no exploding helicopters, just incredibly interesting characters and character development, an engaging story from minute one to the final moment with a satisfying ending! My only critique is that I wanted the story to continue.
Flipping good. Not quite what I was expecting from the store page tags, but turned out for the better.
I didn't care to finish, and the deduction was relatively simple, but I still catch myself thinking about this game. Beware the Black Iron Prison.
It's a pretty captivating whodunnit that leans heavily into Irish mythology, but I wish it leaned into the puzzle aspect more. The time gating and topic discussion systems are a higlight for the game, as they incentivize you to carefully decide which clues are worth exploring, which I think is a great innovation for a detective/mystery game. The story was intriguing and while I took a bit of issue with the micro-exposition segment at the final reveal, I thought the experience as a whole was fulfilling. On the flipside, the puzzles, another common element in mystery games were pretty lackluster and were bordering on handholding. The majority of puzzles you will encounter comes in the form of sigils, which are variations of the famous "connect the dots without crossing over a line more than once" puzzle, which stop being difficult after you get the gist of it after the first two or three. The rest of the puzzles involve finding something or figuring out a code, which is usually spelled out for you via a note right next to the code giving you the exact code. 7.5/10
I love a good murder mystery set in a creepy old manor in the Scottish highlands. With a cast full of suspicious characters (each with their own storyline and set of outcomes), solid puzzles that help you uncover clues and deductions, and a really interesting mechanic that forces you to consider every action you take because time is a currency, this game will have you guessing whodunit for hours. The illustrated cutscenes are a great reward every time you reach an important milestone and the dark, Victorian atmosphere will have anyone who loves classic Sherlock Holmes feeling like they stepped into a world built just for them.
Para ser un juego de resolución de misterios, morir en el prólogo me hizo sentir bastante inútil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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