
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
E' uno dei giochi più belli a cui abbia giocato ultimamente: bella trama, bella dinamica di gioco, grafica originale, ambientazione strepitosa e accuratamente inserita nel periodo storico...che dire? L'ho giocato tutto d'un fiato e anche avendolo dovuto ricominciare daccapo a un certo punto non mi sono annoiata. Fantastico!
It felt really good to play and had some storylines that I really loved to follow, but it gets a little too repetitive towards Day 3, where I was spending more time in loading screens and walking from one side of the mansion to the other than investigating. Also, I would like to warn that the game is very lax with its time limit, I basically hourglassed 3 hours of the game because I finished every storyline too soon and had nothing more to do until the end, so I would say that it removed a little of the tension. Another detail is that because the game is so open, once or twice I was solved misteries before they were even introduced. Also, it could have had some more indirect investigating and conclusions, the way the game is, usually a conclusion is really obvious if you have collected the information needed to be able to answer them. Even so, the storyline justifies the player time even so. On the technical side: On my Steam Deck it was common for me to spend 10s in a loading screen, cover a corridor in less time than this, and then enter another loading screen. Also, it feels like this game is really badly optimized, it wouldn't even play well in my PC(It is not a gamer PC, but it feels to me like this game should not give an issue to it) and I had to play the Steam Deck,
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are invited to investigate the disappearance of a lady named Evelyn Deane. The disappearance of the young woman is intertwined with an event that will take place at Blake Manor in three days: a séance of an unprecedented nature, in which it is expected that a ghost will manifest and speak to those present without the intervention of mediums. The game features just over 25 characters, each with unique stories and motivations. [b] Positive:[/b] [list] [*]Variety of characters and of the subjects they talk about. The historical, mythological, and religious aspects, as well as the different nationalities, were brilliantly integrated into a very cohesive narrative. [/list] [b] Neutral:[/b] [list] [*]Easy puzzles, and the mysteries menu ends up providing, through its descriptions, some guidance on how to solve them. [*]The absence of fast travel and the fact that the map is a mansion make getting around tedious. However, I understand that this design choice is related to events taking place on the map and to being able to hear the characters whispering to one another. The game is not particularly long either, so this does not become a major inconvenience. [*]Some clues lead one to believe that a certain character will have a connection to a mythological being ([spoiler]Walter, a vampire[/spoiler]). There is also no clue (at least as far as I observed) that this character [spoiler]does not actually exist[/spoiler]. As investigative games generally provide players with satisfaction by supplying clues and allowing them to reach conclusions through logical reasoning (as is also the case with mystery novels), the final resolution was surprising to me and made it even more memorable. However, it was not as satisfying. [*]Time restriction: each action consumes 1 minute (with a few rare ones taking longer), creating a concern about being able to solve all the necessary mysteries before the séance at the end of the third day. I personally dealt with this by saving the game, investigating locations or people, and then reloading and performing only the necessary actions. I like exploring dialogue and environments, so, to me, this design choice was controversial. I see that many other players had the same impression. Moreover, I believe it devalues the writers' work, since many pieces of text will consequently go unexplored. Overall, I see it as a negative point, although some people liked it, as the restriction gave the investigation a greater sense of urgency. [/list] [b] Negative:[/b] [list] [*]The obviousness of the culprit for several reasons ([spoiler]it was not possible to solve his mystery, his room would only become available on the third day, he said contradictory things, etc.[/spoiler]). This particular character would have benefited from better writing, or [spoiler]from a “false” mystery that we could solve in order to throw us off the scent[/spoiler], among other things. [*]From the moment you gain access to the characters' rooms, solving the mysteries becomes easy. Many times, you will figure out the solution in your head before you have the clues necessary to actually confront the character. In fact, you cannot even solve some mysteries without access to the room, which I found ignoble. In my opinion, it should be possible to solve the mysteries like a detective, using only relevant questioning and investigation, rather than rummaging through personal belongings as if you had a search warrant. [*]The difficulty of finding characters and the impossibility of visiting them in their rooms. It would be interesting to be able to knock on the door and be invited in, and it would make much more sense than simply invading everyone's rooms or searching the mansion at random for someone in particular. [/list] It is more of a visual novel than an actual investigative game, given that the mysteries are generally obvious. The story itself is not particularly complex or innovative, but I believe it is worth it because the characters are compelling, even those of dubious morality. So, despite having listed only one positive point, that one, in my view, weighed heavily in my recommendation, provided that the negative or neutral points do not bother you too much.
This is my new favorite game. It's similar to Return of the Obra Dinn in that you solve a larger mystery by locking in the mysteries of each character one by one. The art style is very nice to look at and the supernatural aspects add a lot of atmosphere without being outright scary. The way the game presents the history of Irish folklore and religion is very well done. The time mechanic in this game was a little stressful when first starting, because I wasn't sure how much I would be able to explore within the time limit, but once I got used to it I realized there was plenty of time for everything I wanted to do. A lot of story-rich or mystery games have a lot of buildup and then disappointing endings, but the ending of this game was exciting and wrapped up everything perfectly. I played with my girlfriend and she loved it too, and it takes a lot for her to like a game. The only downside to this game is that I can't play it again unless I manage to forget everything about it, which seems unlikely. 10/10, try it out if you like games like Obra Dinn, The Roottrees are Dead, Case of the Golden Idol, or Lorelei and the Laser Eyes, which this is visually very similar to.
An immersive, intriguing experience, loved it from start to finish!
Disappointing. Very linear, way too many characters, no sense of scale or what is important. Opening 10 minutes are the most engaging of th whole game.
This game was so good! Stressful at times because of bad time management on my end. But games like this are exactly what I want in a game
I love this game. Not too scary, more of a slow-burn detective story.
good game, with interesting plot. a bit need time to understand how game system works...not really comfortable one. but its still good. encountered zero - bugs and issues. thank god, game got almost no abstract stuff. quite logical. better to die at least once, to see message of what need to be done, after all. main mission is not just what said in begining... its more deeeeep
excellent jeu d'enquête et d'investigation
Active players
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