
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为很喜欢制作组的Darkside Detective系列,所以这部没有官方中文也买来玩了。慢慢啃生肉玩下来,感觉原汁原味的体验也很不错,但还是希望之后能出个翻译比较专业的中文版,毕竟游戏中涉及历史、传说、神秘学的部分很多。 很喜欢这部作品的美术风格,场景、人物都很有时代特色,立绘精美,CG也不少。关键剧情都有语音,我太爱听角色们开口说话了……在场的人物涵盖多个国籍、人种、信仰、教派,所用的符文、咒术、魔法等等也不尽相同,而语音在突出角色们性格的同时也体现出了这些部分,让人很惊喜! 强烈推荐对爱尔兰历史、民间传说和神秘学感兴趣的人玩这个游戏,我对此一窍不通,依然能看得津津有味,玩下来也算了解了不少。在庄园里走来走去,收集证据、破解密码、解开谜团,同时还能跟二十几位NPC聊各种话题,偷听谈话或者参加公开讲坛,私以为文本量真的不少,文案水平也很高。行动需要消耗时间这一点加重了解谜的紧迫感,但实际玩下来时间还是很够用的,即使破解所有谜团、拯救所有人也有富余。 游戏有些地方有小小的恐怖要素,半夜玩真的会惊一下[spoiler] (但不知为何对我造成最大惊吓的是黑暗侦探的彩蛋!单纯没想到他俩会出现在这) [/spoiler],音乐帮助下气氛渲染还是到位的!悬疑要素不是特别重,毕竟关于真凶可以获知九条线索,而破解出一半基本就能确定是谁了;其他角色的大部分信息通过搜索房间就能得到。许多角色的故事线是相互关联的,谜团也要一起解决才行,这种不能一条路走到黑的非线性探索安排得很巧妙。我非常喜欢利用线索拼凑出一句设想的玩法(感觉翻译成其他语言会在语法上有些困难),虽然线索收集够多的时候基本能猜出角色的意图,但完整的句子拼出来还是会觉得豁然开朗。 我很享受跟角色们聊天、窥探ta们的秘密,对峙并帮每个人解开心结的过程[spoiler] (当然,也有完全救不了的人) [/spoiler]。尽己所能救下所有人真的很有成就感好吧![spoiler] 最后会有种发现真相的震悚,作案方式还蛮新颖,但个人觉得动机还是稍微有点老套和小家子气了,不如很多NPC的塑造。[/spoiler]好几位角色的故事都让我动容,后日谈也好完美。 唯一遗憾的就是制作组没多写点!我还想看更多啊![spoiler] 以及主角和他哥到底发生什么了,感觉并没有完全解答嘛……能找到的只有一份报道,主角为什么认为是他间接害死了对方,完全没有详细展开!你倒是说啊![/spoiler]
Well made, but not my sort of investigation game. Has a ticking clock that punishes you for being curious. Blake Manor spends the entire game teaching you to ignore items like "Book", "Painting", "Stationary", because they're all generic items that take time and reveal nothing. Then they hide a required clue in ONE of them. Most of the dialogue and text can be skipped without missing anything. In fact, you may as well since Blake Manor mistakes lore for worldbuilding.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great mystery game, would love to see more.
Time is too centric
One of the best point and click detective games on Steam. Story is captivating and soundtrack is great.
Such a great game. 10/10 would play again
I've been playing "The Seance of Blake Manor" over the last couple of weeks and I've really, really enjoyed it. It has flaws, but I really enjoyed it as a murder mystery puzzle game and interactive story. The setting is 1890s western Ireland where Blake Manor is preparing to host a seance. The claim is that at this seance they will not just conjure a spirit to speak through a medium, but the spirit will speak directly itself. You have arrived at the manor as an investigator charged with uncovering the details of how one guest, Evelynn Deane, went missing. The hotel staff claim she simply left, but it doesn't add up. The gameplay involves exploring the rooms of the manor and conversing with the wide cast of characters. You have arrived Friday evening with the seance scheduled for Sunday night. Every action you take costs you time. For instance, asking a character about a piece of evidence or another character costs you a minute. Sitting through a meal with characters may cost 30 minutes, but you discover important information during the discussion. There is a timeline where, each hour, characters move locations and different elements become exposed. If you've played any of the Phoenix Wright: Ace Attorney games it has a somewhat similar vibe. As you acquire more information you build to where you can declare a hypothesis and then confront each character in the game. Most of the character interactions have voice acting and each has a unique voice, which is a nice touch. As far as flaws or drawbacks go, one major frustration is that some information is time gated where you pretty well know how to solve a mystery of a character but you can't get a critical piece of evidence until later in the timeline. It leads to a lot of backtracking and moving between topics just to fill time. There's also not much replay value. There are a handful of different endings, but you can save scum your way into getting them all pretty quickly. I missed a critical clue pretty early on which prevented me from solving a handful of characters. I might go back and replay just to unlock those to have the game 100% complete. I really enjoyed it as a relax and unwind game.
Very enjoyable mystery game with some horror vibes but not really scary. Music, gaphics and voice acting is good. Not too hard but you still get satisfaction for figuring things out, unlocking new clues and new areas of the manor. Played on steam deck and it worked perfectly witout issues.
故事设定非常好,我个人很喜欢时间段的布局,和调查消耗时间,实际给的时间还挺充裕。除了大家对侦探诚实到有点搞笑之外,时间表还是挺符合逻辑的,另外主角和xxxxx的结局非常好,喜欢了(
Really fun, well put-together mystery game! I had no expectations going in and so was very pleasantly surprised by how much I enjoyed this game. The characters are all really interesting and the story keeps you guessing all the way to the end. I really loved the incorporation of mythology and folklore, especially from so many different cultures! It's just such a unique idea executed really well. The art style initially threw me off a little, but I came to find it very charming as I saw more and more of the map. My only real critiques are that, firstly, the culprit is pretty ridiculously easy to figure out-- while the idea of figuring out different facts about the culprit and comparing them with what you know of the suspects is a super fun idea, you only need maybe three or four facts to have a pretty sure idea who the culprit is, so you're spending the later half of the game just ticking off boxes instead. I think there's enough intrigue with the rest of the mystery to make up for it, but it still felt a little cheap to solve the central mystery so easily. Secondly, with regards to the endings, I really wish [spoiler]the "release" and "close" endings were actually different. I feel like "release" was really set up to be the "true" ending, especially since it requires more work to get, so I was a bit disappointed to discover that your choice between the two at the end changes absolutely nothing.[/spoiler] Overall, though, a really unique and fun mystery game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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