
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费更新了那么久 有瑕疵我也忍了 希望越来越好吧 不过游戏还是好玩的
八年等待,絕對值得!!! (看一下遊戲時數啊,不吹不黑,真心得分享) 正式版和之前EA版本已經不是同等量級的遊戲 動畫、劇情、背景設定、引導、系統優化,完全大改調整 先講缺點: 和EA版相較,上手難度低很多,但整體的引導仍顯不足、系統複雜,喜歡快節奏無腦刷刷刷爽玩的,大概前10小時的體驗就會被勸退了 如果能夠熬過前10小時的學習成本(EA版至少要40小時) 接下來就會迎來一波高潮: 恭喜你開始進入"能玩、會變化的武俠小說世界" 1. 多樣的武功變化 2. 各種特色武學(內外功、音波、毒、咒) 3. 主支線多線並進的劇情(主線和支線互有伏筆,處處彩蛋) 4. 超級複雜的管理系統(種田流、農夫流的愛好) 這裡可以享受量大管飽的體驗,下班打開,不小心就玩到天亮 明明說好打個劍塚就收工,不知不覺怎麻又幹起了倒爺的活(買空賣空殺人越貨模金倒斗) 可以行俠仗義 可以殺伐果斷 也可以隨著武學突破,逐漸體驗小說中"一刀絕空" "萬劍歸宗" "毒霸天下"的快感 寫著寫著,我又該回歸江湖了 劍塚在呼喚我
通关了,好玩,缺点:任务目标找瞎眼,廖无命,古鼎,12邪仙,格子找人3分钟,战斗30秒,有时候真的找人找的血压高,除此之外都还挺不错的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的
虽然我觉得还行,但刚这教程和引导也太烂了吧。看到驿站开通的成就是0.1%我是真的绷不住了,那些买的人到底是在干嘛啊
好玩
我又回来了,几年前的游戏又回来重温
神作
我真不想给你写差评。我是这次的新玩家吧,从6月17号的0小时玩到现在的130小时。前面125小时我都觉得好评,网上说什么bug我几乎没遇上几次。练功,构建bd,体验地区故事,都很好,我很享受,因为我本身是武侠仙侠爱好者。你文笔好,我想给你10分满分。 先夸一下,地区故事很好,真的很用心,排个名: 1. 血吼教我不说了,大家都喜欢鸡西。 2. 然山,我真的爱死三个徒弟的剧情了。真的,心目中排第二名。真的武侠味巨棒!最后三个半仙的打斗也过瘾,骂他们拒绝成仙别提有多带感了,比你那个什么结局都带感。 3. 五仙教,也是用心做的。心毒给的蛊虫最后每个掌门都有送。 4. 空桑云里雾里,我一开始还以为廖无命是个搞笑角色,但最后塑造的我也觉得很有趣,故事也很有深度。(我还等了他20年做后续。这个能不能改一改,20年啊) 4. 狮相门,和空桑一样,是一个我做了一样乐呵的剧情。所以同排名。 5. 两个佛门,一个真假经的讨论,很棒。 6. 百花谷,两个傲娇祖师,很可爱,最后复生之人,是我对这个游戏武功专研程度的转折点,我本来以为自己已经天下无敌,没想到还有高手,马上去专研了好几套额外功法。打得我很开心。【麻烦木人房放一个】 7. 武当,不是为了小黑蛇我真没咋用心做,不过太逆天了小黑蛇和无极剑式。 8(后面就都差不多了). 元山阿念我很难受,就一定得没嘛。铸剑山庄认识各大商会真的很有沉浸感。伏龙坛挺一般的。峨眉派也一样。都感觉是没打磨好的。 结果呢,最后几个结局:铁盘、神火、玄狱。他们的结局分支选择,在游戏结束的很前的一个位置,如果不是回头看攻略,我是不知道的。不满的点主要是下面几个: 1. 存档回溯,根本去不了那么早之前,就5个。只要错过了就没了。那么我前面花了近100小时打地区剧情,不就是想一次完美结局吗。。。 2. 说实话,神火线我有种茄子你根本不想认真写这种结局,而是被玩家逼着写这种“跪舔”太吾的。21年那版,就是染尘子三人被橡树说破放的那版,我能感觉你是真的想写,那一版的文笔和神火线完全不同,体验下来就很怪很怪,每个人说的话和进结局之前很不同。(我指文笔塑造这一块。) 3. 结局结束的很突兀,就像火影打完六道斑,突然来了个辉夜姬,但辉夜姬一夜就被我恁四了。但世界还是一堆橡树 网上说的什么UI啊,设置问题啊,我都觉得没啥,毕竟打个mod可以解决的。我就打了不少。但这个剧情,以及结局选择,真是让我火大,一下子从10分的游戏降到了5分。 茄子,你可以看看隔壁的活侠传,文笔你会输鸟熊嘛,我觉得不会吧,但为啥现在搞成这样啊。。。
게임을 어떻게 해야 하는지 제대로 이해하는 데 80시간 걸림 그동안 참으면서 하느라 너무 고통스러웠는데 알고 나니까 드디어 재밌기 시작함. 공식 한글 해준 건 고마운데 아직도 찐빠가 많음. 대지도에서 지역명에 흰 네모가 나온다던가, 몇몇 string들에서 아직도 Desc_ 이런거 나온다던가, 한글 폰트 없어서 네모로 나온다던가.. 조금씩 고쳐주고 있는건 보이는데 그래도 이런 건 좀 빨리 고쳐줬으면 좋겠다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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