
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não tem o que reclamar desse jogo, cumpre o que promete e entrega além, qualidade visual perfeita, ambientação nem se fala, absurdo de satisfatória, parte sonora o mesmo, te imerge no jogo de forma perfeita, e sobre a dificuldade, difícil o suficiente pra conseguir quebrar a cabeça mas em contrapartida suficientemente possível pra voce ter a sensação de conquista sem virar rage game, nao tem o que dizer desse jogo além de parabenizar
This game made me feel both smart and incredibly stupid.
I remember finding the first level soo scary when I was younger.
第一部是局限于桌子,这个第二部是一整个房间,大了点,解密环环相扣,如果卡关了可能是太黑没看到一些东西,光线好暗,有点费眼睛
Eu amo esse jogo, joguei muitos anos atrás no celular, através de indicação, retorno agora pelo pc, e ainda sou completamente apaixonada na historia e na dinâmica, adoro a evolução das sequencias, e indico sem medo. Um jogo memorável e atemporal.
Of the entries in the series, The Room 2 is my least favourite. Not because it's any less pretty than the other games, but because it relies relatively heavily on "hunt the pixel" challenges. Not my cup of tea.
A good continuation of the first one. A quick but challenging puzzle game.
banger
Excelente como la primera parte
Buen juego, te mantiene entretenido, y me gusta ese toque sobrenatural.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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