
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,给我玩困了。解密有些莫名其妙,缺少关联性,基本就是鼠标到处瞎点。场景太暗了,那个泥板擦灰找了半天。背景音乐尖锐且突兀,听着让人很不舒服。
Непогано гра. Зберігаю стиль першої частини, тільки більше містична та різноманітна. Рекомендую тим хто полюбляє містику та пазли (головоломки).
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why, Lisa, why, WHY?!
Not as good as the first one in my opinion, but overall it's still a fun game to play. I don't know if this is just me, but the controls doesn't feel smooth for Room Two. I have to open a drawer or a cabinet several times before they will actually open. The first few attempts they just open a little and goes back to being closed. I can't really compare it with Room One because there were no cabinets or drawers there, but I can't remember feeling this annoyed while playing Room One. Even when rotating things I have to do it multiple times, because the first few times it's like my "click" isn't captured by the game. They also added horror elements to it, which I think was unnecessary. What I like about this game better than Room One is that the world was expanded. You are not just limited to solving a puzzle box, but you have the entire room filled with many objects to interact and solve. There are many unique puzzles introduced too. I'd say it has a similar gameplay length to Room One. It would have been better if they made the game longer since they expanded the world. P.S. I still have 2 card drops left so expect the playing hours to still go up.
The atmosphere is the real winner here. However, that arbitrary nature of the puzzles can get frustrating. As someone put it: "It's a game of guessing which of the objects are clickable."
[h1]No soy el único fantasma de este lugar.[/h1] [i]The Room Two[/i] es un digno sucesor de [i]The Room[/i], en el que a diferencia de la anterior entrega, la acción no tendrá lugar en un único escenario donde resolvemos los rompecabezas de cajas que contienen nuevas cajas, sino que atrevesaremos escenarios tematizados llenos de puzzles. Esto [i]per se[/i] no es malo, yo misma no tengo claro si prefiero una cosa o la otra. En este juego, he echado de menos esa continuidad del primero, en la cual la primera caja que resolvías te desbloqueaba la siguiente a resolver, y así sucesivamente, le daba mayor unidad al juego. Por otro lado, los nuevos escenarios, y las temáticas añadidas le dan más jugo a su vez al juego, además de que introducen algo que me ha parecido muy interesante que es la posibilidad de que haya más de un elemento en el escenario con el que interactuar simultáneamente. En términos narrativos, me llamó más la atención la precuela, pero como lo juego por los rompecabezas, lo he disfrutado igualmente, y el final me ha llamado la atención lo suficiente como para que me pique la curiosidad con respecto a como proseguirán los siguientes. El apartado más seductor del juego, es sin lugar a dudas sus rompecabezas, y es como señalábamos líneas más arriba el hecho de que haya varios puzzles interrelacionados dentro de un mismo escenario, aumenta exponencialmente las posibilidades y la creatividad y eso se nota. Si tuviera que sacarle punta a algo, sería que precisamente porque se pueda interactuar con más partes del entorno, a veces no termina de quedar claro que parte del entorno es interactuable y cual no, lo cual hace que a veces nos atoremos en puzzles, porque resulta difícil saber si quiera donde está. En resumen, si te gustan los juegos de pensar, ingeniosos, creativos, y con una pizca de tensión y mal rollo (nada del otro jueves), este juego es muy probable que lo disfrutes tanto como yo, ya que hará que los engranajes de tu cerebro echen humo durante una tarde por lo menos.
Puzzles desafiadores que nos fazem analisar criteriosamente todo o ambiente da sala em busca da solução. Me diverti muito jogando, recomendo.
Fantastische puzzel game. prachtige graphics. met mooie mysterieuze verhaallijn. besturing is even wennen maar dan gaat het vanzelf. hints zijn eigenlijk geen hints (heel af en toe wel) maar meer een manier om je in de juiste richting te sturen, erg prettig. als je van interactieve puzzels houdt: absoluut The Room 1,2,3 en 4 spelen!
整体比第一部差,玩不玩都无所谓,不推荐原价购入。画面:很暗,不知为啥我调不了亮度;操作:开柜门/抽屉开不好、物体旋转受限;寻物和解谜:第一部每次都让我觉得设计精巧,而这部被气到好几次,有些地方没啥关联性...第四章打字机很冗余且无聊,第六章瓶子里的铭牌、抽屉下的虫位置很迷,但要说提示吧,也确实有,可能是我太蠢。
Muy bueno, un juego que vale completamente la pena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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