
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13.4Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Цікава головоломка
Puzzle good, multiple endings are fun
Two great game, and then a masterpiece? I wonder how good will the 4th be!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Room 3 is simply not fun anymore. Uninstalled after 4 hours. Not recommended.....
Another really solid The Room game. Lots of good puzzles that lead you on with multiple "a-ha!" moments that are really satisfying. I only recall a couple of annoying things like in the previous games where some tiny thing on the ground or in the periphery is actually interactable that can lead to frustrating moments of not knowing where to look next. Physics are also kind of squirrely at framerates higher than 60 FPS, but the game looks much better in motion at 100+ FPS, so it was kind of annoying to have to close the game a couple times to enforce a framerate limit on the game just to do a puzzle before closing the game again and removing the frame limit. I really liked the optional puzzles and hub world design of this one, though. Lots of little things that make you go "Hmm, this seems important so I'll look at this later". This series is now 3-for-3 in terms of enjoyment so I'm really looking forward to checking out the 4th game next. Highly recommended if you like puzzle games.
系列巅峰,开放中枢大厅 + 多条分支房间,首次加入多结局系统。推荐新人入坑优先游玩 3 代。天文台场景视听震撼,是全系列名场面。 地图连通性优秀,场景之间相互呼应。空间投射、模型虚实转换等创意机关,设计想象力达到顶峰。 机关数量庞大,关卡体量最大,内容充足,性价比最高。部分谜题需要改变系统时间解锁,属于争议设计。 隐藏要素丰富,不看攻略很难解锁全部结局。
I am conflicted about the entry of the “The Room” series — from the bottom of my heart, this is the best among the four for me, but there are also flaws that I can’t get behind. I highly recommend this game, but please be aware of the following points if you share my pet peeves as someone who has extensive experience in the escape room/ARG industry. Compared to the previous entries, The Room 3 no longer teleports you around, but traps you in a mansion with rooms unlocking as you progress with the puzzles, and 5 one-off pocket dimensions that serve as the “main quest”. You unlock a room, find a key item, unlock a pocket dimension, solve the pocket dimension, collect another key item, unlock another room in the mansion… rinse and repeat. While the cycle seems boring and repetitive, the new elements and the mysteries you see in the mansion that can not yet be solved provide sufficient novelty and motivate you to go further. However, this main attraction of The Room 3 also reveals some unpleasant cracks in its core mechanisms. Both the mansion and the pocket dimensions have well-designed puzzles that link one to the other, especially in connecting the rooms, or even in playing with the space (and time) itself. That’s really cool, but it also means there is a lot of travelling. You will spend half a minute on room transitions to pull a lever or pick up an item, just to head back to where you were, which becomes really annoying when solving the mansion puzzle. Please note that this is not a criticism of the puzzles or atmosphere (which are great), but rather of some minor quality-of-life elements. If you don’t mind this, then what I just wrote should not deter you. One key feature of this game is — spoiler alert if you haven’t seen the achievement list — the multiple ending design, which is now a common practice to improve the replayability of physical escape rooms. That being said, this is not a conventional “choose your path” crossroad-ish, multiple-ending design, but a more linear one. You finish the main quest, then unlock the option to keep on solving puzzles that ultimately lead you to ending 2, 3… and so on. It is possible to solve everything, then experience the endings one by one in a row. But considering the final part of the game is unskippable, kind of like how you need to beat the Elden beast over and over to see different endings in Elden Ring, I would recommend you go with the flow to avoid the sense of repetition. Overall, this is the most grand and ambitious game of the series, and it is definitely worth the price tag if this genre is your jam. The main quest takes around 3.5 hours to finish, and an additional 1-2 hours if you aim to do all the endings, which makes it the longest among the four entries. Beware: There is a particular puzzle that’s, how do I word this without further spoilers… quite TIME CONSUMING, so watch out.
The room sempre dando o seu melhor. Mas neste ficou um pouco complicado alguns puzzles que não soaram muito naturais, ou seja, não evoluiu de forma orgânica, principalmente em seus finais que seria quase impossível descobrir como fazer sem algum tutorial no youtube, se tornou um pouco confuso. De toda maneira é um ótimo jogo, exercita a mente.
比起前两代,这一代更像一款游戏,大概是这一代可以解不同的结局。解不同的结局的时候没有提示挺坐牢的,不过胜在还是有一定的引导,可以靠自己去解密。总之就是夯。
If you liked games like Myst and Syberia then you will enjoy this game greatly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $550.3K | 9.2K | 97% | $3.99 |
Related
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