
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this series. Felt like it took me forever to figure out the puzzles.
八个小时没看攻略把未上锁的房间3全结局收集了 这部的建模是三部里面最好的,难度也是三部里面最高的()继承了二代的多场景切换,场景之间的联系个人感觉比二代强,而且一二代的元素反复出现感觉很惊喜 不过中间有几个步骤的重复性过高,而且最后打隐藏结局的那个吊灯操作简直是我玩这么多年解谜游戏来见到过最傻逼的,又没提示转动幅度还小,真是和二代的开船一样操蛋了 作为三作里面唯一的多结局作,诚意还是很足的,不过虽说打隐藏结局本来就是挑战自我,但你这个不同场景之间的关联也太弱了吧……给的几个钥匙真是穷举试出来的……
GOAT
Muy buen juego de puzzles. Un consejo, vuelve a mirar tu entorno y no te desesperes como me pasó a mí.
没有前两部好,但是瑕不掩瑜。
Recomiendo toda la saga
muy bueno
feels more like your playing through file explorer the game with how many times i had to go through so many levels to a puzzle to solve a little thing before i have to go back out to move somewhere else to solve another little thing, and it takes so long to get through each level for the puzzle it to be responsive for me to solve it but i guess that comes with unity sometimes
Easily the most challenging and impressive entry in the trilogy, The Room 3 features puzzles that are far more complex and intricate than the previous games. The final extra puzzle has a massive spike in difficulty, it felt so nearly impossible that I admittedly had to look up a guide to get through some parts of it. Despite the steep difficulty spike at the end, it’s an incredibly rewarding experience and an absolute must-play.
Another really solid The Room game. Lots of good puzzles that lead you on with multiple "a-ha!" moments that are really satisfying. I only recall a couple of annoying things like in the previous games where some tiny thing on the ground or in the periphery is actually interactable that can lead to frustrating moments of not knowing where to look next. Physics are also kind of squirrely at framerates higher than 60 FPS, but the game looks much better in motion at 100+ FPS, so it was kind of annoying to have to close the game a couple times to enforce a framerate limit on the game just to do a puzzle before closing the game again and removing the frame limit. I really liked the optional puzzles and hub world design of this one, though. Lots of little things that make you go "Hmm, this seems important so I'll look at this later". This series is now 3-for-3 in terms of enjoyment so I'm really looking forward to checking out the 4th game next. Highly recommended if you like puzzle games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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