
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13.4Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прошлые части проходились быстро и не успевали надоесть. Очередная часть старается походить на своих предшественников, но с некоторыми оговорками: В игре присутствуют загадки которые заставят потупить, так как не все предметы необходимые для прохождения, лежат в обозреваемых или очевидных местах. Благо есть подсказки, которые ласково тыкнут в нужную сторону. Была пара моментов с управлением, так как движения мыши иногда не хватало переключить, к примеру, рубильник и нужно было его быстро перехватить курсором и потянуть вниз снова, перед тем как он вернулся бы в исходное состояние. Чувствительность мыши проблемы не исправило, но таких мест буквально три-четыре было. В этой части разработчики решили дать себе волю и добавить контента после основного сюжета. То есть, вам придётся изучить все посещённые локации снова. И хоть их не много и сделаны они весьма качественно, но это медленное перемещение между ними нагонит скуку и отчаяние. Всему виной - ужасно неспешное движение главного героя. Но самое ужасное ждёт любителей выбивать все достижения, ведь для получения всех концовок нужно будет пройти финальный паззл четыре раза! Четыре раза повторов и одинаковых действий с минорными отличиями в финале, чтобы получить заветное достижение. Если это не халтура, то я даже не знаю что это. В целом, негативный отзыв поставить не могу. Хоть сюжет тут звёзд с неба не хватает, но и нужен он тут по сути для галочки, лишь бы простимулировать дойти до конца. Игра, тем не менее, сделана добротно и красиво, видна любовь авторов к мелким деталям и если вы не планируете пройти игру на все 100%, то можно даже получить удовольствие. В ином же случае, будьте готовы к духоте после основного сюжета.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked the first two games, this is an easy recommendation, nice brain tease and many a puzzle with occasional frustrations [spoiler]especially backtracking between rooms[/spoiler]. I recommend!
O mais ambicioso de todos, te joga numa mansão enorme e traz aquela novidade de entrar fisicamente dentro dos mecanismos usando a lente. Os desafios são bem mais elaborados e exigem atenção redobrada aos cenários, com direito até a finais alternativos se você curtir explorar cada canto
Tercera entrega de esta saga. Después de pasarme los 3 y estar dispuesto a ir a por el cuarto... Este juego es el más largo de los 3, pero está bastante más bug a la hora de interactuar con los objetos, si en los anteriores te quedas atascado porque algún movimiento del ratón no está siendo detectado o está bug el juego, en este es bastante más desesperante... Hay una parte, que me tiré una hora tocando todo lo del mapa, y sobretodo haciendo hincapié en lo que estaba convencido que era, que al final después de una hora probando y probando, decidí irme a dormir, al día siguiente volví al juego, toqué de nuevo eso y sí, resulta que estaba bug... También que te toque hacer X cosas al final del juego, lo vuelve un poco pesado y más cuando se buguea... En fin, si los anteriores apenas duraban 3 horas, este dura casi el doble, pero por los bugs y cosas del final. La lógica brilla por su ausencia en este, no es tanto de lógica es más de prueba y error. El monóculo se convierte en un pisapapeles. Y que tengas que desplazarte por pasillos continuamente, también es desesperante, porque a veces no sabes ni lo que tienes que hacer, solo te queda tocar todo sin ton ni son, las llaves ya no se modifican como en los anteriores, es como si hubiese perdido mecánicas por momentos el juego y se hubiese vuelto más monótono a pesar de añadir habitaciones con pasillos. Cuando vas de una habitación a otra, la animación al no poder saltarse es bastante frustrante... Ha habido algún momento que me ha dado tanta pereza ir de una habitación a otra, sobre todo al final del juego, que he estado apunto de decir... Hasta aquí, cierro el juego y otro día sigo. Aún así, lo recomiendo si está en descuento. Si no, aconsejo que compres el 1 y el 2. El cuatro como todavía no lo he jugado, no sé que tal estará. Espero que mi reseña os sirva.
I escaped the room again and I had a good time
Perfect ending to the trilogy. Harder than the first two, easier than the fourth. Larger world to explore and chances to fail and figure it out. Fills my need for more 'Myst' installments. Necessary to understand the reason for the plot in the fourth installment.
The biggest puzzle in this game is fighting the controls. The Room Three is unfortunately the weakest game in the series for me. The puzzles themselves are still clever and enjoyable, but the controls kept getting in the way. Your camera movement feels oddly restricted, which makes interacting with levers, doors, and other mechanisms much more frustrating than it should be. More than once I found myself dragging my mouse across half the screen just to make something work. The absolute low point was a puzzle involving a huge sphere... and that tiny golden ball on the railing. I spent more time wrestling with the controls than actually solving the puzzle. I also like that the game lets you freely revisit all of its beautifully atmospheric rooms, but constantly running back and forth—with long transition animations every single time—started to drag the experience down. Even so, the puzzle design is still solid, and if you're a fan of the series or the genre, it's definitely worth playing. Just be prepared for the controls to become your toughest opponent. Personally, I still enjoyed The Room and The Room Two a lot more ^^
The Room Three delivers substantial content depth, standing as a remake that is significantly longer and more complex than its predecessors by offering over four hours of gameplay when pursuing all of its outcomes. This intricate puzzle journey thrives on highly tactile mechanics, particularly large scale environmental interactions like deciphering intricate numerical logic and manipulating a massive forge. The atmospheric world building introduces effective horror undertones, utilizing creepy doll eyes, sudden jump scares, and Lovecraftian tentacles to wrap the mechanical challenges in a potent layer of tension. The exploration is elevated by multiple narrative outlets, offering four distinct endings that provide a fantastic incentive for thorough exploration and a deep revisitation of the game world. Progressing through these paths relies on clever perspective challenges, showcasing innovative puzzles that require you to manipulate three dimensional environments to match specific silhouettes for rewarding breakthrough moments. The hub based structure of Greyhome anchors an interconnected world design, ensuring that the various rooms and puzzle rooms feel like cohesive, integral pieces of a grand mystery backed by high quality graphical textures and immersive lighting. However, this dark room escape adventure still faces a few notable hurdles stemming from real time design constraints and finicky camera mechanics. The gameplay suffers from frustrating real time requirements during a specific clock puzzle that ties itself to your actual real world time, making it incredibly tedious if you arrive at the wrong hour and forcing minutes of completely idle waiting. The control layout introduces additional friction through clunky camera sensitivity, as attempting to move a sliding block often results in unintentionally rotating your entire perspective away from the puzzle. You will also encounter vague interactive feedback during your investigation, meaning that critical hidden latches or small switches can easily be missed because they blend too well into the hyper detailed backgrounds or are physically obscured by your eyepiece lens. Navigating the grand estate can devolve into onerous backtracking, turning the travel between the various rooms of Greyhome into an annoying chore if you happen to forget the exact location of a specific puzzle box. This navigation friction is worsened by an inverse control logic, creating a disorienting camera rotation system that moves backward relative to your input and takes a significant amount of time to get used to. The puzzle variety can occasionally lose its luster due to repetitive mini games, as certain mechanics like oscilloscope frequency matching and generator connection puzzles are reused frequently enough to feel uninspired over time. Finally, the mechanical design relies on obscure puzzle logic in a few late game segments. Challenges like a pinball style maze or the specific timing sequence required for ringing bells feature logic that feels a bit arbitrary and poorly communicated compared to the brilliant design found throughout the rest of the experience. Overall The Room Three is a remarkably atmospheric, mechanically intricate, and highly replayable puzzle adventure that excels through its rewarding multi ending structure, clever perspective manipulation, and spooky Lovecraftian tone. While the detailed investigation is occasionally slowed down by tedious real time clock requirements, disorienting inverse camera movements, repetitive mini game designs, and onerous backtracking loops, the stellar environmental craftsmanship and deep mechanical complexity ensure it stands as a fantastic and gripping peak for the room escape series.
👍
Очень душно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $1.2M | 4.1K | 95% | $14.99 |
Related
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