
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13.4Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game, rip poor maggie
Muy entretenido aunque no era necesario que incluyeran mas finales, me parecio un poco tonto la verdad
mto bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good escape room game nummero 3.
I absolutely loved The Room 1 and 2, but 3 quickly became a boring, repetitive grind. The portals felt like such a crutch. Everything was a portal. The Room 1 and 2 had fun, intricate mechanisms you needed to solve. This just felt like everything was a door knob or latch, but occasionally different styles of door knobs and latches. Which opened a door to another portal. Where you had to line up some sticks. Which led you to another portal and more sticks to another door knob. Don't get me wrong, there were some fun problem solving moments. However, it was mostly just performing common sense actions to go through another portal. I understand it may be difficult to come up with elaborate and intricate mechanisms after 2 games, perhaps that is why they leaned so heavily on the portals. I 10000000% recommend The Room 1 and 2. But The Room 3 (and my 5 minutes of playing The Room 4) I cannot recommend. Unless you really like portals and glowing sticks.
Really love the game and the series. I played them all on the iPad when they were first released there and sadly you can feel the touch input requirement. Many times using the mouse to move interfaces about, the scroll distance and momentum is just lacking. This makes some of the puzzles requiring a lot of movement to take longer than they should.
For fans of escape rooms this is a wonderful set of rooms to go through. The story itself escalates across the the title and in future installments and while it loosely connects things it reinforces the experience the whole way through. The puzzles are inventive contrivances and its use of arcane symbols rather than just math and words makes it so you really do have to pay attention and absorb the information the game throws at you as well as pay close attention to your surroundings. The biggest feature besides a visible hint timer is that there are nested rooms now, rooms within rooms, and they add an extra layer of exploration to the puzzles. If you've followed through the previous 2 installments this should be fun.
The Room series by Fireproof is hands down the best puzzle-solving, escape-room type mystery series and has been since the first game was released. Nothing else comes close
Good Game.
很不错,全程自己解,只卡在一处,那个神奇的吊灯锤子,不知道要拖动操作,难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.8K | 70% | $19.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $1.2M | 1.9K | 98% | $19.99 | |
| $1.2M | 16.5K | 93% | $5.99 | |
| $1.2M | 4.1K | 95% | $14.99 | |
| $1.2M | 10.7K | 96% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.9K | 47 | 60% | $2.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $514.7K | 8K | 98% | $4.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $550.3K | 9.2K | 97% | $3.99 |