
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13.4Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nicht empfehlenswert. Ich hatte mir von The Room Three deutlich mehr erhofft. Die Rätsel wirken zwar anfangs interessant, wiederholen sich aber schnell und verlieren dadurch ihren Reiz. Die Atmosphäre ist gelungen, aber die Steuerung fühlt sich teilweise umständlich an und die Lösungen sind nicht immer logisch nachvollziehbar. Für Fans der Reihe vielleicht noch interessant, aber für neue Spieler gibt es deutlich bessere Puzzle-Spiele. Insgesamt hat mich das Spiel eher frustriert als unterhalten. Keine Empfehlung.
Gráficos são bons e os desafios são até difíceis
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me compre la trilogia pq estaba de oferta y la verdad, abria pagado full price. Mejora en cada edicion.
mon préférer pour l'instant
PLATINAAAAAADO, FINAL FIQUEI 2 HORAS CLICANDO EM TUDO PQ FALTAVAM 2 ITENS AAAAAAAAAAAAAA
I think this integration of [i]The Room[/i] took a step away from the puzzles and really leaned into the atmosphere surrounding them. Did that result in some very cool moments? Yes, 100%. But I do think it left a lot to be desired when it came to the difficulty and uniqueness of the puzzles, something that a lot of the negative reviews for this game touch on. If you’re looking for a challenging puzzle game, this one is not for you. If you’re looking to sit back, relax, and enjoy a game with an otherworldly atmosphere, play away! For those of you playing through [i]The Room[/i] series, I’d still recommend playing through this one, as it is so short. Additionally, the puzzle solutions are very similar to the first and second games, so I doubt there will even be a moment where you find yourself stuck.
Super jeu. Les enigmes sont très bien dosés, et il y a une véritable évolution dans la difficulté, bravo aux developpeurs, je recommande sans hésiter pour ceux qui adore les jeux d'énigmes, c'est un jeu super complet
An escape room type game. It has a small story to it and different endings (you can easily get the other endings without replaying the complete game). The puzzles are fun, with a couple that provide a slight challenge. If you like these types of games, you cant go wrong here.
[h1]エンディング分岐と来たか![/h1] ※English is following. 1・2作目に続いて3作目もプレイ。 シリーズを通しての特徴が継続していて良い。 ・重量感のある知恵の輪をガチャガチャいじっていると解けるような感覚のパズル ・解かないと出られないけど解かない方が良いのかもしれないという背徳感に襲われる不穏なパズル これらを踏襲していることと、3作目の本作ではエンディングが分岐することがとても良い。 それに、分岐先のエンディングをすべて回収するために、ゲーム全体をやり直す必要はなく、最終ステージで何を発見してどのように使うかだけで結末が変化するところがまた良い。 全く同じことを4回も繰り返すのはだるいのでw 一周目は「まだ手元に使い方のわかっていないアイテムが残り続けているんだけど、扉が出たから入るか」という感じでエンディングに到達したため、やり残しがあることが確実だとわかった。 「Change your fate」メニューから入り直して「結局これの使いみちはなんだったんだ?」と考え直すことに。 そこから、「あれやこれも、何か意味ありげだったのに結局使わなかったからここにヒントがありそうだ」というところもよく調べていくと、開けていなかったところがどんどん開いたり、今までにやらなかった形式のパズルに新たに出会えたりして、ずっと味のするゲームだった。 強いて言えば、この第三作目では一番最初の謎を解くのに英語のテキストを読む必要があるところだけが英語話者とそうでない人の間で難易度差が生まれるとは思ったw このゲームはSteamでは日本語ローカライズにも対応していないしね。(モバイル版だと日本語化されているらしいのにw) 私はこんなとき自分に読める部分はなんとかするけど、それでも限界があるので最近はMeoW OCRに頼っている。今回も手紙を読むのに役立った。 手紙にもたまに大文字で重要情報が書かれていたりするけど(今回だと「塔の名前」が書かれていた)、基本的には全文を読解する必要は薄い。 物語を詳しく理解したい場合は、1からの手紙を全部ちゃんと読んだほうが良いんだろうけどねw 一箇所だけ、グラフィックの品質を下げないと映像が動かなくなる部分があった。 うちの環境はそこそこのスペックだが、大きな振り子とカラスのカゴがある部屋でだけ、グラフィック設定をLOWにしないとカクカクしてまともに操作できなくなった。 それ以外は最高品質でも良好だった。 4作目も楽しみだ…。 [h1]So, there's a branching ending![/h1] I played the third game in the series, following the first two. It's great that the series' signature features are continued. - Puzzles that feel like solving a weighty, complex puzzle by fiddling with it. - Unsettling puzzles that leave you with a sense of guilt, as you can't leave without solving them, but you wonder if it's better not to. The fact that these elements are retained, and that this third game has branching endings, is excellent. Furthermore, you don't need to replay the entire game to collect all the branching endings; the ending changes simply by what you discover and how you use it in the final stage, which is also great. It would be tedious to repeat the exact same thing four times, lol. On my first playthrough, I reached the ending thinking, "I still have items whose uses I don't understand, but a door has appeared, so I'll go in," which confirmed that I definitely had unfinished business. I re-entered the game from the "Change your fate" menu and reconsidered, "What was the purpose of this in the end?" From there, by carefully investigating things like, "This and that seemed significant, but I didn't end up using them, so there must be a hint here," I unlocked many previously unopened areas and encountered new types of puzzles I'd never seen before, making it a consistently enjoyable game. If I had to nitpick, the only difficulty difference between English speakers and non-English speakers would be in this third installment, where you need to read English text to solve the very first puzzle. This game doesn't even have Japanese localization on Steam. (Apparently, the mobile version is localized in Japanese!) I usually try to read the parts I can understand, but there are limits, so lately I've been relying on "MeoW OCR". It was helpful for reading the letters this time too. The letters sometimes contain important information written in capital letters (in this case, the "tower's name"), but generally, you don't need to read the entire text. If you want to understand the story in detail, it's probably best to read all the letters from the first game onwards. There was only one section where the video would freeze unless I lowered the graphics quality. My system has decent specs, but only in the room with the large pendulum and the crow's cage did the game become choppy and unplayable unless I lowered the graphics settings to LOW. Everywhere else, the game ran smoothly even at the highest quality settings. I'm looking forward to the fourth installment...
不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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