
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommended! Great gameplay, incredible graphics, and the music is awesome—it has such a fantastic Persian vibe.
Great game
muito bom, ritmo empolgante jogatina divertida e um estilo de arte bem maneiro.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looking forward to more content, great gameplay loop
On sent la patte de Evil Studios sur ce jeu, studio a l'origine de l'excellentissime Dead Cells. Les influences sont plus que visibles, au point qu'on se demande s'ils ne sont pas simplement partis du même moteur et qu'ils ont changé le visuel (magnifique au demeurant). Les mécaniques sont identiques, avec suffisamment de variations dans les objets pour ne pas que ce soit trop abusé. Et la plus grosse différence est dans le niveau de difficulté : Dead Cells est TRES difficile, tandis que ce jeu est normal. Les boss sont relativement faciles à battre, et le jeu se termine en une petite dizaine d'heures. J'ai apprécié !
因死亡细胞工作室制作慕名而来,结果游戏质量大失所望。 游戏定位很迷惑,跑酷和战斗并没有很好结合,玩着很别扭。其次局外成长严重失调,技能树升级过于强大,其余只加了点蚊子腿。总之打打不爽,跑跑不快,内容较少。爬墙机制有点意思。 总之除非打折不建议入手,适合横板肉鸽玩的时候简单尝两口。
"Something Different!" A 2.5D sidescroller that actually makes use of that .5D? Whaaaat? You can wall run when there is a wall in the backdrop. You can use this to double jump. Between this and the dodge the prince moves like butter when you get into the system. Combat is swift and dodging is essential. Somehow they've made the wall run integral there as well. It's quite a feat. Rogue Prince wants you to fly through the levels and make snap decisions. Keep momentum. You are rewarded for it, you can build around it. There are a gajillion weapons in this game and each one has different pacing and crit conditions. You have basic hits, a held "special" and air moves. You have an alt weapon (most often ranged) and a kick that might just be a little overpowered on average enemies (or not, I die a lot). The game has a phenomenal soundtrack by Asadi. Such throbbing exotic beats that I listen to them focusing at work. Its great. The prince's story is one of family and corruption (magical). It is linked through a mind map giving you hints which branching path you should head to next. The game's runs can be a bit long if you are thorough, but you'll be jamming the entire time. I love the setting and the movement. I love the combat and the clever boss design. The dialogue is cheeky and fun. I can recommend this.
非常好玩的动作闯关游戏!!
良かった点 ・deadcellsと同じように操作キャラクターの攻撃モーションがめちゃカッコいい。 ・予想していたより武器・敵・ステージの種類が多くて楽しかった。 ・パリィがないことを不安に思っていたが、全然爽快で楽しかった。 ビミョい点 ・高難易度(40ドクロマークとか)だとランに爽快感がない。
Rogue Prince of Persia é a prova de que alguém na Ubisoft/Leikir Studio olhou para Prince of Persia, olhou para roguelite e pensou: “E se fizéssemos o príncipe sofrer até o jogador esquecer que tinha uma vida?” E, sinceramente? Obrigado, muito obrigado! O jogo é rápido, bonito e absurdamente viciante. Você corre pelas paredes, dá pirueta, desliza, pula por cima de armadilhas e distribui porrada com a elegância de um acrobata profissional. Pelo menos até errar um pulo de três centímetros e morrer de uma forma tão humilhante que até o inimigo parece ficar constrangido. O combate é delicioso. Tem ritmo, impacto e aquela dose perfeita de caos que faz você se sentir um gênio por alguns segundos. Aí aparece um inimigo que você já matou 47 vezes, você toma uma pancada completamente evitável e começa a questionar todas as decisões que tomou desde o nascimento. E é justamente aí que mora o perigo. “Só mais uma run.” Essa frase deveria vir acompanhada de um aviso da Anvisa. Você começa jogando casualmente, morre, pensa “agora eu entendi”, tenta de novo, morre melhor, tenta outra vez, melhora mais um pouco e, quando percebe, está negociando consigo mesmo: “Se eu morrer mais uma vez, eu paro.” Mentira. Você não vai parar. Visualmente, o jogo também é um absurdo de bonito. A animação do Príncipe é tão fluida que você passa boa parte do tempo tentando fazer movimentos estilosos só porque é bonito pra caramba. É quase como ter um protagonista com parkour no currículo e usar tudo isso para fugir de uma criatura que provavelmente seria derrotada por uma porta bem fechada. E o melhor: Rogue Prince of Persia não parece apenas um roguelite usando uma skin de Prince of Persia. Ele entende o que torna a franquia divertida e transforma isso em uma experiência própria. A movimentação é o coração do jogo, e explorar cada fase pulando, escalando e deslizando é tão satisfatório que até morrer começa a parecer parte do espetáculo. Se você torceu o nariz ao ouvir “roguelite de Prince of Persia”, pare de ser essa pessoa por cinco minutos e dê uma chance ao jogo. Porque ele é exatamente o tipo de jogo que você instala sem grandes expectativas e, algumas horas depois, percebe que está completamente preso. 9/10. Perde um ponto porque eventualmente você vai morrer por causa de um pulo idiota. Mas também porque, se não morresse, você provavelmente nem largaria o jogo para ir dormir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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