
Enter a world of moving Chinese lianhuanhua! This solo-developed 2.5D Metroidvania blends the Three Kingdoms with mythic beasts from the "Classic of Mountains and Seas." Explore a hand-drawn world, master horseback combat, and face punishingly hardcore boss trials in this mythic epic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Righteousness: SanGuo is a 2.5D Metroidvania developed solely by a single creator.
This game builds a world where the heroes of the Three Kingdoms collide with the ancient monsters of the Classic of Mountains and Seas (Shan Hai Jing). The visual style is entirely hand-drawn, meticulously recreating the distinct lines and aesthetic of traditional Chinese Lianhuanhua (picture storybooks). Prepare to embark on a hardcore journey through a world that feels like a classic masterpiece brought to life.
Every character and environment is hand-drawn, eschewing generic assets. We have used delicate brushwork to construct a unique fantasy world where every frame feels like traditional Eastern art in motion.

Play as a mysterious assassin who loses his memory after a mission at the Battle of Red Cliffs. This is not just a war between men, but a struggle for survival against primordial beasts. Encounter legendary heroes and uncover a world-ending conspiracy hidden within a history warped by myth.
The main story will take you across more than 10 distinct regions. From tranquil riverside villages to blood-soaked battlefields, and from the lonely smoke of the vast desert to the desolate beauty of frozen forests—experience the breathtaking diversity of the Chinese landscape.

True to the Metroidvania spirit, players will gain mystical treasures by exploring and defeating powerful foes. These relics will enhance your abilities and unlock new movements, allowing you to reach previously inaccessible areas and discover powerful hidden equipment.

Face over 80 unique hand-drawn enemies. From spirited legendary warriors to cruel, ancient behemoths, every boss battle is a life-or-death duel. This game emphasizes a hardcore combat experience; the boss mechanics are intentionally designed to be highly challenging, testing the limits of every action game veteran.
Your journey isn't limited to traveling on foot. Experience the thrill of charging through enemy camps on horseback or engaging in intense aerial combat. These varied gameplay mechanics ensure a fresh experience throughout your quest.
As a solo developer, I hope this demo gives you a glimpse into this hand-drawn world:
Hardcore Challenge: This demo includes three stages from the Prologue, with approximately 30 minutes of gameplay. Note: The Boss difficulty in this demo is intentionally high. It serves as a true "proving ground" for hardcore action fans. Prepare for a tough fight!
Atmospheric Immersion: To capture the ancient aesthetic, the demo uses Traditional Clerical Script (Lishu) as the default font.
Important Notice: The demo version does not have a save function, and some content may differ from the final release.
This is just the beginning. If you enjoy the experience, please add the game to your Wishlist. It is the greatest encouragement for me as I continue to polish and develop this project!
QQ Group: 1016824586
Engagement
Reviews
在优化优化吧,突然就非常吃配置
第一次玩这个游戏好像是大二,记不太清了,那会好像还没有成就系统,主线也没有做完,陆陆续续的玩,到现在也没通关(笑),不过游戏确实不错,只是为了生活没那么多时间去玩了。
好兄弟和七十岁老父亲一起做的独立游戏,我必须支持一波! 游戏画面都是他和老爹一笔一划画出来的,我去他家看过手稿,很厉害,整体配色也是很鲜明,有一种中国年画的感觉,我觉得算独一份的美术质感了。 游戏玩法上就是传统的银河城like,还是挺有意思的,毕竟兄弟最喜欢恶魔城月下,然后还缝了不少老游戏的机制,玩这么多年游戏还是有一些心得的,什么大地图,随机遇敌,骑马关,飞行关都安排上了,哈哈哈。 但是还需要努力的地方也有,开始不少bug,我帮他测了不少,现在改进的不错了,希望好兄弟游戏越来越好!支持!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 21 reviews with recorded playtime.
作为一个从小看小人书长大的玩家,这款游戏让我瞬间回到了童年翻阅连环画的午后。 开发者用纯手绘的线条、水墨般的构图和皮影的风格,把恶魔城这一西方游戏类型,嫁接到了我们自己的文化土壤上——这是一次有灵魂的创作。 更令人动容的是,听说这是父子二人历时多年、利用业余时间一点一滴打磨出来的作品——父亲执笔作画,儿子自学引擎、开发流程。在流水线3A泛滥的时代,这样带着温度与敬意的独立游戏,值得被更多人看见。
一部非常好的三国题材游戏,制作人用自己的梦想与坚持为大家带来快乐,加油。
[h1]创作背景: [/h1] 三国仁义传是一款颇具独特魅力的游戏,它是由一对父子精心创作而成。这对父子对三国文化怀有深厚的热爱与敬意,抱着将三国文化以一种崭新而生动的方式呈现给大众的决心,共同投入到这款游戏的创作之中。整个游戏画面极为精美,游戏以波澜壮阔的三国故事为背景,玩家能在游戏中与众多的三国英雄豪杰相遇相知,感受那一段段金戈铁马、智谋交锋的传奇岁月。这部类横版动作RPG游戏也融合了《三国演义》连环画的传统技法,当玩家进入游戏,就仿佛进入了三国时代的画卷之中,有一种沉浸式的游戏体验。 [h1]游戏画面: [/h1] 整个游戏画面呈现出一种偏棕红的色调,营造出一种古朴且厚重的氛围。一块一块地堆砌出古老的城墙和房屋也仿佛诉说着三国时期的沧桑岁月。火焰在角落里熊熊燃烧,使得周围的空气仿佛都被加热扭曲,给画面增加了几分热烈与动荡的感觉。旗帜也在风中烈烈作响,旗面上绘着各诸侯的标志性图案,就像是在向人们宣告着那个英雄辈出的三国时代。这些元素都让我们玩家能够更深入体验三国时期的故事与场景。 [h1] 游戏玩法: [/h1] 这款游戏的模式为横版,在游戏过程中主要依靠J键和K键来实现对敌人的攻击操作。在游戏界面的左上角,能够清晰地看到血条显示,便于玩家了解角色状态。其中J键代表着绳子,绳子用来鞭打敌人的时候是没有次数限制的,这在战斗时提供了比较自由的操作空间。而K键则代表弩,与J键不同的是,在游戏界面左上角的第二条会有一个数字显示,这个数字就代表弩的使用次数限制,玩家在使用弩对付敌人的时候需要时刻关注剩余次数。 当然,游戏中的技能获取也是其玩法的一大特色。玩家是在向前探索的进程中不断寻找金色羽毛,这些金色羽毛是解锁新技能的道具,就比如玩家获取到一定数量的金色羽毛后,就能解锁空中连跳之类十分酷炫的新技能,这也激励玩家不断在游戏世界里探索。 总的来说,这款游戏相当棒,它由独立创作者打造,背景设定为历史题材,是一款很棒的横版游戏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
画面风格让我想起了小时候收集过的方便面卡片,很有趣。而且父子能一起开发游戏实在让人羡慕
[h2]《三国仁义传》:父子执笔的银河城三国绘卷[/h2] 这是一款由父子档耗时五年打造的银河城游戏,带着手工制品特有的粗粝感以抢先体验的姿态登陆的Steam。非科班开发者与61岁父亲的组合、26元定价、七成主线完成度——所有标签都写着「非工业化」的执拗,恰是当下独立游戏生态里难得的样本。 [h3]非科班的执拗浪漫[/h3] 开发者自白书比游戏本身更具启示性:父子二人用业余时间打磨,「不为市场裹挟」的宣言贯穿始终。父亲执笔的角色设计延续着老连环画的筋骨,儿子调配的教科书插画配色藏着90后课堂涂鸦的记忆。这种「先取悦自己」的创作姿态,在银河城玩法尚未井喷时埋下种子,五年后开出了带着墨线毛边的花。 [h3]游戏实测体验[/h3] 1.视觉层面,连环画与教科书美学的碰撞确实独树一帜,Boss战场景里水墨泼洒的战场颇有韵味。 2.银河城基础框架扎实,初期地图已可见钥匙门、隐藏房间等经典设计,连弩钉墙解谜小有亮点。 3.角色跑动如皮影戏般僵硬,部分场景切换伴随明显卡顿。 4.显存优化堪称灾难,容易出现游戏崩溃现象。 [h3]评价与建议[/h3] 当前版本如同未装裱的画卷,七成主线已搭建起失忆刺客邂逅三国群雄的脉络,赤壁等经典战役重构为横版关卡。此外,开发者承诺持续更新支线与地图,而26元定价也不算一个较高的价格。在我看来,如果你是银河城死忠或者三国考据党,这款游戏还是值得入手的;但如果你是显卡敏感者,那我的建议是观望后续优化补丁。 [h3]结语[/h3] 这不是款能让人一口气畅玩10小时的成熟作品,但两小时体验已足够触摸到父子俩五年时光的温度——当角色腾空时略显滑稽的滞空动画,恰似非科班开发者跌撞追梦的身姿。或许正如开发者所言:「独立游戏该有独立的样子」,这份尚未打磨圆润的璞玉,正在Steam上以抢先体验的姿态书写最真实的开发日记。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
先去修修bug,第一章打着打着就没法做出攻击了,跳水里有时候会无线卡死复活
三国题材的游戏在世界范围内一直有非常庞大的粉丝,三国仁义传便是以三国为题材而设计的类银河横板跳跃游戏。本作选择了一个架空的世界,我们的主角是一个神秘的刺客,为了刺杀曹操踏上了赤壁之战的战船。 [h1]宏伟庞大的画面[/h1] 一个类银河游戏一般来说是很难和画面宏伟来联系的,但本作做到了。三国仁义传采用了完全的手绘美术,并将赤壁之战的画面以2.5d的视角作为游戏的背景。我们在游玩时不仅能看到眼前的画面也能够欣赏到赤壁之战那火焰熊熊的视觉体验。并且本作的过度动画也延续了这种风格,让我们感觉不是在玩游戏而是在看电影。 [h1]游戏玩法[/h1] 游戏的玩法相较于大部分类银河游戏来说没有什么不同,甚至可以说本作非常返璞归真,只有简单的攻击、跳跃、以及发射。不过在地图设计上本作下了相当一番功夫,在游戏早期我们就能够发现类银河游戏的往图回返,以及钥匙,躲避跳跳乐等等。同时本作当中还拥有一定数量的收集道具等等,用来增强角色的能力。 不过本作感觉在优化上还需要再深入一些,虽然需求也不高 ,但在游玩时能很明显的感觉到本作的优化并不是太好。同时本作的跳跳乐有一定的难度,对新手来说不是那么的友好。 总的来说本作看似简单但其实游戏的内容与玩法都相当不错,如果喜欢三国题材,本作还是值得体验的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
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