
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the issue of 2nd monitor has more than 5 years and never fixed, just workaround, 5-6 years ago having more than one monitor was probably very unlikely, but now it is a very annoying bug, even worse, every ALT+TAB makes the game to switch to the secondary, so moving the game with Win+shift+arrow is something you have to do alll the ♥♥♥♥ time. otherwise, the game is fine, entertaining, but not multi-tasking
This game is way too adicting, I cant stop playing it. HELP!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЛЮТОЕ ФАРМИЛОВО ПЛАНЕТЫ ДО ТЕХ ПОР ПОКА ОНА НЕ ПРЕВРАТИТСЯ В БЕЗЖИЗНЕНУЮ ПУСТЫНЮ, меня всё устраивает
Opiszę najpierw, jak wygląda początek gry - lądujecie na terenie i budujecie tam bazę. Stawiacie posterunek czy coś, potrzebujecie zasobów - budujecie więc kopalnię. Potrzebujecie do niej prądu - kupujecie więc zasilanie. Macie broń, więc możecie zabijać lokalne zwierzaki, w większości agresywne. I co dalej? A no, gra daje cel: zbuduj to. Do zbudowanie tego potrzebujesz zasobów, więc... Kopiesz razem z kopalnią. A potem... Odkryj następujący schemat do budowania. Więc... Kopiesz dalej. Potrzebujesz do tego więcej prądu, więc najpierw kolejne panele słoneczne i kopiesz więcej. A potem: zbuduj, to co odkryłeś. Co wymaga więcej kopania. Czasami przeciwnik zaatakuje, zniszczy wszystko, więc to odbudujesz. Wiesz: żeby coś się działo. Po co to wszystko? Otóż jest to cel sam w sobie. Kopiesz więcej, żeby budować więcej, żeby potrzebować więcej na ulepszenia i kolejne budowle. Za cholerę nie mogłem się do tego wszystkiego przekonać - przede wszystkim nastawiałem się na tower defensce i chociaż stawiasz wieże strażnicze, to "obrona bazy" nie wygląda tutaj jak w grach z gatunku TD. Pętla rozrywki też nie była interesująca - do zbudowania jest tutaj całe mnóstwo rzeczy. Nie mogłem w mózgu sobie ułożyć, że wszystkiego trzeba stawiać całe setki, a nie jak w TD czy innym budowaniu bazy: jedno. Jedną elektrownię, jedno laboratorium. I potem to ulepszam. I nie jest jasno wyjaśnione, ile prądu potrzebuję, ile magazynuję... Ogólnie gra nie jest przejrzysta. Nie ma tak, że mam działko i po prostu: wbij drugi poziom działka. Nie, jest technologia i w jej opisie jest, że po jej odblokowaniu będę mógł m.in. wbijać właśnie drugi poziom działka strażniczego. A drzewko i bez tego jest nieprzejrzyste - do tego stopnia, że ma własne pole szukania. I to pole szukania - bo jest osiągnięcie za użycie go! - znalazło mniej niż 7% graczy. Po 3-4 godzinach gry dopiero mi to wszystko kliknęło i wciągnąłem się. Denerwując się i nie będąc z siebie zbyt zadowolonym, że się wciągnąłem, ale cóż - tak się stało. W pewnym momencie gracz przenosi się na nowe mapy - nadal mając dostęp do zasobów, które wydobywa na poprzedniej mapie - i tam buduje się niejako od zera. Miałem wtedy już mniej więcej pojęcie o tym, co robić, jak robić - i mogłem to robić bez konieczności przebudowy tego, co do tej pory zbudowałem. Co i tak było konieczne. Więc się wciągnąłem i gram dalej. A na co się denerwuję? Na gadanie z offu wypowiadane bez żadnych emocji: baza została zniszczona, coś zostało zniszczone, jesteśmy atakowani! Tak, wiem, jestem w trakcie zabijania fali przeciwników. Twórcy próbują dodać dramatyzmu czy charakteru, kompletnie się ze mną mijając. Do tego budujesz się po naprawdę sporej mapie i cały czas musisz biegać z jednego końca na drugi, gdy atakują. Na szczęście w końcu nauczyłem się stawiać teleporty... Na końcu gry okazuje się, że trzeba postawić pierdyliard czegoś, żeby coś wytworzyć i mi się w końcu nie chce tego zrobić. W końcu jestem wolny. Ale trochę bym wrócił i pozabijał stwory tornadem... 6/10.
太没活了吧,一定要撑住1h15min才能撤离,这个设计就很失败,让我打不起兴趣
Top game I played this year.
great game
I cannot play this game. I always lose.
* Ставишь сложность Брутально * В пользовательской сложности выкручиваешь размер волны на х5, время между волнами 0,5-0,75 * наслаждаешься смертью пк во время зерг-раша 200-1500 мобов+арты+нюкеров на твою маленькую,жалкую,базу. Однозначно рекомендую
The combat is really fun, the environments are gorgeous, and I love the base-building! Thanks for the gift, amazing friend I shall not explicitly name! <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 95% | Free | |
| $598.2K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $396.9K | 596 | 73% | $19.99 | |
| — | 0 | — | — | |
| $436M | 401K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 16.1K | 80% | $39.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $21.3M | 28.7K | 88% | $29.99 |