
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've seen the comparisons, Helldivers, TD and Factorio and they're apt - it's an amalgam of the concepts of those loops mashed into one. Sound's like a win right? However, it's also kind of dull, repetitive and boring. Long research waits, muddy combat dulled by lackluster performance. Audio, both sfx and voice performances that fail to impress - verging on feeling like it's AI (if it's not outright). Feedback is sometimes difficult to ascertain, making it easy to make missteps because you're not completely aware of what's happening. Control is clunky and unsatisfying, ammo counts on some weapons are pitifully low tor force a reload and rearm mechanic. There's lots of of shiny graphics, loot drops etc. though! The game itself is reasonably priced, but to paywall endgame content and fleshing out an already limited loop of a game behind so much DLC is kind of disappointing. On top of the fact that if you thought you were going to coop this and your friend started a session with the DLC enabled, if you don't have it you're forking it over to play or stuck out of the "fun." I was already on the fence seeing this was an ARPG as this genre is plagued with hack'n'slash repetition and clones, so the addition of new loops to a different genre than usual seemed interesting. It's a shame it didn't pan out. On the surface non-promotional price tag seems like it might be worthwhile, but my game budget is tight these days and requiring DLC on top of a painfully average game with a unique concept unfortunately doesn't quite hit the mark.
Concept is good but the performance is horrible. It seriously ruins the game. I have a high-end PC and it's struggling to hold 30fps. What the hell.
Game supports FSR and XeSS but not DLSS. Developers are being radical Nvidia haters and not supporting technologies that over 80% of their userbase could enjoy.
Oui MAIS Ce jeu est sympa, j'y ai joué assez pour ne pas nier. Cependant, je me suis un peu forcé pour le finir car la progression est assez... Lente? Frustrante? mal dosée? Bref, passé quelques améliorations sympa, ça se résume à faire des camps de ressources et attendre que les recherches du scénario se finissent. Donc pas mal de plaisir au début, mais rapidement le méca est fort et ne craint plus grand chose. Les améliorations se ressemblent et sont artificiellement très nombreuses. Donc oui pour le concept, mais manque de travail sur l'équilibrage et la fin. (Ah oui, heureusement il y a les sauvegardes: on nous propose un choix sans comprendre les conséquences... Et selon votre décision, fin du jeu !!)
Оброзцовое ТехноАПМпорно! Колоссальный арсенал, масштаб исследований, разнообразие технологий. Билды. Реиграбельность. Дикий темп. Культовая вещь! Любителям однокнопочного геймплея строго мимо) Игра для настоящих пианистов)
还行吧 好看但是不太好玩
太没活了吧,一定要撑住1h15min才能撤离,这个设计就很失败,让我打不起兴趣
This game is way too adicting, I cant stop playing it. HELP!!!
great game
Top game I played this year.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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