
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ehhhhhhh. I finished it, but would have much preferred Factorio or something akin as it is lacking a number of QOL things like copy-paste, etc. which took away a lot of the fun since the later parts of the game are quite grindy. Luckily there are quite a few mods, so that might sway your view
用太阳能交电费、用风能交电费、用碳交电费、用动物质交电费、用植物质交电费、用地热交电费、用燃气交电费、用岩浆交电费、用核能交电费、用水交电费、用热核交电费、用冷却剂交电费,简直是交电费模拟器。
还行吧 好看但是不太好玩
Concept is good but the performance is horrible. It seriously ruins the game. I have a high-end PC and it's struggling to hold 30fps. What the hell.
这游戏前中期杀怪、采集资源、建家玩起来非常的上头和爽,恨不得一天能玩多久就玩多久,但是中后期因为重复繁琐很快就腻了不想玩了 给差评是因为游戏某些设定太过反直觉反人类非常出戏 1.都殖民外星球了居然连大石头都没法铲除?只能看着这些破石头却没法拆了建建筑 2.最怀念x变体飞机的一集,前作的飞机可以在天上随便飞只有高楼大厦能挡路,而本作的机甲各种被石头挡、被建筑挡、被植物挡、被怪物挡,真的能烦死 3.招笑的地球人科技,都能殖民外星球了,对于地震、陨石、龙卷风之类的天灾居然没有任何反制手段?天灾一来你就只能像无能的丈夫一样干看着它狠狠中出你的基地却没有任何办法解决 4.设计师临时变卦,我用轨道扫描仪扫了一个威胁度只有两格的超低威胁图,结果一进去威胁度被强行拉到一半变中威胁图还会刷进攻并且随着时间逐渐上强度了?不是,设计师你什么意思啊?就这么看不惯玩家在低威胁图爽收资源一定要玩家重复主基地就玩过的探图>建家>布防这三件套是吧?主基地这么玩已经够麻烦的了,分基地让玩家轻松点不行? 5.更招笑的地球人科技,游戏里主角开得地球尖端科技造就的机甲,结果还没有随处可见的未开化的外星土著生物的血肉之躯抗揍?还有个难绷的是,蜗牛一个软体动物居然能把壳扔得比地球人的炮塔射程还远真给我气笑了,更让我气笑的是,随处可见的土著都能无cd瞬移、遁地了,地球人的机甲还要研究才能瞬移,而且还有5秒cd,地球人就这水平我看也别殖民了 6.优秀的自然敌我识别机制,游戏里的绿沼池,你进去就受强酸伤害,而没有任何酸抗的黑泥怪就能无视,酸平原的酵母菌会挡你的路还有强酸伤害,但是200%弱酸的三腿岩怪就不会被酵母菌挡路和伤害,酸平原的地雷也是只有玩家会触发。我算是看明白了,这哪是什么殖民开拓其他星球啊,这完全就是个楚门的世界,其实主角一直在摄影棚里拍电影呢,只不过演员实力不行各种穿帮罢了 7.离谱的外星土著,这星球的生物特别邪门,明明物种都不同居然都够联合起来冲击防御阵地,而且不管死多少都会接着死亡冲锋,别逗我发笑了bro,真当食物链不存在了是吧,这些物种整天聚在一起的还各种特异能力的不会互相抢地盘or捕食?不捕食的话它们吃什么?(外星土著:是啊,吃什么)。然后还没完,游戏中后期其他生态的物种也会跑到热带雨林的主基地来进攻,bro又双叒叕给我气笑了,什么叫自己的风水宝地都不要了也要千里奔袭帮其他物种干我?这是未开化的物种能干出来的事?设计师小的时候做梦梦见北极熊离开北极老家跑去非洲跟黑鬼血战,梦醒了后一直以为是真的所以长大后做进游戏里给人看笑话。穿帮镜头+1 8.傻逼科技树,不仅又臭又长,下载地球的科技居然需要大量消耗碳、铁、钴、钯、铀、钛,那玩家下载你游戏你怎么不让玩家也去搞一堆碳、铁、钴、钯、铀、钛消耗掉呢?不过考虑到本来就是个楚门的世界了,就当做是又一个穿帮镜头吧 9.逆天欧米茄生物,各种招雷、招陨石、招龙卷风、招岩石墙堵路,欧米茄蜗牛甚至能和重炮比射程?!重炮甚至要配合雷达才能和它对轰,太魔幻了,你说这些生物是西游记里的妖怪我都信。这制作组也真是神了,同时缝合楚门的世界、玄幻、科幻、魔幻,究极缝合怪了属于是 最后总结:想玩的话可以买,但别买dlc,因为游戏在最初一二十个小时的爽玩和上头之后,很快就会变成枯燥繁琐的重复工作,我连dlc都没进,仅仅是主线就已经给我整乏力了
[i]Ślimak, ślimak pokaż rogi, Dam ci sera na pierogi, Jak nie sera to kapusty, Od kapusty będziesz tłusty.[/i] [h1]Mr. Riggs.[/h1]
这游戏类似《银河破裂者》,就和其他玩家会说,某某游戏类似《亿万僵尸》,祖师爷的存在
The game offers a good mix of base building, research, exploration and defending your base. You also travel between different planets, so the gameplay isn't limited to a single map. I also liked the combat. Different enemies have different elemental resistances, so using the same weapon all the time isn't always the best option. There are plenty of weapons, mods and upgrades to experiment with. Co-op works well overall, although we encountered a few bugs. After completing one of the DLC story campaigns in co-op, we didn't receive the achievement for completing it. However, the Survival achievements unlocked normally. For 100% achievements, you will need all three DLCs.
Оброзцовое ТехноАПМпорно! Колоссальный арсенал, масштаб исследований, разнообразие технологий. Билды. Реиграбельность. Дикий темп. Культовая вещь! Любителям однокнопочного геймплея строго мимо) Игра для настоящих пианистов)
Game supports FSR and XeSS but not DLSS. Developers are being radical Nvidia haters and not supporting technologies that over 80% of their userbase could enjoy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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