
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]It's Actually a Shame I Didn't Discover This Game Earlier[/h1] It's a really cool mix of genres, and most importantly, it's executed very well, which is quite rare. It combines Tower Defense, horde shooter, real-time strategy, and survival, and somehow makes all of them work together. [i]As a bonus, the game looks great and runs flawlessly. I didn't have a single performance issue or stutter.[/i] The co-op mode is also very well implemented. In fact, that's exactly how I'd recommend playing it. Grab some friends for an extra +100 to the fun. Of course, the game isn't perfect. Some descriptions are simply confusing. There are also a huge number of researches, and some of them have almost no practical use or purpose. You'll also need some time to get used to the UI because, once again, the game throws a massive number of mechanics and systems at you. [h3]Overall, I definitely recommend it.[/h3]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's absolutely INSANE how under the radar this game is. Combat is satisfying, enemies feel unique and it's a lot of fun with friends even if you'll be fighting over resources half of the time. Give it a try. If you don't like it, the refund button exists.
I like it, I won't put much more time into it beyond 10 hours, but I got it for 8$ so can't complain. Game play loop is not very good. The resource management is too strict and it wants you to go from "planet to planet" and do the same loop. Every planet is the same with one "annoying" twist latched on to it to sap resources. You can see that there are cool weapons, neat upgrades but the investment to get there is not exciting. They tried to do an RTS / Combat style game but they neglected both sides. You either play Survival and don't really get to experience the tech tree, or you play campaign where you get the tech tree but the loop is so boring compared to survival that you end up in a slog trying to get through the brain dead campaign / loop. Is it worth 8-10$? Sure, but unless they fix the recipe and add different modes it feels like a pretty flat game even with friends. We felt this after hour 6 and kept it up a bit more to see where things would go and it just never got better.
This is one of my best surprises, seriously. This game is a gem if you like shoot'em up + tower defense. I tried it completely unplanned and waiting for nothing special, it was a free demo Steam suggested me. I bought it the day after :D Just look at the devs diaries, it's plenty of passion. We got MANY free updates, it makes me sad they announced recently the game is now complete (I'll follow their next project for sure, unless it's a genre I dislike). It's been a while I didn't play and didn't took time to write something about it but reading last news makes me want to praise the game for those who still didn't gave a shot. [h2]GOOD[/h2] [list] [*]Graphics are good with little nice details like moving flora [*]Performance is good, I didn't have troubles with an old machine (8+yo) [*]Difficulty can be adjusted, from total newbie (like me ! I'm not used to play these games and it's fine) to people who need more challenge, there are different modes too [*]You have many weapons to use for many styles ! Don't think you'll stick with the same from the beginning to the end, some enemies will make you adapt [*]Skill tree is big and useful, the impact is huge, take time to really judge the possibilities, it's not your tower defense mobile game at all [*]Maps are various with their own flora/fauna/ressources and climatic challenges, refreshing your experience. Kudos to the search mode you'll unlock later to have random generated ones with criterias you adjust to your needs [*]Your base has a lot of custom possibilities [*]The story is enjoyable, with a main character who is not too bland. Not always very logical though. [/list] [h2]BAD[/h2] [list] [*]Full game's potential is long to get, maybe 10 hours ? It can feel repetitive at first [*]The main character is very chatty with her AI exosuit, it can be annoying. [*]UI is oldschool and sometimes you have to scroll a lot, which is awful with a controller (yes you can play with a controller, the game is not too fast paced) [/list]
Played the demo some time back, wasn't super into it. Got the game as part of a humble bundle, decided to give it another try. Still not into it. It can't decide whether it wants to be a swarm survival game or a factory game, and the towers are all useless. I have several dozen defending my perimeter and they get steamrolled every time enemies attack, then I have to kite them around while shooting them in the face with a shotgun, take out a boss and waves of spitters, yadda yadda. Huge repair loop every time since all my repair drone towers are of course, all destroyed as well. I would pre-emptively go fight the waves to spare my base but they always attack from multiple directions. They also like to target my extant resource mines which I just can't spare more than a few turrets to protect (not that the several dozen are doing any good at the main base). I can take out waves of enemies plus a boss using a spear and a basic shotgun I picked up, but a perimeter of tier two gunner turrets backed by morters just vaporizes the second anything looks at them funny. Looping through the entire area to repair everything is just.. sigh. Honestly it just makes me nostalgic for factorio. It was far less combat focused and yet the combat and progression felt more meaningful. Building a bunch of towers actually made a difference. The character motivations and interactions sound stiff, tropey. I can't find a reason to be emotionally invested in the plot. Why are waves of everything even attacking the base. The intro sequence pretty much sums it up. Shiny mecha, future tech, lots of tropisms, scary alien waiting in ambush in an actual bush, not really any meaning or logic to it, motivations are lacking. It's not really a factory game either since, well, it can't be with everything attacking your base all the time. Resource management is a hybrid between an RTS and a factory-lite. I don't think it's terrible, but it's not a terribly interesting game either, once you get past the flashy veneer.
I tried to enjoy this game or even just enjoy it. On paper this is factorio meets helldivers 1 which is everything that is good in life. However the game feels devoid of a soul, instead of progression it felt like I was completing someone's else chore list, the Mecha is constantly telling me what to and my character kept on repeating the same things over and over, for a game so full of dialogues, not a single line was ever relevant to what i played. Also, as far as i notices, there is not true automation, my drills, powerplants and other machines kept on going out of resources, so it felt like i had to be running around baby-sitting my machines while completing whatever menial chore the game decided was needed of me next.
Покупал эту игру для игры с друзьями, но играть в неё кроме как соло - нереально. 3 часа потратил на разние варианты серверов - внутриигровой, на отдельном сервере linux с эмуляцией, на отдельном сервере windows, локально запускал сервер отдельно от игры, везде одно и то же — жуткие пропуски, ощущется каждая милисикунда пинга, даже локально. Как итоге — для игры в одиночку наверное норм, для игры с друзьями в кооперативе однозначно не стоит к покупке. Пытался вернуть, но тк проведено в попытках настроить было более 2-х часов, стим автоматически возврат не сделал, а разрабобтчик отказал в возврате, хотя ситуацию я описал разработчику. За это по сути игра и получает отрицательный отзыв.
This game is amazing. The developers are totally commited to the game and continue to optimize and add to it. Tower Defense, Base Buiding, Hero Development. It all works.
Honestly the Devs dedication to continue improving the game with free updates long after launch is worthy of a positive review all on its own, especially in todays big budget ai game slop economy. However, the game itself is super fun as well. It has it's issues, which I am sure you can read about in other reviews, but the Devs seem dedicated to improving things and the in game mod support means you can adjust the game to your liking right from the get go anyways. All in all very fun unique game.
I only played the campaign with friends and it starts good, but quickly becomes tedious and boring. too many times where we just got to a new area and the enemies are already doing a base rushes so we had no time to actually build one. many cases where we just don't have time between rush to actually do anything or rebuild the damage from the last one. Riggs and the player character just don't shut up as events happen way too often, riggs and her both have to warn the player one after the other about the event then like 10 seconds later the event starts and they both have to describe it afterwards both have to tell the player it's ending and then 2 minutes later the next event's warning goes off, for example a dust storm is moving in they both warn the player(where only one doing so was enough) then when it starts they both have to describe what it does, and then both tell you it's dying down and maybe 2 minutes later a solar flare is going to come by and they start up again. It got so bad that when me and a friend were talking we had to constantly stop as they kept interrupting us. The objectives that lead up to gaining new mining spots aren't any bit fun. The end fight was awful and had horrendous slow down and I have a good pc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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