
Hilarious adventure game designed in a TV cartoonish style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Ukrainian, Italian, French, German, Portuguese - Brazil
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Habe die Episode 1 günstig im Sale gekauft. Nettes kleines Adventure, mit nicht sehr schweren, aber mitunter nicht gleich offensichtlichen Lösungen. Kurze Spieldauer mit Bonus Sidestory. 3 Teenager Punks schmeißen Sandwich von kleinem Jungen auf den Boden. Der schwört Rache und bekommt diese auch in Episode 1. Zum Vollpreis, 5 Euro, für 1/4 eines Spiel ist zu teuer. Aber im Sale kann man durchaus zuschlagen. Die anderen 3 Teile sind so jedenfalls eine Option für mich.
Funny and short (~1h) point and click game that kind of looks like some of the decent Flash games you could find on Newgrounds back in the days. On the minus side, the UI is fairly uncomfortable and it's often hard to figure out what the hell you're supposed to do without peaking at a guide.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 171 | 83% | $1.39 | |
| $4.9K | 93 | 84% | $2.59 | |
| $4.9K | 111 | 95% | $2.99 | |
| $4.9K | 112 | 93% | $4.99 | |
| $4.9K | 223 | 83% | $0.99 | |
| $4.9K | 179 | 78% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 6.7K | 95% | $14.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $805.7K | 3.1K | 96% | $17.99 | |
| $567.6K | 5.6K | 96% | $6.99 | |
| $460.8K | 1.3K | 94% | $19.99 | |
| $1.2M | 5.3K | 94% | $14.99 |
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Johnny adore la nourriture et il ne faut pas le déranger lorsqu'il mange ! Concentré sur chaque bouchée de son délicieux sandwich, tout en marchant dans la rue, il ne s'est pas rendu compte qu'il pénétrait dans le quartier des punks : une zone de non-droits revendiquée par Woody le gros costaud de la bande. Tabassé et humilié par ces gros nazes malodorants, mais pire que tout : son sandwich écrasé au sol, il décide de se venger. Il va alors orchestrer un plan machiavélique pour leur faire payer un par un jusqu'à la dernière miette de son sandwich ainsi gâché. Ce premier épisode est une courte introduction d'environ 1 heure, dans un univers cartoonesque se voulant humoristique. On y retrouve tous les éléments d'un point and clic classique, dans un environnement 2D, les énigmes sont logiques et plutôt simples. L'histoire est plaisante et nous fera sourire dans certaines scènes mais je pense que le coté "hilarant" ne se révélera que plus tard dans le jeu. Une fois terminé, on trouvera dans le menu un second petit jeu bonus d'une quinzaine de minutes. Le final nous suggère une aventure plus riche (composée de 4 épisodes au total), cependant cette première entrée en matière se parcourt bien trop rapidement pour s'en faire une idée globale et ressentir l'irrésistible envie d'acheter la suite dans la foulée. Si je n'avais pas lu les commentaires des joueurs ayant terminé le jeu au complet, j'hésiterais encore...J'attends maintenant une promo plus importante qu'un - 20% et je vous conseille d'en faire de même. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
Short little point and click adventure
[i]This review is part of my mini-project to review all four of the Johnny games. The Revenge of Johnny Bonasera is a 4-part episodic series by independent developer Rafael García. The series began in late 2016 and concluded in early 2020. The developer has floated the possibility of doing a fifth game at some point in the future, but the series is currently finished; The four games that are out tell a complete story with no loose ends. Each game in the series takes about two to three hours to complete, and each successive game is a bit larger and more ambitious than the previous entries. The series follows a physically weak but terribly ruthless young boy. In the first game, which works as a standalone title, Johnny takes revenge on some teenaged punks who ruin his sandwich. The second, third, and forth games change course a little bit and follow a whole story arc as Johnny takes revenge on some aliens who have abducted his mother. My overall impression of the series as a whole is positive. Johnny is not as big or as flashy as many other games; but it doesn't feel like it is even trying to compete with those. I am writing these reviews on Jan 2, 2020, the day after Adobe Flash officially died. Johnny feels like exactly the kind of game that would have existed and thrived as a mega-hit on a site like Newgrounds or Kongregate had it come out 15 years earlier. With the basic cartoonish art style, large and crudely animated sprites, vaguely adolescent humor, and simplicity of design, the series brings me a certain nostalgia for that era of gaming.[/i] This is the first entry in the series, and while I like it, I think it is the weakest of the bunch. I know that this particular entry frequently goes on deep discount and has even been given away for free, in order to draw players into the series. If you would like to buy this to test it out, keep in mind that the best bits are still yet to come. I believe this one was made as Rafael García was still finding his stride as a developer. In this entry, Johnny is up against three teenaged punks who lightly bully him. He decides to pay back the minor slight by absolutely ruining the bullies' lives. The punishment he doles out is way worse than the initial incident. While Johnny does some real ruthless stuff in all four of the games, he has absolutely no chill at all in this one. The first entry ends on a cliffhanger that sets up the remaining three games in the series. It also includes a very short but enjoyable bonus game, accessible from the main menu, which gives us some backstory for one of the game's minor characters.
Some fatass, and his crew, threw my sandwich on the floor, so I left a permanent (or rather temporary for one of them) reminder to not ♥♥♥♥ with my food. Short game, but really fun!
Particolare avventura grafica da giocare senza troppe pretese
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[u]Recommendation[/u]: A satisfying adventure game for fans of the genre, with a few frustrations. [u]Review[/u]: Johnny Bonasera wants revenge on some punks who've ruined his sandwich (not to mention they beat him up, too). So he declares a vendetta and goes about repaying them in kind: discovering what is most precious to each of them, and then destroying that thing. It's a pretty elementary adventure game that doesn't take too long to play, and so you achieve the satisfaction of doing everything and completing the game pretty quickly. But it is also an elementary adventure game because there's not a lot to do, and only one path that will take you to the end. So there's some amount of frustration in trying to guess what the correct solution is: performing each action in the arbitrarily correct order to be successful even though what you need to get Johnny to do is very clear. So that can be frustrating, but the frustration doesn't last too long, because the game is pretty small: there are five locations in total. [u]Critique[/u]: The earliest adventure games came out at around the same time as Choose Your Own Adventure game books were created. In a Choose Your Own Adventure book, you read text about a location and a situation that's happening there. Then you are presented with a number of choices what to do next: do you go to the north side of the house, do you look in the mailbox, or do you climb through the window? With each choice was a page number, that you would go to when you chose that option. They graph very easily as decision trees, usually with multiple possible endings. Adventure games are pretty similar (and visual novels, which came much later, are even more similar). In both, a big part of the challenge is in intuiting what the correct path is, because as a reader/player, you are operating under incomplete information. Of course, you don't what what is going to happen until you make a choice and follow that path, but aside from that, the chief area of ignorance you have is the author's mind. You don't know what the author was thinking! So when you are faced with a troll, even though you may have many ideas on how to interact with the troll, you don't know what ideas the author had, or which idea the author thought would result in success. So what usually happens is you choose the option that you think makes sense, and then, if your thought process matches the author's, you progress further in the story. But if your thought process doesn't match - you thought of a possibility the author didn't, or the author felt that that choice was inferior to another - you don't advance. In some cases (like most of the early Sierra adventure games), if you make the wrong choice, your character dies and the game is over. So either you get into a similar headspace as the game's author (at which point you make more and more of the correct choices), or you end up having to make blind guesses to advance. Thankfully, [u]The Revenge of Johnny Bonasera[/u] is more forgiving than the old Roberta Williams games (you can't die as Johnny), but you don't have any more information. Unlike the Tim Schaffer adventure games from Lucasarts, there's not much care given to make sure that when you do the correct things, the game will advance, no matter what order you do those things. So you end up with a HUGE amount of frustration in the game, because there's only one correct sequence of actions that you must take to proceed in the game. An example: in one sequence, you have to present a fake ID. In order to do that, you have to get someone else's card, remove their picture from the card, talk to a guy, get a pen, draw a replacement picture, and then present the fake ID. That's already very specific, but get this: to remove the picture from the card, you just need to look at it. But if you look at the card on any screen/in any location other than the correct one, you won't remove the picture! So when I first get the card, I looked at it, and the game told me about the card. And in most cases it doesn't matter where you are when you look at an item; as makes sense, the item doesn't change just because you walked down the block. So when I got to the screen with the guy, I kept trying to hand him the card - it was obvious that I needed his help to create the fake ID - but he wouldn't take it, because I hadn't looked at it again in his presence first. This is just one example. This sort of thing happened four or five times in the game. What it meant for me is that by the end I was no longer trying to solve puzzles; instead I was methodically looking at every item in every location, then methodically trying every item on every other item/character, one after the other. It made the game - which is otherwise short and thus fun - become a real chore. I still like the game, but it's obvious that the author and I don't think much alike, and you have to think more like him to be able to comfortably navigate the game and its puzzles.
A lightweight game for lightweight adventurers. Enjoyable enough but very short. Buy it only on sale.
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