
The Red Lantern is a narrative, dog sledding game about survival. You play as the Musher who, along with her team of 5 sled dogs, must find her way home. Care for your dogs, discover their stories, and learn how to navigate the unknowns of the Alaskan wilderness and prepare for your new life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 9 → 4.57/day in the week after.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is at The Sweet Spot of being chill and intense. overall if I'm bored, this is very recommended to play if you want to chill. but I would personally recommend you get it at around $10 best
For a game I didn't think I would enjoy, I actually enjoyed a lot. Its very strategic and very management based which makes you in a constant wonder of what to do. It has a fun upgrade system and a fun way to explore the map. There is plenty of events to uncover and a lot of different results. Honestly, the game feels like a roguelite in some situations. The only thing I don't like is unlike in roguelikes/roguelites this game is heavily based on RNG to get the right event at a certain point (eventually youll get upgraded enough to where it should be easy enough anyway) but towards the end sometimes you just dont get a single food event and sometimes you get events where it will manually make you use your hunger. The issue with this is there is no control for that. Again it does prevent this somewhat with the upgrade system with every new run (depending on the events you have seen) but getting towards the end and having this happen can be a bit annoying. There is some events in the game that you just cant do anything about but I let them off because it is somewhat what would happen if you was in this position. Anyway I didn't go for all the dogs stories as it does get very repetitive but I can see why people would want to see all events and see the dog stories through. It's deffo worth a play and deffo worth at least 1 successful run!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Red Lantern is a charming minimalistic "survival" game that puts you in the role of a woman who has decided to leave her old life behind and start over in the Alaskan wilderness all by herself and her new dog. You will immediately be asked to choose the rest of the pack, selecting individually between a selection of dogs. Pick half a dozen, strap them to your sled and get going into your new little hut! The dogs are really the heart of the game. Each one has their own personality, quirks and little stories to uncover. However, this is not really too significant. Their traits will matter only in some dialogs, specific events that trigger and possible outcomes for others depending on who you chose to form your pack. More on this later on. The gameplay itself is essentially a roguelite driven narrative. You travel along branching trails through the woods and periodically you will encounter some situation and have to decide how to respond. For instance, you might find a squirrel and choose to ignore it, hunt it or if you have certain dogs, other outcomes might become present. You make a decision, you get some outcome, and the cycle repeats until the next encounter. As events or time pass, you have to manage yours and your dogs' hunger, which is the main thing to worry about. Night will eventually come and you will set a camp. Here is the opportunity where you will actively interact with the dogs and can pet them, feed them, take care of injuries, etc. To keep some emotional attachment, the main character is very verbose and will talk frequently to herself or with the dogs, cheering and worrying for them. The roguelite happens because the main character is still learning and resources are quite limited, so every choice involves some degree of risk. She will begin her attempts with not enough provisions (you or your pack will starve early), she will start with too few bullets (thus unable to defend herself or hunt for more provisions), not being able to start enough fires to cook food or to fight the cold, etc. Every run she will learn something and adapt by bringing either something else that is necessary or some key item that was found in the previous run. Each successful run gets you a little further, while failure teaches you how to make better choices. It's a relatively simple game mechanically, but there's something very relaxing and memorable about watching the dogs run through the snow while you slowly piece together their individual personalities and stories. You barely really do anything in terms of action besides choosing how to deal with those events and feed your dogs in camp. There aren't that many runs required to reach your house, and there aren't that many different events happening. Very quickly things repeat themselves, you know the outcomes, and you even start detaching from the dogs as even the camps are strategic stops. So the game never sets itself to last too long in the basic run. It's done in a couple of hours and, quite honestly, it probably wouldn't sustain itself further. What it tries to do for longevity is that after you reach your house you can reselect your pack and try the run with new dogs. For every encounter and outcome the character writes in a notebook an entry about something she learned, and the completion of this journal is part of the full progression and requires you to try with all dogs for all events and outcomes. What makes The Red Lantern stand out is that it isn't really about some strategic roguelite precision and instead about enjoying the ride, appreciate your pack and journey on. And it is a nice ride. The concept is cute, the presentation is charming, and the relationship with the dogs gives it some genuine emotional appeal. But it is ultimately a very simple and short game, and, at its selling price, I don't think there is enough here to recommend it.
good game
amazingling game would recomend :D
❤️
Joguinho muito gostosinho de viagem com cachorros na neve... .......................... .......................... E de escolhas também
oyun siyah ekranda kalıyor
Tohle je chladivá pecka v hork7ch letn9ch dnech a nebo pohodovej zimní zážitek s teplým čajem u klávesnice. Rozhodně hra pro pejskaře, protože aby se člověk dostal do cíle, musí respektovat osobnosti těch chlupáčů, co jsou jak mazlíčci, společníci zimních dnů ale i spolehliví tažní psi. Příjemnou grafiku dokresluje mrazivá atmosféra a důležitost každého rozhodnutí. Je dobrý si pamatovat, kde co člověk potká, protože na první pokus je nereálný to dohrát. Čím více pokusů tím více zkušeností pro odhad situací, více zásob a někdy i prostě lepší vybavení. Nevím, jestli jít úplně do plný ceny, ale každopádně milovníci pomalých her by to braly za půlku hned :)
Such a lovely cute game. It combines casual story telling with roguelite survival mechanics so well. Every dog has their own personality and little storry connected to them which makes playing through the game multiple times still a bit repetitive but not too bad. Also there are quite a lot of random events that can happen which keeps the runs fresh. Really wish there was more of this. Also Barkley is the bestest good boy out there. Fight me over this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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