
The Red Lantern is a narrative, dog sledding game about survival. You play as the Musher who, along with her team of 5 sled dogs, must find her way home. Care for your dogs, discover their stories, and learn how to navigate the unknowns of the Alaskan wilderness and prepare for your new life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 9 → 4.57/day in the week after.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 349 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, probably wondering why i'm not recommending the game even though I got it for free? First the positives, which are that the game is quite nice looking and it was pleasant to look at everything (even the somewhat janky animations of some of the animals), the voice acting for a bit can be pretty solid and obviously doggos. The downsides though? For starters, its a "rail-shooter visual novel" where you dont play the game besides making a choice between 1-2 options (extremely rarely 3+). The MC is amazingly dreadfully idiotic to a comical level, who in their right mind goes to *any* wilderness with like 2 pieces of meat, some bandaids, 3 bullets and tree shavings? The voice acting while great becomes extremely grating very fast, as the MC is talking alone and fills up the void by constantly making annoying comments (Although a positive is that you can turn it off) The limited supplies and essentially being forced to restart over and over simply because "well, MC has learned from her weird dream state to bring more supplies! one additional meat, bullet, tree shavings and whatever she found during the dream. No additional medkits though" feels more frustrating than anything, theres nothing about you as the player actually learning about the experience and just the game telling you that the MC was completely stupid, and is unbelievably slowly realising that maybe, just maybe, what she brought isn't enough to survive even in a populated town. The game is entirely RNG on if you'll actually make it to the end as well, I got unbelievably lucky and got to the end in just 2 runs (with an injury on me and a dog), but I got like 10+ bullets and kept shooting absolutely everything for food. (Just playing for around 50 minutes? The intro was really long so I'm not entirely sure how long it took me) The quick time event shooting thing is visually cool, but after the third time I genuinely just wanted to have a setting to make it shoot automatically, it wasn't that intuitive or fun. There are some segments of just actually unavoidable damage apparently, like the damn Owl (Example; See owl and go chase it; Elk does a drive by and injures you. Example 2; See owl but dont chase it; Elk immediately does a drive by and injures you) Also, I haven't encountered it yet but from reading other reviews and such, apparently some achievements are bugged and permanently unobtainable and have not been fixed since the game came out, and will most likely never be fixed. TLDR Get the game while its free (Or whenever it becomes free again), I wouldn't recommend buying it even with a 90% sale, it doesn't feel like a game or even a visual novel to be honest (And at its base price it is way overpriced for what you actually get)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 350 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was super hyped for this after watching the trailer, n it turned out to be a total letdown. As a roguelike it’s got barely any content to work with. Play two or three runs n u start running into the same events over and over. On top of that the gameplay’s really low on interactivity, with just a handful of branching choices n super basic QTE to handle.
Not every game can be a beautiful fairy tale, an adventure, and a lesson in humility all at once. The Red Lantern did that.
[h3]Just because you're a master in The Long Dark doesn't mean you're gonna have an easy time here![/h3] Yet another quality Steam game you can get for 100% off for a limited time. This time your job is to survive in the Alaskan wilderness with 5 faithful furry friends. Be warned though, the survival aspect is no joke, so prepare to die on your first several runs while before you get the hang of things... Other than that the art style, animations and wealth of meaningful and brutal interactions you can have with the environment are top tier.
I feel bad that I got this game for free, it's too good for the developers not to get anything :(
[h2]Overall: 7/10[/h2] [h3]Story:[/h3] The narrative is a pretty simple one where you play as an unnamed woman who leaves her previous life behind and moves to Alaska with her dog Chompers with the intention of starting over fresh and getting a change of scenery through dog-sledding. That's really about as deep as the narrative here is because it's not trying to tell an emotionally charged, linear story. There's enough characterization and progression to give your expeditions a sense of purpose, but the plot is very clearly secondary to the survival/expedition experience. There's just not much exploration of [i]why[/i] the Musher left her previous life, any real internal conflict, complicated relationships, or dramatic character arcs. The game is much more interested in letting you experience those themes through the act of surviving in the wilderness and caring for your dogs, so the story ultimately serves more as a framework for the underlying message while also setting up the gameplay experience. In my opinion, the strongest narrative element is the relationships you develop with each individual dog since the Musher's own characterization/overarching background is relatively thin. I found myself becoming much more invested in the dogs as characters than in the Musher herself, especially the longer I spent getting to know each dog's personality over the course of an expedition. Because of that, I think the story is at it's best when viewed as a basis for the game's themes of companionship, perseverance, adapting to an unfamiliar environment, and finding a new sense of purpose through change rather than as a narrative journey. [h3]Gameplay:[/h3] I'm slightly torn over the gameplay. For starters, I claimed this game for free during a promotion, and that 100% affects my opinion. If I had paid full price (or honestly anything over $10) there's no way I'd be able to recommend it. The gameplay here is just a painfully basic survival roguelite, and it only takes about 2-4 hours to reach the cabin in the first place depending on your encounters, decisions, etc., with very little interactivity along the way. I mean that literally too. The gameplay amounts to choosing one of 2-3 options during encounters/events and choosing to go left or right at crossroads. That's pretty much the extent of your direct input, because you don't even get to control/steer your dogs while progressing through the world. All you're really doing is sitting there, taking in the environment, animals, and world around you while clicking through text options and deciding how you want to handle whatever situation comes up. There [i]is[/i] the occasional fishing/shooting minigame when you're trying to obtain food, but neither of them require any real skill, to be honest. However, all that said, I'm leaving a positive review so there's obviously stuff I do enjoy about this game. For starters, I really like how each dog has their own distinct personality, body language, and mini-quest/story that lets you build a bond with them as individuals and get to know them despite the relatively short runtime. On top of that, depending on which dogs you actively have in your squad, you might get special interactions/prompts during certain encounters because of their specific personalities/skills, which gives you an actual reason to care about which dogs you're bringing out on your runs beyond simply having a different group of pups with you. I also liked how not all of the encounters boil down to either shooting an animal for food or letting it run away for no reason. You can encounter things like abandoned cabins, fishing spots, trees you can harvest for bark, etc., and even when you do encounter an animal, sometimes there's a real incentive to just observe it for a while because [spoiler]it may reveal a secret item or lead to a wholesome/entertaining interaction that gives the journey a bit more character and makes exploring the wilderness feel like more than a basic series of resource checks.[/spoiler] So yeah, while this is a pretty cozy game and I'm generally a little indifferent since I didn't pay for the experience, I only recommend picking it up next time it has a deep discount and if you're looking for a chill game that you can beat in an afternoon. There's just not enough content or depth within the mechanics to justify it otherwise. (But you do get to pet the dogs btw.) [h3]World:[/h3] The world/map takes place in the Alaskan wilderness, and I was actually surprised by the variety given how it's all covered in snow. There are dense forests, frozen lakes, open plains, etc., and it all gives the world a lot more depth despite the simple and minimalistic nature of the gameplay. Unfortunately though, that simplistic nature is also the biggest downside to the world design. As I previously mentioned, you don't actually get to explore the environments yourself. The sled automatically travels along the trail, and when you reach a fork, you choose whether to send the dogs left or right. Beyond those decisions and the occasional encounter, the game itself handles the traversal for you while you sit back and observe your surroundings, almost like you're on a guided tour. This means that while the environments themselves are surprisingly varied and nice to look at, there's very little actual interaction with them, and I often felt more like I was being shown the wilderness rather than actually traveling through/exploring it myself. Even during the encounters all you can do is move your head since the game also controls your movement in those moments too. There just isn't really any opportunity to wander off the beaten path, investigate areas outside of encounters, or interact with the environments in any meaningful way, and I think that's unfortunate. [h3]Visuals:[/h3] I really like the simple, colorful cel-shaded art direction, and I think it contributes to the experience in a very positive way. The graphics obviously aren't technically impressive by AAA standards, but the visuals have a distinctive stylized look that suits the Alaskan wilderness setting extremely well and gives it an identity of its own. Furthermore, just like how each dog has their own personalities, they also have their own unique visual designs, which is a nice bonus. However, I’d argue that the lighting and sky are actually more impressive than the core graphics themselves, especially because there’s a full day/night cycle and the appearance of the areas you pass through can look significantly different as the lighting shifts throughout the day. Snowy landscapes can look warm and inviting under certain lighting conditions before becoming much darker and more atmospheric as the night settles in, and this does a lot to keep the scenery visually interesting despite the relatively simple assets. It’s honestly a case where the art direction does more of the heavy lifting than the raw graphics. [h3]Music/Sound Design:[/h3] I appreciated the music and sound design, but both aspects really only serve to enhance the experience rather than stand out themselves. The OST does a good job of reinforcing the quiet, reflective quality of traveling through the Alaskan wilderness, and the sound effects help give the environment a greater sense of life, whether it's the movement of the sled, the dogs reacting to their surroundings, or the various ambient sounds that accompany you as you travel through the wild. None of this is particularly noteworthy on its own, but the way it all works together to strengthen the atmosphere makes the world feel much more immersive. You probably aren't going to come away from this game thinking, "damn, that soundtrack was incredible!" but I'll also bet that you won't finish it feeling like the audio is lacking in any serious ways. It's one of those things that mostly stays in the background to support everything else the game is trying to accomplish, and it's done very well here.
Not every game can be a beautiful fairy tale, an adventure, and a lesson in humility all at once. The Red Lantern did that.
A cozy hardcore walking simulator were choices matter, story with progession and characterization with dogs. Its unique and left me in emotional termoil killing one of me dogs. This puts survival in accessible mechanics and I can't recommend it enough. Words of advice save the bullets for when you need them. There are way more options for food than there is protection, I paid for killing the wild life, thankfully I didn't pay for this. It isn't worth 25$, good game regardless
This game was free to keep. It's atmospheric and with a lot of dialogues, igood for some cozy time.
The game is alright, it's not the best thing in the world but it could be enjoyable to some people. You can't really do anything in the game other than controlling the dogs to go left or right in a fork. Every time I fail or lose the game it just gives me extra bullets and the more you lose the more of a boost it gives you and sadly there's no way to stop that other than restarting the entire game. However, the only things that were enjoyable for me were the graphics, the animations, voice acting, and the creative hunting ability/interface. if you want a story game that you can mostly watch I think this would be a pretty good option. When I saw the trailer it got me excited to play the game but now after playing The Red Lantern it kind of let me down since you could hardly do anything and the decisions don't really take effect unless its an event and your picking out the dogs I've seen the reviews on this game saying it was overpriced and I kind of agree, even though I got this game for free I think it should have a lower price. Overall its not a good nor bad game but it could be better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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