
A visual novel telling the story of Shun Kousaka, a college student starting into a new chapter of his life. Experience and decide his journey through the perils of love as you work towards achieving his biggest dream: Getting a girlfriend!
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About

New college, new life! As Shun Kousaka moves to another town, a new chapter in his life begins. Filled with ambitions, he sets out to finally find himself a girlfriend. His dream becomes true as he meets the president of the tennis club: Mahiru Haruno. It’s love at first sight, and he immediately joins the club to spend more time with her.
If Shun’s dream comes true depends on the decisions he makes throughout the story. Will the two become a happy couple? Find out, in “The Reason for your Smile”!




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
《你微笑的理由》是一款NTR向视觉小说游戏,纯情少年上坂瞬转校当天意外邂逅巨乳萝莉学姐春野真昼并对她一见钟情,在后续相处和一番追求下终修成正果,本是继续你侬我侬甜蜜发糖的纯爱日常,可暗中觊觎女友身体的黄毛却在此时突然现身,老实人男主面临即将到来的回家探亲安排又该如何抉择,最终能否守护心爱之人笑容还是惨遭牛头呢?游戏共计51个H事件,静态步兵,全日配,画风精致,真昼可爱活泼温柔喜欢涩涩还带点小恶魔属性的巨乳萝莉学姐人设十分戳人,实用性较高。 [h2] 游戏玩法 [/h2] 游戏采用多结局设定,可纯可牛,根据男女主视角选择和是否回家的关键分支决定路线走向,CG主要集中在女主视角下的NTR线,牛头人狂喜,男主视角虽没有额外的CG,但如果想代入不知情的苦主体验被牛的话也未尝不可。鉴于女主视角纯爱线包含了男主视角纯爱线的全部内容,如果想二周目再进NTR线的建议一周目直接以女主视角游玩纯爱线。值得一提的是,本作的牛头人出场相对较晚,等到男女主从相遇到相恋之后才初次登场,且黄毛寝取的过程也不是一蹴而就,其手段之高可谓资深牛头人。 [h2] H内容 [/h2] 游戏共有51个H事件,静态步兵,全程CV配音,画风精致,人设讨喜,XP主打NTR和调教,实用性较高。 [h2] 总结 [/h2] 总的来说,本作的画风、人设、涩涩质量和剧情设计都较为不错,无论是选择男主视角感受被牛的爽感还是代入女主视角经历逐渐堕落沉沦的全过程都有不错的体验,推荐牛头人爱好者入手一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1]总评[/h1] 本作是一款一周目主打纯爱的双视角校园恋爱黄油,有着熟悉的舒适画风和甜度颇高的校园恋爱喜剧,活泼开朗热情主动的运动社团网球社社长真昼与主人公转学生瞬因为一场意外而邂逅,瞬在帮助学姐规避追求者而假扮男友的日常中水到渠成表白成为情侣,享受着甜蜜的青春。虽然学姐在退社前的最后一次大赛上失利,但二人的感情却不断升温……女主全程配音,CG无码社保,但事件寥寥。如果选择女主视角的话,没有男主守护的她又会怎么样呢? [h1]游戏体验[/h1] 游戏包含多种结局,最关键的分歧点在于男主是否选择在大赛前夕回老家看望长辈,至于视角选择没有那么多讲究。如果打算欣赏纯爱故事,那么选择男主还是女主视角没有太大区别,留下和女主一同面对大赛的失败就能赶在蓄势待发的黄毛提枪上膛擦枪走火之前找到女主,避免悲剧发生,迎来HE。 但如果选择回老家,此时选择男主视角纯属鸵鸟埋头,既看不到CG也无法作出任何决定,只能被动迎来喜当爹的二号HE剧情,甚至不知道发生的一切。女主视角中,则会见识到精虫上脑的黄毛超绝PUA智慧,压抑内心冲动接近女主获取信任,在大赛失利后贴心安慰热心帮助,趁机表白趁心防失守直接进攻夺走嘴唇,一边倾诉一边宽衣一边前戏让对方在混乱中失身,依靠超绝精力动漫量牛奶先爽了再说,接下来就是虚心认错坚决不改先从肉体开始调教,同时留下对方的把柄要挟,在男主离开的时间段征服肉体。 女主在男主回来之后仍然受到黄毛的诱导继续肉体关系,此时还有机会挽回,和黄毛对爆摆脱控制。等到继续接受对方看似妥协实则得寸进尺的要求继续堕落,就会彻底沉沦受对方支配。此时玩家就可以选择走向男主视角的HE2,奉子成婚但全是黄毛的,婚后也是有事男主干,然后黄毛干女主;也可以让一对壁人锁死解放绿帽男主,让男主彻底崩溃,目睹女主和黄毛这样那样还要天天受到小黄片轰炸,解锁最后的CG。 游戏事件丰富,玩法三穴均有,全程无码配音,CG涩气,纯爱战士可以像男主一样装聋作哑走纯爱线,喜欢调教NTR的黄油玩家直接开冲! [quote] ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [b][u] 书以一家之言🌸而荐一人之好 [/u][/b] 欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~ 获 取 ↗ [url=https://store.steampowered.com/curator/44900613/]黄油收集师[/url] ↖ 补 丁 ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [/quote]
The Reason for Your Smile, developed by Jinsei Tsukoudome and published by Saikey Studios, is a romance-focused visual novel that explores the delicate balance between ambition, emotional vulnerability, and the consequences of personal choices. Framed through a branching narrative, the game places players in the role of Shun Kousaka, a young man beginning a new chapter of his life in an unfamiliar environment, driven by the hope of finding both purpose and meaningful connection. The story opens with a sense of quiet optimism. Shun’s move to a new town and his enrollment in college symbolize a fresh start, a chance to leave behind uncertainty and build something new. This initial tone is grounded and relatable, capturing the excitement and anxiety of stepping into an unknown future. His encounter with Mahiru Haruno, a confident and charismatic figure within the tennis club, quickly becomes the emotional anchor of the narrative. Their relationship serves as the central thread, but the game gradually expands its focus to include the broader implications of choice, trust, and emotional dependency. What distinguishes the narrative is how it evolves over time. While the early portions lean into familiar romantic themes—awkward introductions, growing attraction, and the formation of bonds—the story does not remain within this comfort zone. As players progress, the tone becomes more complex, introducing moments of tension and uncertainty that challenge both the protagonist and the player’s expectations. The game explores how relationships can shift under pressure, how misunderstandings can alter outcomes, and how personal decisions can carry lasting consequences. This progression gives the story a sense of weight, even if its execution can occasionally feel uneven. The gameplay adheres to traditional visual novel design, with progression driven by reading and decision-making. Players are presented with key choices that influence how events unfold, shaping Shun’s relationships and determining which narrative paths become available. This branching structure is central to the experience, offering multiple routes and endings that encourage replayability. Each decision contributes to a slightly different version of the story, allowing players to explore alternative outcomes and perspectives. While the level of divergence between paths can vary, the system succeeds in creating a sense of agency that keeps players engaged. Character interaction is at the heart of the game’s appeal. The relationships Shun forms are influenced directly by player choices, and these interactions often carry emotional significance. Dialogue is used to convey not only the progression of events but also the internal struggles of the characters, highlighting their insecurities, motivations, and personal growth. While some characters are explored more deeply than others, the overall focus on interpersonal dynamics gives the narrative its emotional core. Visually, the game adopts a clean anime-inspired style that aligns with genre expectations. Character portraits are expressive enough to communicate emotion, and the backgrounds provide a suitable context for each scene without drawing attention away from the dialogue. The presentation is functional and consistent, supporting the storytelling without attempting to innovate visually. Audio elements, including background music, help establish mood but remain understated, reinforcing the focus on narrative rather than spectacle. One of the game’s strengths lies in its replayability. The presence of multiple endings and branching paths invites players to revisit the story and experiment with different choices. This adds depth to the experience, as each playthrough can reveal new aspects of the characters and their relationships. However, the variations between routes are not always equally impactful, and some paths may feel less developed than others, which can slightly diminish the sense of discovery over time. Despite its engaging premise, the game is not without its shortcomings. The pacing can feel inconsistent, particularly as the story shifts between lighter and more serious themes. Some narrative developments may seem abrupt, and certain plot elements are not explored as fully as they could be. Additionally, the reliance on standard visual novel mechanics means that the experience offers little in terms of gameplay variety, making it heavily dependent on the player’s interest in the story. Ultimately, The Reason for Your Smile is a character-driven visual novel that succeeds in presenting a personal and choice-oriented narrative about relationships and self-discovery. It offers a thoughtful exploration of how decisions shape both individual paths and emotional connections, even if it does not fully realize all of its ideas. For players who enjoy romance-focused stories with branching outcomes, it provides a meaningful and engaging experience. Rating: 8/10
Interesting story with cute FMC and a nice LONG runtime. Totally worth the money if you're into NTR visual novels.
虽然本作在实用性上相当值得称道,但是我认为它在描写牛头人方面的价值是要更胜一筹的。 有人可能会迷惑了,你在说什么,这俩不是一件事情吗? 虽然某些作品中,牛头人往往被简化为了黄毛,主动或被迫出轨的女主,以及知情或不知情的苦主,还有他们的交互场景。 但是我觉得一款真正的NTR作品,势必要进行苦主或者出轨者,或者二者皆有之的心理描写以及精神转变过程的刻画,否则便是徒有外表,充其量是打着设定旗号的拔作罢了。 本作的男主并不是什么不愿主动出击却把自己的暗恋被破坏当作NTR的废物,他是正儿八经的正常人(这个评价在现在的ACG角色里逐渐有点稀缺了),加入了运动社团,并且愿意热情追求社团中活泼开朗又有小恶魔性格的网球女神——真昼。 但是总有人想要横插一脚,真昼的小学同学岛津如今长成了一个美男子,有着对着可爱女生肆意出手的个性,简单来说就是长得帅的渣男。 他在与真昼意外重逢后认出了彼此,随即对真昼展开了追求,并靠着威逼利诱获得了负距离接触的机会,此时选择全在女主手中,也就是玩家手中。 在讲述后续的各式结局之前,我还想谈一谈关于精神与肉体,堕落与出轨的区别。 精神和肉体很好理解,我们一般意义上认为身体只为伴侣而服务,精神上也深爱对方,就是正常的现象。而破坏任意一处都是让人难以接受的,比如强暴就是身体上的而非精神上的,而著名的“图书馆30秒”就是所谓精神上的。 堕落和出轨也有区别,虽然很多作品并不会去专门区分这一点而是混为一谈。实际上也确实,两者只是递进的关系,对于苦主来说可能都是痛苦罢了。 我个人把出轨是看作单纯的感情上移情别恋,或者单纯地寻求刺激,这里大家都还是作为“人”而存在的,无论是黄毛,苦主还是出轨者。 但是堕落这个词就严肃一点,我个人会把它和人性的“恶”的一面联系起来。不管是夫目前犯,还是多人运动时打视频给苦主,这些顶多算是羞辱(或者奖励?)苦主的恶趣味,而不是人性恶。人在出轨后和堕落的生活轨迹是截然不同的。 那人性恶是什么?就以本作的女主来说,最坏的结局当中,她已经丧失了作为一个人的主体性,完全变成了黄毛的私人奴隶。 从整体上看,这部作品最打动我的地方,其实不在于它的“社保度”,而在于它对“堕落”这个过程的描写——它并非简单地表现欲望的释放,而是揭示了女主在面对诱惑、压力与情感混乱时,如何逐步丧失自我。 女主的转变并不是突如其来的,她经历了犹豫(男主一心一意,并且那方面的能力也是正常的)、动摇(体验过黄毛的各种花样后,身体逐渐阈值变高)、纵容(理性上不再对男主产生愧疚,反而引以为傲)与彻底沉溺(撕破脸成为黄毛努力,不过这对男主来说是好事)。 每一步都合乎逻辑。这种“渐变”的叙事方式让人无法轻易地将她归为“坏人”,反而会在某种程度上理解她——这也是本作最残酷的地方:当堕落变得合理时,悲剧也就完成了。 终极BE之所以令人印象深刻,是因为它剥夺了所有救赎的可能。 那不是惩罚,而是一种“静止”——当一个人不再具备自省与悔恨的能力,她也不再是“人”,而只是欲望机器的延伸。 相比之下,普通的BE结局反而显得更有人性:女主坦白了自己出轨的事实,和黄毛分手了。这样至少女主还有罪恶感,男主还有痛苦,这些都意味着他们依旧保有“人”的特征。 可以说,本作通过两个结局,构建了“堕落的两种形态”——一种是彻底失去理性,一种是带着理性苟延残喘。前者让人恐惧,后者让人悲悯。 综合看下来,还是反抗的结果更像是童话般的圆满:女主面对黄毛的威胁,告诉男主后男主直接暴揍了黄毛一顿,然后无事发生。 从另一方面来说,面对校园霸凌或者类似的情景时我们也可以参考,面对胁迫,一昧退让只会让对方愈加得寸进尺,反倒是你有了掀桌的勇气,对方才不敢把你不当回事。 好像有些跑题了,不过即使不谈上面这些内容,但从实用性上来说也是顶级的,比如男女主在负距离接触时,男主在思考在内还是在外,女主引导在内但是同步说出自己已经有了黄毛孩子的事实,即使在内也不会有男主的孩子的。像这种剧情张力拉满的小场景在恶堕线路中到处都是,很推荐尝试。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Ni siquiera tiene decisiones, juego incompleto
Incomplete game
Well, the developer delights again with their visual novels, really captivating and very enjoyable. If you read his precious works, you know what you'll get. Don't forget to download the patch.
可以
As an anime fan, I really enjoyed it. It’s a bit of a shame you have to spend quite a lot of time getting to the part I came for, but I definitely don’t regret it ❤️
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