
This game centers on monster hunting, equipment collection, random talents, gear enhancement, and top-tier loot drops.
Modeled estimate, not a reported figure. How we estimate →
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About
Written in the Foreword: This game is entirely developed by an independent individual. Due to my inability to achieve perfect data balance, I have modified various publicly available data from POE to create the game's data system. As a tribute to POE and to make the source of data balance transparent, I have retained POE's naming conventions without concealment. I hope you all enjoy the game.
The Realm of Reincarnation This game is centered around: slaying monsters, farming gear, leveling up, random talents, upgrading equipment, acquiring top-tier drops, and experiencing endless loot-driven excitement.
Break free from class restrictions, create your own unique playstyle. With over 1,000 random talents, even enemies will gain randomized talents, ensuring every run feels different. Explore unknown maps, challenge hidden paths—each route offers a unique experience. Through endless reincarnation trials, carve out your own world.
Core Gameplay: Highly randomized elements, including equipment, skills. Diverse monsters and maps.
Tree of Map Exploration:
Discover Unknown Paths, Every time you enter the game, you will generate a new map route with different probabilities. There are diverse worlds waiting for you to explore. Whether it's farming monsters or gear, you will continuously experience the thrill of loot drops for a long time.
Random Talents:
Randomly Draw Talents, Enemies will also randomly acquire the talents you abandon. If you're not careful, the talents you discard might end up strengthening your enemies, making your battles even more painful!
Active and Support Skills:
Centered Around a Single Skill Release, but this skill can be linked with different support skill gems to achieve extraordinary effects.
Skills Must Be Inserted into Equipment Slots. Support skills link to active skills, enhancing their effects.
Active Skills Determine the Type of Ability. Support gems only work when matched with a compatible active skill.
Equipment:
There are a lot of rare equipment with skill holes. The higher the rarity, the more guaranteed affixes. The same level of equipment has different combinations, and the random space is larger.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
整体的体验还是很不错,游戏就是简单的刷刷刷,同时又不是简单的刷刷刷,要有一定的规划。因为你在获取天赋的同时,怪物也有概率偷取你未选择的天赋,会随着你的变强一起变强。
玩4個多小時的心得 先說優點 用POE的一些元素做成的幸純者 創意挺好的 可以趁打折先買下來玩一會 等後續更新 不過目前的內容感覺並不匹配現在這價格 先說缺點 說真的缺點還挺多的 但玩起來還是能讓人期待後續的改進 1.技能太過少了,光環 詛咒都還只有一個 2.一點也感受不到打擊感 3.感覺閃避跟護盾也沒做好 裝備都只有加護甲 閃避跟護盾都要靠隨機屬性去撐 4.BOSS看起來沒啥特殊的 頂多像個菁英怪 一點也不像BOSS那麼大隻或者有比較好看的造型或出場動畫 5.武器種類太少 只有斧 弓 槌 法杖, 總之雙手武器只有弓 不能拿盾也沒箭袋,法杖也沒法器只能拿盾 6.營地太太太太簡陋了 感覺就是隨便做出來的,只有傳送門 商人 倉庫 合成 這4個 7.玩到一半有事不玩或想重開再玩,居然沒有中離選項,只能直接關掉遊戲重開 這就離譜
实在没没找到好玩的点
有中文 有云 没成就 期待加成就
更新很快,数值也越来越平衡,内容也越来越多了,未来可期
勿买,已跑路,就是你这样不负责任的开发者,让国产的独立游戏越来越难,我以后再买EA我就是狗
作者跑路了
刷子游戏,职业挺多的,就是难度曲线有点不是很合理。前面很简单,后面有点难,而且游戏没有成就
清怪刷级打BOSS,战斗战斗,升级真爽,一直升级一直爽,各种升级都能获得随机的强力天赋,然后敌人会把我们挑剩下的天赋拿过来自己用,感觉这是一个不错的想法,很有意思。期待后续更新还有什么创意的改动!
刷刷刷,肝肝肝,刷宝刷装肝一天。 杀杀杀,刀刀刀,杀怪杀敌刀百万。 九九九,万万万,一刀九千九百万。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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