
UBERMOSH:WRAITH is the fourth volume of the arcade series UBERMOSH.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish* +91 more
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just want to pasteurize 143978 enemies in 60 seconds into red, purple and yellow heat-treat glue and feel like the best high-score maker, with the best moshgirl just because she's masked, lighting bolt special power with 3 options and a couple new music that are so intoxicating, it fires your confindence up no matter how weakling you may be. Its like dope and alcohol in the same dosage I'm afraid.
is a fast-paced twin-stick shooter with intense action, stylish visuals, and satisfying combat. A short but fun arcade experience for players who enjoy quick challenges.
WRAITH
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бумба
It turned out to be less interesting and more slasher-like than QUICKERFLAK and TTV2, where QUICKERFLAK is very interesting and complex, and TTV2 is hardcore and nerve-wracking, albeit monotonous. Here, there is monotony, and each subsequent part is worse than the previous one, with only minor effects and slight changes to the weapons. Additionally, the music does not fit the style at all. The enemy animations are also subpar.
This game inevitably drives you into madness. You are constantly torn between wanting to uninstall it, throw your computer out of the window, and the deeply unhealthy belief that you can still 100% it. The problem is that every time you unlock an achievement, the game gives you just enough toxic satisfaction to make you try again, squeezing out your last remaining brain cell and whatever tiny amount of willpower you have left. In the end, with a bit of effort and a couple of hours of controlled suffering, you can beat the madness and walk away with the satisfaction of having completed it. Still, this is one of those games that is hard to 100% without wondering, at least once, where the developer lives and whether someone has already considered organizing a punitive expedition for the good of humanity.
for the old days, the game would have been good, but not now. I like the cards
My everything: dedicated
Хороша Игра
pretty much the same as the other games
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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