
Heroes Never Lose: Professor Puzzler's Perplexing Ploy is a hero-themed action puzzler with a super-powered twist!
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Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HNL:PPPP - mi perdonerete se non scrivo il nome per intero, è tardi e domani lavoro - è un puzzle game che adotta le meccaniche collaudate di giochi come Columns e Dr. Mario, strizzando l'occhio in particolare ad uno degli spin-off videoludici meglio riusciti di sempre: parliamo del divertentissimo Super Puzzle Fighter, puzzle game di CAPCOM in cui le versioni caricaturali dei combattenti di Street Fighters si sfidavano a suon di... mattoncini colorati. Il gioco è in tutto e per tutto assimilabile al famoso titolo di CAPCOM, tanto che potremmo dire che si tratta di un clone. Apro una breve parentesi. I cloni percorrono da sempre una strada tanto più pericolosa quanto più grande è la fama e il successo riscosso dal titolo originale; non essendo un genere particolarmente in voga, inoltre, è lecito pensare che chiunque si accosti a un gioco di questo tipo lo faccia per via di esperienze passate (es. SPF2: Turbo, ma anche il famosissimo Puzzle Bubble) più che per una particolare curiosità. Sin dal primo approccio a HNL:PPPP si intuisce il tentativo genuino di creare un'esperienza che rievochi i match di SPFII Turbo. Gli ingredienti sono tutti al loro posto: combattenti originali, con blandi riferimenti ai supereroi Marvel & DC; musiche tutto sommato calzanti con l'azione di gioco; meccaniche riprese quasi in toto dall'originale, salvo l'aggiunta di un power-gauge che permette l'esecuzione di Super-mosse e Special - altra citazione di una componente tipica di Street Fighters e altri fighting games. Il risultato finale, pur facendo lo sforzo di slegarsi da confronti scomodi e impietosi, galleggia sulla soglia della sufficienza. E' apprezzabile senza dubbio la volontà di creare un roster completamente originale a tema "supereroi", e alcuni personaggi risultano addirittura simpatici e adeguatamente caratterizzati (ad esempio Firestarter e Pronto): all'atto pratico però nessuno risulta così memorabile da riuscire a lasciare un'impressione duratura sul giocatore. Il gameplay è si collaudato ma anche poco fluido, in un modo che fatico a spiegare senza ricorrere al paragone diretto con il puzzle game di CAPCOM; la sensazione per intenderci è che non ci sia la giusta distribuzione tra blocchi standard e breaker (le sfere che permettono di distruggere un macroblocco di uno stesso colore), la cui frequenza di drop sembra spesso troppo casuale. Questo fa sì che il flow risulti spesso troppo lento e macchinoso, e l'esperienza di gioco in un certo qual modo ne soffre. Viste le premesse, perché consigliare questo gioco? Il consiglio è innanzitutto diretto sostanzialmente agli orfani di SPFII: Turbo, in particolare a chi non ha più la possibilità di giocarlo su una delle console originali (io ho la fortuna di averlo su GBA, e lo custodisco gelosamente). Per ora non ho trovato molto di meglio sfogliando le miriadi di titoli su Steam, ma se qualcuno avesse qualche consiglio sarei disposto ad ascoltarlo con molto piacere. A tutti gli altri dico solo che si tratta di un prodotto onesto, senza infamia né lode: se avete voglia di provare un puzzle game dalla formula diversa HNL:PPPP potrebbe rivelarsi un diversivo decente, ma nel dubbio vi consiglio di comprarlo esclusivamente in saldo o in bundle con altri giochi. [i][b]Se questa recensione ti è piaciuta clicca "Segui" sulla [url=http://steamcommunity.com/groups/retrogamingcafe/curation]pagina del Curatore[/url] del mio gruppo: sarai sempre aggiornato con i miei personali consigli e le recensioni dei migliori titoli indie/retro/roguelite in circolazione![/b][/i]
[h1]刮目せよ!スーパー・パズル・ヒーローたちの熱きバトルを!![/h1] ポップなヒーローたちが活躍する対戦型落ちものパズルゲーム。 システムとしては従来型の落ちものパズルと同様で、落ちてくるブロックを消して敵陣に時限式ブロック(ぷよぷよで言うおじゃまぷよ。時間が立つまでは決して消せない)をぶつけて競うというもの。 またゲーム中に登場する「ブヨ男(!?)」や「パイロマチック娘」のようなキャラクターもブロックを消す毎に溜まるパワーゲージを用いて必殺技、超必殺技を繰り出せるようになっており、さながら格闘ゲームの風情である。 システムなどまだまだ荒削りな点はあるが、良くできた小品であると思う。
This is an artistic clone of *Super Puzzle Fighter* from PS1 & a grandchild of classic Sega game [url=store.steampowered.com/app/34285/Columns]Columns (1990)[/url] with strong competitive emphasis. It's basically a mix of tetris & match-3 concepts enriched with bonuses & tricky debuff techniques that you can throw at your rival (you earn them with your flawless performance) to clutter his field of action & make him fail in the hasty action. The most fun I get arise certainly from the cool design & brilliant animations - there is a bunch of original super-heroes (poking at usual cliches) brilliantly thought out & depicted with their themed rooms (where the matches take place), excellent voice-over signature phrases (often upsetting & mean in the most jolly way) & 'super-powers' they constantly harass you with. It can be played against the AI (which is very tough at the hardest difficulty) or humans in both local & online multiplayer modes, with joypad or keyboard.
I really wanted to recommand this game at first. A descent puzzler with nice comic books inspired graphics, various characters, a touch of humor... Mechanics are simple, you destroy color blocks on your side of the screen with special smash blocks, so you can fill your enemy's screen with random annoying blocks that cannot be destroyed along with your other blocks, for 5 turns. So, what's wrong with that game? Well these damn smash blocks appear randomly. And obviously at some point your opponent got ♥♥♥♥♥♥♥♥♥ of em, and you got none. That's not a big deal on easy difficulty (there's no challenge at all), but when you get to harder difficulties, AI gets cheated, and keeps sending you countdown blocks, without even destroying his owns. This makes no sence, winning a game gets more about luck than skills. I haven't raged this hard in a while. Besides, controls are not really good, and you cannot even bind your own keys... Yet, this is an early access, I still hope they'll make a good game out of it, but as for now, and considering the price, I wouldn't recommand it. 3,5/10
A very nice indie rendition of Super Puzzle Fighter 2. Great characters, great music, and of course the gameplay is great too. The developers are still hard at work on the game and have been actively talking to the community. If you like puzzle games and Puzzle Fighter, this is a must-have for your library
After YEARS of searching both on Steam and the Google Play store, I finally found a Super Puzzle Fighter clone that lives up to the original! Music is great, animation is great, gameplay is fast, and specials gives game a jolt of fun. While the game is in Early Access --> the devs consider this their passion project and are still working towards a final build. As it is now, it is a stable/ great game! tl;dr: BUY NOW, THANK ME LATER - Strafe
Bought it at a 75% discount. I really liked the video on the main page. Reminded me of Dr. Mario, Columns III and Dr. Robotnik's Mean Bean Machine. So I thought - I'll give it a try. Aaaand.... I was really disappointed. This game has a nice concept, but is badly executed. First of all - you can't control the menus with a mouse and you can't rebind the keys. The music is way too intense and always the same. It gets tiresome very quickly. The block sound, when you move it around, are way too noticeable. It just doesn't blend in. Controls are not intuitive. Especially when you play the survival mode and the speed is very high. Survived nearly 13 minutes on the first try. Could have been longer, but the unresponsive controls made it hard to move the blocks where I wanted them... The core gameplay lacks depth. Every match feels literally the same. (I played Dr. Mario for years and that game is still more varied than this one). And the main reason I don't recommend this game is that it's much more luck based than skill based. The one who will get more breaker blocks at the right time - wins.
Pretty entertaining, kind of like tetris battle. The powerups are fun too.
I was so exicted to see that kind of game exist on steam ! Like the famous Super Street Fighter Puzzle Turbo ! .... But once I played, it's really ridiculous : not a lot of gameplay, characters are useless, slow, no fun .... You'll play it few minutes after saying "ah ok .... Well ... Next ! " Too bad ... And very very expensive for what it is !
I have played Super Puzzle Fighter for over 20 years now, on a very frequent basis. This game is clunky, confusingly overcomplicated, and totally missing the charm of SPF2. I appreciate the effort in them trying to release a modern non mobile version by totally ripping off puzzle fighter, but it just is no substitute what so ever. Stay away imo.
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