
The story happens on the mainland of Roland. As a ranger, you have witnessed a series of anomalies recently: the blood moon, mad animals... Now the elder chief of NaBaer expects you to suppress the mobs who plundered their tribe. Perhaps you can find some clues in the tribe seized by the mobs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why in the world is this free?! I've payed for VR games that are not nearly this fun or well-made. If you're looking for an assassin simulator then this is probably the best one on the market right now. 10/10
[h1]Played On: [b]HTC Vive[/b][/h1] [b]Final Revision: July 1, 2018[/b] The world of The Ranger: Lost Tribe is a vast and well detailed one, boasting over 4 hours of playtime and all under the sweet pricetag of free. It's a title that overflows with deadly enemies that can be taken down with a variety of weapons such as swords, bolt-crossbows, spears, or by using stealth kills, all while wielding a shield in the other hand. You can even dismember and decapitate foes, effectively spilling their blood everywhere. Not to mention, the enemies can demolish your shield if they get enough hits in. The attention to detail here is quite astonishing, and it causes the game to be emphatically immersive. The game uses a checkpoint save system, but the catch is that you must teleport on to the checkpoint while not in combat to engage it. Later on if you die, you have to start all the way back at your last save point, which sometimes may even engage enemies that you haven't dealt with from the previous area if they get too close. Healing can also be difficult as replenishment sources are few and far between, and they never respawn once used. Think of the game as somewhat as the Dark Souls of VR, though far more forgiving while still offering a meaty challenge. While that all sounds well and good, there's one major issue with The Ranger: Lost Tribe right now; the sword almost never connects with the enemy. Swing as hard and far as you can, and still your blade will slice right through them right down to the hilt without causing so much as a single point of damage. This is huge, because it's the starting weapon, and the only one that you'll have until you reach the second checkpoint. I'm unsure if the hit detection became broken on a recent update, but taking a look at the Community Hub assures me that I'm not the only one with this problem. I managed to make it all the way to the second checkpoint before becoming frustrated and giving up, though otherwise the game is extremely fun. I hope that the developers can take from this feedback and do something to fix this problem. This review was originally posted in November of 2017. After 8 months of waiting, the developers have not issued any further updates to this game, nor have they communicated in the forums. As such, this project is considered abandoned. Since the case is that The Ranger: Lost Tribe remains a broken game, I cannot recommend it. [h1]Rating: [b]1.0/5.0[/b] - It's Bad.[/h1] The Virtual Reality Network [url=http://store.steampowered.com/curator/31311814/]Curator[/url] | [url=http://steamcommunity.com/groups/thevirtualrealitynetwork]Group[/url] Click for More
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Locomotion options, decent combat AND free to play?!? What? https://youtu.be/xzfnNiX1sVY The Ranger: Lost Tribe is a free title that should be in everyones Steam library. It's from the same devs that did Deadly Hunter VR: https://youtu.be/Yt4ji2kmQJc The biggest issue with the game is the HMD oriented trackpad locomotion coupled with the fact that you can't do the assassination attack while using trackpad locomotion. Because of this I opted for teleport locomotion for most of my time playing. Outside of some required locomotion tweeks that I think should be made I am hard pressed to find any reason why this shouldn't be recommended. The various weapons you pick up enable some very different gameplay options. You can straight up sword and board tank. Pull out a single handed crossbow and sword to hybridize or go full archer. Not to mention the spears you find throughout the level that come in quite handy. I found certain weapon combinations much better suited to specific enemies and swapping between them was a snap. Shield slots behind your lower back, bow over your shoulder, sword and crossbow at your hips. Very easy and intuitive to use. There's not much in the way of in game story but I didn't really find that bothersome. It was fun to just butcher these overgrown lizards. There is an intro at the start of the game but the text flies by a little too fast and it would be nice if there was a start menu prior to jumping into the scene and starting the game. The combat was satisfying enough that story wasn't really necessary though.There are some hit detection issues. I haven't quite figured out why. My first run through it was much better at detecting the parries and blocks. Enemies are quick to dodge and you need to be quicker in attacking and blocking their counters. The games combat is much faster and action-y than Vanishing Realms. I would still place VR above this but The Ranger: Lost Tribe is a close second for the genre. Overall, if you haven't tried The Ranger: Lost Tribe, go download it and give it a shot. You can't beat free. That being said I don't recommend all free games just because they're free. I've given plenty of not recommended to free titles that just weren't that great. The Ranger: Lost Tribe is definitely worth much more than they're asking.
⠀
This game can keep you busy for at least a few hours the graphics are pretty nice and its free the movements are very smooth and there are a lot of enemies stealth is a good option to stay alive longer. Try to find the locations and route's of enemies before you go further and plan your attacks https://www.youtube.com/watch?v=TlMnkK0m_e0
Yeah, seems pretty great. A few minor complaints. Having to push the trackpad down to walk forward is a pain, could be better if it didn't have to be pushed in. Maybe make it so you have to push the trackpad in to reload crossbow but just touch to move? That reload dynamic works well generally though for a one handed reload. Combat feels good, but I felt pretty short. Maybe give height calibration options? Fighting monsters who are taller than you all the time gets hard on the shoulders. Music and environment is good, though the pop-in on statics seems very close. Decapitations are as satisfying as always. I think I cut one orc in half even. All up, it seems very good. Not sure why it's free to be honest, but I'm happy
Buying VR headset made me broke, and before today, I struggled to find a good vr game for free. This game is, without a doubt, the BEST VR game available at the moment, (in my opinion) and nothing beats free. Pick it up, if you don't like it, you didn't lose any money.
Good points 1. Its FREE. 2. It took about 15 mins to figure out how to do the basics and set it up for my ORift. 3. I am using walk rather than teleport and the nausea level is very low probably 1/5 4. It looks good, it sounds ok. 5. You can play it standing in one spot but need full arm stretch space. 6. Crossbow and shield feel good. Not so good points. 1. I would like to be able to walk and teleport without entering the menu. 2. The more floor space to move around you have the better. 3. Sword and spears have no 'feel' but work. Overall very promising VR experience, I will probably buy a finished game.
Не поддерживается русский язык
Note: Played on an Oculus Rift I was excited to get into this one because of the good reviews, but holy cow, I don't understand why it has a Very Positive rating at all. Almost everything about it... the movement, the combat, the graphics, the animation... everything, really, is bad. Let me start with the controls. It has a simple teleport and rotate locomotion, with teleport bound to left stick and rotate bound to right. Except, it isn't really rotate, it's kind of a flicky-jumpy snap rotate, where you point the thumbstick in a direction, then when you release it, you'll face that direction. It doesn't work very well, it's hard to get facing exactly where you want it to, it seems to sensitive and needs to have some kind of deadzone. Robo-Recall is an example of this type of movement done well. Of course, if you can rotate freely in your play area, this really isn't an issue at all. The teleport itself works fine enough, but there's no kind of cooldown or restriction on it, so when you're in an enemy area, you can just whiz past everything and ignore it if no combat is required. Another thing, every action, including open inventory, pick up item, pick up weapon, sheath weapon and fire weapon, are all bound to the same trigger. The secondary, middle-finger trigger (you know, the one usually used to grasp things in VR games?) is entirely un-used. I don't really understand this... it simplifies things a bit, but when I shoot myself in the foot with a crossbow bolt when I'm trying to draw my sword, it gives me the impression things could be a bit more intuitive. The colors in the couple landscapes I saw were a generic, deserty dull brown. Neither the textures or models were of considerable quality. Pretty excusable for a free VR game, to be honest. But the animatons are noticeably terrible. Everything moves very unnaturally and stiffly, not convincingly humanoid at all, but the worst part is the transitions. Literally every creature has no transition animations or frames. Stuff will be sitting at a campfire in an awkward idle cycle, then when you get close enough for it to aggro, it'll pop up onto it's feet and start moving towards you immediately. It doesn't stand up slowly, or even quickly jump up - it's literally one frame it's sitting, and the next it's angrily charging at you. It looks like a cash-grab 3D action phone game or one of the Unity asset flips people sell for five bucks on Steam. Now the combat... man, it's pretty weak. Visions of Twilight Princess on the Wii come to mind, and even then I'd say that game does it better. The hit detection and implementation of the shield seem awful for a game focused mostly on sword and board combat. Stuff would hit me when I actively moved my shield in the way of the attack, and passing your sword through something doesn't guarantee a hit, even if you were moving the sword fast enough. At the same time, sometimes I would accidentally make hits when I was just transitioning to another weapon or rotating to block an attack. Wiggling your weapon hand in front of you seems to be the best strategy, as I managed to clear the entire first enemy area by aggroing everything with my wicked fast teleport skills, then huddling in corner with my shield raised, and waggling my sword back and forth at the wrist like I was shaking up a spray can. I mean, give it a try, apparently there's a lot of content, and it's free, so there's really no risk... But I had a hard time squeezing any enjoyment out of this. I am genuinely confused at the people giving this glowing reviews, it makes me feel like there's something I missed or that isn't working for me. The people saying "hit detection is bad, but the rest is really good!" are liars or dumb, because the rest of this game isn't good either.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.