
The Ramsey is a 2D platformer that allows you to play as cute squirrel characters solving puzzles using various weapons. Explore maze-like islands and overcome difficult obstacles with the strongest squirrels in the universe.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
충분히 재밌게 할만한, 난이도가 쉬운 메트로베니아 게임. 아쉬운 점이 없는 것은 아니지만, 그래도 꽤나 재밌게 즐길 수 있는 게임.
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A "light" Metroidvania that can be finished in 4 to 6 hours, it also qualifies as a puzzle-platformer, as many screens involve platforms, blocks and mechanisms that require wise use of all the guns and their effects. The first and most used gun is very fun, as the cotton bullets become jumping pads that allow to jump higher and climb walls where they can stick, including enemies. Acquiring all four guns, represented as elemental flowers, and learning to manage them is very satisfying. Oddly, the fifth flower is just a double jump. Maps are fairly small, most of them have one or two entrances to mini-challenges to collect the Boltnuts, necessary to craft inventions with helpful effects, provided you found their blueprints. In another odd and funny choice, sometimes the relatively most challenging sections lead to stamps, whose only effect is to give more cute symbols to apply on maps when marking interesting spots to remember. Hardcore Metroidvania fans will chew through this easily. Even if I found the puzzles really fun, beside a few screens there isn't much challenge; I also had no trouble getting the blueprints and Boltnuts to craft all inventions. However, some may like that achievements are strictly locked behind the (relatively) Hard(er) mode, and there are even a few for completing the game without ever making inventions and getting heart upgrades. The controls are very responsive but not super-tight, but as the platforming is very forgiving most of the time, I can overlook that. Pixel art and music are very nice, although I wish there was more variety of enemies, and many of them are very generic. It's a really cute game and, despite the protagonist being a squirrel, the design is such that he looks like a hamster and doesn't seem too different from actual hamsters encountered during his adventure. While the story is serviceable (the twist can be seen coming from miles away), I liked the way it is framed, as Ramsey narrating how he got into the situation he is at the beginning, making clear his adventures are not over. Far from a masterpiece but not to be slept on either.
The game is okay, but aiming the gun for sequential shots is too fiddly. It makes chaining jumps feel like a huge chore, and the amount of chaining you have to do increases as the game progresses. By the fourth island (of 6), I found that I just wasn't having fun anymore.
Unity stutter so bad that even the steam deck's small screen can't obscure it. Side scrolling is like wobbling the game, it's that bad.
While searching for good squirrel games, I've found The Ramsey, a tale about the strongest squirrel in the world! Here you can prove the truth of this statement to the multiple species. Good nuts: - Ramsey, a hero with attitude, will show that squirrels are stronger than anyone else! - Lots of funny dialogues, and they're even voiced (although in Japanese) - Interesting gameplay with using element bullets to jump and interact with environment - Good pacing, as your squirrel can run very fast and jump pretty high - Nice pixel graphics, with colorful backgrounds and lively animated characters - Great dynamic music Not very good nuts: - Game length is fine for a platformer, but for metroidvania it's too short, with only a few quests, collectibles and unimpressive little upgrades - Cliffhanger instead of an ending Overall, I've enjoyed all these few hours of gameplay, it's fun and fast, nothing here is long enough to become an annoyance. I really hope to see a sequel one day, where Ramsey will show that squrrels are much stronger than humans too!
hidden gem :heart: i really liked this game though I have a couple things to say about the metroidvania part of the game. The ramsey works as more of like a guided metroidvania or a tutorial to a metroidvania genre. Backtracking isn't out of the players free will but more of how the linear storyline goes. The characters and map tell you where to go next which make exploration like a ping pong ball back and forth. It's not annoying but it certainly takes out some of the fun of a metroidvania and the map system as a whole. You don't have to remember anything you missed because the game will just tell you to go there. However the puzzle platforming is both cute and clever and this game has a lot of it. Reminscent of celeste (and im saying that without having played it either), its tricky and precise. The use of the elements in your gun to freeze projectiles, unfreeze enemies works throughout the game for both traversal and boss fights. Overall a cute and well designed game with its difficulty geared mainly to its platforming. If you're looking for a combat system metroidvania you probably won't like this game, but obby freaks are welcomed wholeheartedly. have fun with ramsey!
Cool
キャラがかわいく、触っていて楽しい2Dアクション(ちょっとパズル) お話も分かりやすく絵本のような雰囲気で、とっつきやすく軽く遊べる GBAの「伝説のスタフィー」「風のクロノア」を思い出す、ちょうどいいレトロゲー感 実績はゲーム難易度ハードからしか取れないが、ハード = 普通のゲームのノーマルで、ハードでもボス戦でパターンが分かるまで数回やり直したら倒せるくらいの難易度 全収集要素を取って1周クリアで4~5時間前後と短いため、プレイ時間に対しての値段は少し高め
장점 : 심플하게 귀엽고 재밌고 가볍습니다. 퍼즐이 너무 어려운 것도 피지컬이 너무 고난이도인것도 아닌데다 지금 이곳을 왜 갈 수 없는지 명확히 보여주고 맵 자체가 그리 크지 않기 때문에 현재 못 가는 곳이나 중요 장소를 마커로 쉽게 커버 가능하며 나중에 새 능력을 얻었을 때 그걸 쓰면 그 때 못 갔던 곳을 갈 수 있게끔 직관적입니다 덕분에 마음만 먹으면 모든 장소와 비밀을 알아내고 장비를 쉽게 얻을 수 있습니다. 단점이라면 맵에서 이곳이 볼트넛을 얻었는가를 알 수 없기 때문에 표시를 잘 해둬야 된다는 정도? 이곘네요
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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