
The Quiet Sleep is a simulation/tower defense game set in your mind. Build out different parts of your personality to keep a handle on your emotions and to achieve your goals!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
The Quiet Sleep has zero frills. It isn't for everyone, but it's also one of the smartest games I've ever played and I can't recommend it enough if you enjoy system-driven narrative, which it handles exquisitely. It introduces itself with a couple of quick directions, then the training wheels are off and you're all on your own. You might have to stumble your way through things for a while until all the systems start making sense (or at least I definitely did) but you don't need to understand every piece to enjoy it - there are a hundred little ways it will make you stop you every now and then to sit back and go "OHMYGOD that's so clever!" It's a game that's trying to distill the messiness of human life, and the clear-cut resource management systems using currencies like "Will" and "Energy" that drive it are a canvas for your imagination to fill in the blanks and the developer to tell his stories. That said, your imagination does need to do a good bit of work, and you have to be willing to draw a story around what is in the large part abstract. A lot of what you get out of it comes from what you put into it, but there's a [I]lot[/I] When you do, things [i]really[/i] start to get good though. It's worth a lot more than it's priced at, and if you enjoy good design, it's definitely something you should give a go.
More a puzzle game than something story based. The mechanics and interface are clunky. Only $5, but not really my thing.
Currently it’s a little buggy and I only played the first scenario. But it’s immensely interesting it’s a strange tower defense game but also life sim. Where you control the character through manipulating their train of thought. From getting them to do chores to having the willpower to work every day. Being not shy and finding love. Interestingly depending on how you play the different train of thought they can blossom into at least a couple different outcomes. It’s an incredibly unique life simulator and narrative game.
A strange one, this. It's human relationships and emotional turmoil represented as a logistics puzzle. If you've ever played a cube-pushing Euro where stuff gets converted into other stuff it should appeal. There's also a sort-of tower defense aspect, where (e.g.) getting a job as a cabbie generates 'casual racism' creeps that go right for your self esteem. It's a fairly new releae and thus a bit clunky and unpolished, but the asking price reflects that. Recommended.
The Quiet Sleep has 'cult classic' written all over it. It uses strategy, management, and tower defence mechanics to take you inside someone's head in a way that I don't think has ever been done before. It's really a bold experiment, and you'll be glad you played it.
Sorry -- this is such a cool idea but the game is just not polished enough to even really be for sale. I'm not sure why it is. It looks like a Visual Basic project that isn't finished. Please, I want to buy this idea but in a professional-looking and -feeling game.
I've never played a game like this before. It's incredibly intruiging, and I'd encourage anyone that can get past presentation to give it a look. As a note, the game defaults to the hardest difficulty. This actually feel pretty good from a game perspective, but if you are more interested in the narrative perhaps consider reducing it.
It's an interesting game, very hard to describe. Sort of an Inside Out in video game form, with an interface that becomes more intuitive the more you think on it. The stories are excellent, and the slow reveals of them are quite engaging to watch unfold. Especially clever is the unobtrusive hints to the protaganist's background (such as through casual racism) that interconnects with the mechanics inbuilt (where the racism leads to anger and other negative emotions). What is most interesting of the game however is the fact that the game feels real, in that the stories feel like real stories and your management of the system feels a lot like how the actual emotions are resolved, and situations dealt with. I haven't played a game quite like it, and that in itself is enough to merit trying the game out
I wonder... Was it when a new revelation made me stop and stare at the so logical and so unexpected plot twist in a tower defense/resource management game? Was it when I fuelled antisocial actions with energy borne out of frustration at this country? Was it when I found inspiration in and prospered because I still had some remnants and scars of earlier joys and sorrows? Was it when I complained out loud that it's not fair, it's so much easier for him, when that was the entire point? At which point did I decide that this game is brilliant and I have never seen such a good marriage of themes and unexpected mechanics?
A quite different take on handaling emotions through systems. It starts pretty simple but it gets pretty complicated. If you are into exploring something new, you should definitely try this.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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