
The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement, turn based combat and intricate quests. Explore a huge world, full of challenging mysteries and dangerous monsters!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 539reviews | 86% | — | $127.9K |
| $7.99 | 2.1Kratings | 87% | — | $781K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disappointing experience overall. The game starts off somewhat weak and unfortunately declines further as you progress. The main issue is that a large portion of your character’s power comes from items that are primarily obtained through shops. This creates two problems: first, you often need to grind for money because normal gameplay provides very little of it; second, players may feel encouraged to repeatedly reload the game to refresh shop inventories until a desired item appears. Neither of these mechanics is particularly satisfying on its own, and together they make progression feel more tedious than engaging. Another issue is that simply maxing out the weapon skill is not enough. Even if you fully enchant your equipment and focus those enchantments on boosting the same weapon skill, it still doesn’t feel sufficient. On top of that, you’re expected to rely heavily on potions. Since weak, medium, and strong versions stack, you can drink them in sets of three, but their effects last only a short time. In practice this means constantly consuming potions, which in turn requires repeatedly resetting shop inventories to obtain them. And this is in addition to the usual mana and healing potions. It’s not that ordinary enemies are particularly dangerous, but combat becomes very slow. Instead of defeating an enemy in three or four attacks, it often takes ten or twenty, which quickly becomes repetitive. For example, an orc appears: you attack, pause; it attacks, pause. It barely damages you, but you also deal very little damage in return. The system can become even more cumbersome because you end up needing separate gear sets for combat, alchemy, enchanting, and other activities. Each of these requires more shop resets and more money grinding. Because of this, the initial Might & Magic-style feeling fades fairly quickly and is replaced by a rather tedious gameplay loop.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1
old school rgp seviyorsanız akıcak bir oyun, ama oyuna bakınca herkese hitap etmediğini görebilirsiniz zaten oyun oldukça eski, ben şahsen zevk alarak oynadım. TAVSİYE: eğer zorlanmak istemiyorsanız direk ağır zırh ve ağır silah kullanan bir savaşçı yapın, büyücü oynayacam diyosanız Allah kolaylık versin :)
Great Grid-Based RPG, with lots of Content in the Base Game and DLC as well as additional Content in the Workshop.
This Game to me would be like if tes Morrowind and Dungeon Hack had a baby. Wonderful game!! I know it says less than a day but I've played it off and on for several years now even though I've not beaten it yet. And it's on mobile too and for the price absolutely heck yeah. Fans of old school dungeon crawlers or old school open world rpgs this is right up your ally, like me. lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.9K | 404 | 81% | $19.99 | |
| $127.9K | 247 | 56% | $10.04 | |
| $127.9K | 709 | 99% | $9.99 | |
| $127.9K | 485 | 91% | $9.99 | |
| $128K | 588 | 79% | $6.99 | |
| $127.9K | 215 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.7K | 314 | 94% | $9.99 | |
| $2.5K | 8 | 88% | $11.99 | |
| — | 0 | — | — | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $30.6K | 159 | 97% | $9.99 | |
| $12.6K | 28 | 54% | $19.99 |