
The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement, turn based combat and intricate quests. Explore a huge world, full of challenging mysteries and dangerous monsters!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 539reviews | 86% | — | $127.9K |
| $7.99 | 2.1Kratings | 87% | — | $781K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- So fun to play, rating 98/100
Every now and then I get the urge to pick up an old school first-person grid RPG. A lot of them are what's ignominiously known as 'blobbers' - that is, a party of characters who all move as one first-person 'blob'. Think of something like Might & Magic or Wizardry. The Quest isn't a blobber, but it does feel resolutely old school. If anything, it's a little how I'd imagine an Elder Scrolls game if it was on a grid and made in 1993. It's not turn-based, so enemies will come at you and attack you in real time, but you move by stepping along distinct chunks of a grid. The gameplay is relatively open world - not a huge, sprawling landscape, but more of the Paradise Killer situation of being open within reasonably compact parameters. I don't remember all that much about the plot - the game is called The Quest; if there's nothing notable enough in the story to yield a title, it's not a huge surprise if it's not very memorable - but I was invested enough in what I was doing to see it all through to the end. If you miss that distinctive feeling of old RPGs where you would be handed a vague objective and then sent on your way, or if the idea of a more modest-sized Elder Scrolls: Arena with grid movement appeals, then The Quest is for you. I enjoyed it. It's (say it with me, regular readers) a bit too long for my tastes, but it absolutely did scratch that old school RPG itch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I always come back to this game, it scratches a nostalgic itch and constantly sits in my mind in a happy place. The art, feeling and music is all very charming. It's a single character grid-based dungeon crawler which has you running around a vast world map fulfilling quests and discovering secrets and many occasions of wandering into an area you really shouldn't be in yet, heh. It is classic old school fun and not to be missed for any dungeon crawler fans.
I get what the devs were going for, but the turn-based combat makes the game borderline unplayable, especially for a melee-focussed character. It is just clunky, and feels unfun to play as you get locked in place as your enemies take their turn. Once enemy spellcasters wade into the game you are a sitting duck as you get sieged by powerful spells, poisoned, paralyzed, plagued, cursed, etc. etc. and because I specced my character a certain way, my ranged abilities are gimped and bows are garbage, so I can't fight back. LoSing enemies only goes so far, especially in the open-world. If you want an old-school experience with no quality of life and the odds stacked entirely against you, go ahead. For the record, I reached the Fen of Death, , surrounded by witches and flying eyes slinging poison and fireballs at me, before I ragequit. I hope you have more fun than I did.
Das Spiel ist nicht hochwertig, aber solide gemacht.
Lovely old school turnbased RPG
:)
The Quest всё-таки крайне средняя игра. Это та самая классическая формула, которую побоялись сколько-нибудь изменить Однако у игры есть ряд недостатков по сравнению с другими собратьями. И первое — довольно медленный темп. Будто виной тому довольно большой открытый мир: гигантские пустые локации, которые долго преодолевать. А если надо вернуться в город на подхил, то это занимает уйму времени. В этих огромных локациях мало интересного, но боёв много — тоже затягивает процесс в плохом смысле Но главный минус для меня — очень слабенькая игровая атмосфера. Так и не смог вкатиться в эту вселенную: может, виновата музыка, может, специфичная рисовка. Либо мир слишком просто и несвязно проработан... Также почему-то полностью провален эксплоринг: секреты в игре есть, но их слишком мало. А те, что есть, сделаны не по формуле «секретов», а по линейной формуле исследования: нажми кнопку — откроется следующая кнопка, и эта кнопка откроет награду Большинство механик в игре обречены на провал — играть стоит строго воином, на худой конец магом, но остальные классы и возможности не несут совсем никакого смысла Игра в целом неплохая, но не лучшая в жанре неоклассики RPG
The Quest is a charming, bite-sized dungeon crawler that’s perfect for quick, engaging RPG sessions. As a mobile port, it carries some expected quirks - simple combat and a UI clearly designed with touchscreens in mind - but once you settle in, there’s a lot to enjoy. The real highlight is its quest design, which often includes small twists and multiple ways to resolve situations, giving even short play sessions a sense of choice and variety. The story is engaging enough to keep things moving, and the overall experience feels like a compact, classic dungeon romp. It may take a few sacrificed characters to really understand which stats and builds work best, but that trial-and-error adds to the old school charm. It’s not trying to be massive or complex - it’s a focused, accessible RPG that fits perfectly into downtime. For the price, it’s an easy recommendation if you’re looking for a laid-back, turn-based adventure.
I've only played this an hour and give it a 10/10. I feel like I'm playing Meridian 59 on an Amiga. That's pretty much all there is that needs to be said. The early 90s music vibes are combined with early 90s CRPG graphics that are very tastefully high-def'd. It has the exact right feels. Looking forward to blasting through this over the weekend and seeing how far I get. Multiple races, different class/skill builds, different quest choices and outcomes, all within the first hour. Some games take 10+ hours to let you know they don't suck. This one did it in minutes lol. Worth every penny.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.7K | 314 | 94% | $9.99 | |
| $2.5K | 8 | 88% | $11.99 | |
| — | 0 | — | — | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $30.6K | 159 | 97% | $9.99 | |
| $12.6K | 28 | 54% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.9K | 404 | 81% | $19.99 | |
| $127.9K | 247 | 56% | $10.04 | |
| $127.9K | 485 | 91% | $9.99 | |
| $128K | 588 | 79% | $6.99 | |
| $127.9K | 215 | 78% | $14.99 | |
| $127.9K | 1.2K | 91% | $5.99 |