
A fast-paced pixel-neon rhythm roguelite where every missed punch can end your run. Hit falling notes, chain combos, upgrade your boxer, defeat 9 bosses, and climb the leaderboard.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Pixel-neon action rhythm roguelite. Six punches. 27 machines. One shot per round.
Punch falling notes with six strike directions, chain combos, hit score targets and survive brutal machines. Miss the target — the run is over.
Between every round, visit the shop. Buy gloves, collect punch-cards, stack artifacts and build your boxer for the next fight. Every third round, a boss introduces a nasty new mechanic.
FEATURES
🥊 6 Punch Directions
Master left cross, uppercut, right cross, left hook, right hook and overhand punches.
🤖 27 Machines & 9 Bosses
Every machine weakens one of your punches. Bosses bring deadly twists: faster notes, trap notes, blackouts and tighter perfect windows.
💀 One Shot Per Run
Miss the score target and your combo ends. Hold the combo to maximize damage — but mistakes cost everything.
🃏 Build Your Boxer
Punch-cards increase specific punch damage. Artifacts can completely change a run — from doubled money to risky crit builds.
🛒 Shop Every Round
Buy gloves, cards and rerolls. Money is limited, choices matter.
♾️ Endless Mode
Beat run 27? Keep pushing until the machine breaks you.
👕 Cosmetics & Wardrobe
Unlock outfits, skins and customize your boxer.
🎮 Controls
Keyboard:
QWE (top) / ASD (bottom)
Gamepad:
RL/X/RB (top) / Y/A/B (bottom)
Who is this for?
If you love Crypt of the NecroDancer, Punch-Out, Balatro!! and roguelite runs where every attempt feels different — welcome to the ring.
About urdentstudios
The Punchbag Machine is a solo-developed game by urdentstudios.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Simplified Chinese, Italian, Portuguese - Brazil, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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