
You’re a highly trained soldier on a mission to infiltrate an alien space station that goes horribly wrong—find your team and discover the hidden truth. Upgrade, Craft, and Discover technologies, Enhance your character’s skills in this gripping turn-based tactical RPG.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[b][i]This is an excerpt of my much more detailed review and analysis, [url=https://zapzockt.de/en/the-protagonist-ex-1-review-test/]that you can find here[/url] (ENG & DE) and also as Video below.[/i] [h3]| [url=https://store.steampowered.com/curator/31498557/]Visit and maybe follow my curator page, to get more detailed reviews[/url] |[/h3] [h1]Opinion and conclusion[/h1][/b] Overall, I find the combination of Early Access and RPG a bit difficult. Because you usually play through RPGs only once because of the story and a later re-run after Early Access is rather unlikely. I would prefer internal beta testing and a proper release here. A bigger point of criticism in the current versions is the balancing. This starts with the hit chances or rather the very high miss rate, as this sometimes stretches the fights too much. Although, I gave most characters points on Accuracy several times. [b][h1]Video:[/h1] German voice-over, many subtitles[/b] https://youtu.be/6pe4z_ahRC8 The game is on a rather slower path as far as the pace of play is concerned. Everything is rather leisurely, hectic rarely occurs and you have enough time to think about your next steps. Additionally, small delays happen again and again in the battles, and this is where it gets a bit too slow for my liking. Often an opponent has to finish his animation before it continues. Also, for some reason I don’t understand, the skill buttons get a sort of 3-second pause between actions before they are released for the next one. Here, you could make the game feel a bit more grippy and fluid by reducing these rather unnecessary pauses. ... shortened, read full review for more: https://zapzockt.de/en/the-protagonist-ex-1-review-test/ But all in all, the positive gameplay experience outweighs the negative for me, despite all the rough edges and minor problems. The role-playing system is surprisingly comprehensive for such a small indie title. The level design, aside from the graphics, is varied, the story is not uninteresting and the battles and puzzles are definitely entertaining. [b][h1]Rating:[/h1][/b] The Protagonist offers a wide-ranging mix of turn-based strategy combat, switch puzzles, and complex level design to keep us as players on our toes. And that’s interwoven with classic RPG party and some character classes, as well as an extensive story. As you should expect from the Early Access label, there are still some construction sites, but still, for under €11 or $13, you get a game here in which you can spend some entertaining hours as a role-playing game lover and fan of turn-based tactics. Considering the game’s offerings so far, Protagonist EX-1 gets a 75% basic rating from me. Minor balancing and game design issues make for a 4% deduction, but for the tremendously low price, there’s a whopping 10% bonus. This brings me to the current final score of 81% for The Protagonist EX-1. If the team rounds off the rough edges a bit more with further patches, it might become a little pearl for role-playing game fans in terms of price-performance. [b][h1]Full Review:[/h1][/b] EN https://zapzockt.de/en/the-protagonist-ex-1-review-test/ DE https://zapzockt.de/de/the-protagonist-ex-1-review-test/
The Protagonist: Ex-1 tiene muy buenas ideas para un juego de estrategia por turnos, pero una mala ejecución al respecto lastrada por la clara falta de experiencia o recursos del estudio. Para empezar, los controles no funcionan como deberían de bien ni la cámara se maneja con comodidad. Los combates hasta donde yo he llegado se hacen repetitivos y aunque surgen buenas ideas (como el sistema de combate cuerpo a cuerpo) el desarrollo de las mismas es poco útil; siendo este uno de los sistemas más publicitados del juego como novedad, la mayoria de los combates son a distancia en realidad, debido a unos enemigos que usan armas de fuego. Algo tan sencillo como un sistema de guardar partidas eficaz acaba aquí a medio camino con unos checkpoints mal implementados. Y hay que añadir una excesiva presencia de puzzles demasiado sencillos para ser interesantes y demasiado lentos como para ser irrelevantes. Y hace una apuesta por una historia con mayor peso que en otros juegos del género, pero en su lento desarrollo no ha conseguido engancharme en ningún momento. Gráficamente el juego hace lo que puede con los recursos que tiene, pero no consigue romper una clara monotonía en todos sus elementos. El sonido cumple bastante mejor, ciertamente, con un doblaje de voces bastante decente y unas canciones que acompañan bien a la acción. Y me he encontrado además con unos pocos bugs, no demasiado graves pero si presentes. Por todo ello, Protagonist tiene buenas ideas pero se queda en eso desgraciadamente. Un 4.
Поначалу казалось, что будет очень бюджетная, но в целом симпатичная тактика с парой свежих идей. Не будет. Первые впечатления: - Красивые на словах механики сделаны либо "шоб было", либо используются пару раз в строго определенных местах и только так, как захотели разработчики. - Развесистые деревья скиллов (особенно на рукопашный бой) нафиг не нужны - все, что не закидает гранатами собака, возьмет под свой чуткий контроль выданным с самого начала игры скиллом главная героиня. Тактика и билды? Ну да, ну да. - Решая бесконечные паззлы, на ровном месте можно встрять так, что спасает только релоад. - Загрузка ручного сейва откидывает к месту последнего автосейва, вынуждая заново проходить паззлы и прокликивать диалоги. Убитые враги при этом не ресаются, и на том спасибо. - Баги, куда ж без них. Например, в один прекрасный момент уровень всех персонажей сбросился до первого. Вкачанные статы и скиллы остались, но пропали чертежи и лом. Затем стали глючить диалоги, повторяясь по 2 раза и ломая триггеры, периодически стало зависать намертво. - Ну и так, по мелочи - интерфейс малоинформативный и тормознутый в бою, биндов мало и сменить их нельзя, шрифт мелкий - читать утомительно. Что в плюсах? Собака классная. Не, я конечно постараюсь ее пройти (если не забагуется окончательно), но вряд ли там дальше что-то принципиально поменяется. UPd. Итак, в последних главах: - Попытались заставить играть в тактику, добавив врагов с полным иммуном к электричеству и частичным - к огню. Пришлось ковырять в мили, догоняя разбегающихся в разные стороны мобов, что было уныло даже под баффами ускорения собаки. Затем дали баллистику и тактика снова впала в кому. - Отправили погулять на огромный уровень с кучей платформ и переключателей. Хорошо, что игра линейная, иначе без карты там можно было бы бродить вечно. - Выдали задания на время, 2 штуки. Времени, в принципе, хватило с запасом, но тормознутые анимации взлома и переключения на фоне таймера нервировали как никогда. - Выпустили большого и злого Финального Босса, который умер на первом же ходу, успев выдать урона аж на 17хп. - Игра стала часто и внезапно крашиться на экранах инвентаря, скиллов etc. Пришлось забить на прокачку и крафт, благо это ни на что не повлияло. - Поломались ачивки. Из положительный впечатлений - анимация лечения у докторши. Смотреть на то, как она подкрадывается к бойцу, чтобы воткнуть шприц с оздоровином ему в жопу, можно бесконечно. Крч, не стоит это трогать, даже если тактических игр на поиграть вообще не осталось.
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] [quote] 《The Protagonist: EX-1》是由3Mind Games制作并发行的一款回合制小队战术策略游戏。游戏以外星入侵为故事背景,大致讲述了在地球政府的决策下派特工安吉尔(Angel)率领精英小队潜入宇宙空间站前去消灭外形威胁的故事。 https://steamcommunity.com/sharedfiles/filedetails/?id=2422068345 [quote] [h1]游戏的考据&科普:[/h1] 3Mind Games是加拿大蒙特利尔(Montreal, Canada)的一个游戏制作组。官方页面上虽然介绍了一大堆有关CEO和COO是如何担任3A游戏项目的传奇经历或者是来自育碧的原从业人员,但实质本组在游戏分类里仅有本作一款产品。同时另一方面,制作组似乎还在为工作室大量招人,甚至包括即将毕业的实习生。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2422068361 [quote] [h1]游戏的体验&分析:[/h1] 游戏以星际入侵为大背景,突然某一天一个巨大的空间站出现在特拉(Terra)星球的卫星轨道上,此时星球上的人们才首次意识到了外星种族的侵入。为了保护自己的星球,特拉人(Terran)政府指派了特工安吉尔率领精英小队潜入太空站,可在这一路上却遇到了意想不到的事故。安吉尔莫名其妙的在空间站的医务室中苏醒,失去了联络手段和小队的她开始在一个陌生的引导下尝试组织事情陷入危机。 实话实说游戏的整体背景设定的其实还挺有趣的,应该是有参考著名回合制小队战术策略游戏《XCOM》(幽浮)系列,不仅玩法上非常相似,就连剧情也带着点外星设定。而最终所展现出的内容倒是给人感觉有些欧美版“使徒袭来”,只不过在制作方面由于技术水平有限,所能表达出的内容就显得风轻云淡了。 总体来说,一如既往的回合制小队战术玩法,只要是玩过《XCOM》系列的玩家都不会对本作的系统觉得陌生。比起使用各种枪械武器的战术对决,本作则是采用了武术战斗系统,虽然避开了一定的相似度嫌疑,但精英特供小队与外形机器人面对面肉搏的场景还是不太能让我理解的。就游戏节奏来看,整体游戏步伐偏慢热,部分时候战斗部分会被武术动画演出顿卡一下,从而产生一定程度上的延迟,玩家需要看完动画才能触发效果,且这个动画无法跳过。另一方面,不太明白游戏武术系统的战斗机制为什么会让玩家多次操作进行按键确认后才能进攻,个人认为多此一举强行拖延了战斗进度。 其实可以看得出,游戏本身再尝试把剧情和玩法结合在一起,而不是一单独关卡外加剧情的演出形式。这点其实本来应该是游戏的加分项,通过结合能够让游戏的战斗代入更加紧密,确实完成一种特工在执行任务的感觉,不过本作在这方面表现有些生硬,有些不太收放自如,所产生的效果可能还不如单独分开更好。 画面方面看上去似乎有些外星科技感,外加武术战斗系统可能会让人觉得风格酷炫,实际在动画演出的表现上水平有限,不是能很好描绘出剧情想要表达的内容。俯视小图的时候还看不出什么问题,一旦进入战斗后武术战斗系统把画面一拉近问题就全都暴露无遗了。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2422068371 [quote] [h1]最终总结:[/h1] 《The Protagonist: EX-1》作为一款回合制小队战术策略游戏来看目前所能展现出的内容并不是非常有趣,很多地方都存在一些明显的缺陷与不足。外形对抗的战术玩法已经在同题材的《XCOM》中见过很多次了,因此内容上也没有让人感觉到创意成分,不过鉴于游戏目前还在抢先体验的阶段,希望后续制作组能够优化更新。本作推荐给喜欢战术策略游戏的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
A potentially great game, with lots of love put into its system, which makes the fact of it being abandoned so much more frustrating. I got into another soft lock that will not allow me to progress and can't seemingly be fixed by reloading, so I am giving it up. Don't play this game if you are not into huge disappointments, it starts out great, makes you love it, then cuts it when you have just started enjoying.
Recommended to fans of turn-based tactics RPGs who don't mind a budget title. Held back by some bugs and clunkiness but combat and leveling skills are fun. Definitely worthwhile on sale. +Content for the price +Key rebinding +Some voice acting +Manual & auto saves +Turn-based tactics battles +Exploration/adventure +Music +Variety of weapons/items to craft +Discover new craft recipes/schematics +Martial arts/combos +Special moves/finishers +Choices on level up stats/skills +Variety of skills +Heal after battle +Buddy is a good boi -Slow menu/delays -Dated visuals/animations -Click to move only -Can't name saves -No graphics options/vsync, etc -Most dialogue is not voiced -Some obscure/poorly explained systems/info -No mini/map -Awkward click to advance dialogue (use spacebar) -Clunky, buggy, lacks polish -No quicksaves, buggy save UI -Esc doesn't always work/back out menu -Slow tooltips/animations -Cluttered portraits/ battle info box -Some important keys cannot rebind -Free camera only in combat -Box puzzles can bug out/ stop progression -Awkward click/drag only for crafting -Floating enemies can be hard to select -Chance to hit is not displayed -Stats don't display how much/when increase move, hit, etc. -Few enemy types -Lacking story/writing, reliance on profanity -Few interesting/likable characters -Poor balance among weapon types -No noticeable difference among 4 martial styles
This is a really solid little early access tactical turn-based shooter. The graphics and audio are both pleasing and the combat and crafting are addictive and satisfying. I do wish that the gameplay was quicker and more difficult though. All-in-all, for $13 this game is definitely worth it. Check out my full review here!---v https://www.youtube.com/watch?v=thwb0cJQoa8
https://youtu.be/7lsr8dRDuhA 6/10 You play as angel, leader of a highly trained special ops team on a mission to infiltrate a space station of an invading synthetic race of unknown origin. The team is soon captured and Angel wakes up with her memory missing and her crew and has to rely on her training and the assistants of a disembody voice who calls himself Pilot to save the remain team members and escape. [h1]Gameplay[/h1] Gameplay in the Protagonist is revolving around exploring the station, solving puzzles and combat. Exploring the station, you will find clues and info on what the aliens are planning with video logs and visuals around the station that show the horrors consisting with their plans. The station its self is very basic and one toned with the same tiles and wall patterns, with this bluish-purple color tone scattered everywhere. I don’t know if the game is planning to extend outside the station but, if not, they really need to diverse the scenery to prevent the game from being bland and give destinations from one location to the next. The puzzles you will run into consistently are simple with either moving blocks on to a pressure plate or using angels hacking ability to open doors, move platforms and find new logs and blueprints for crafting. Nothing complicated and for me I didn’t feel like any puzzle was an inconvenience, but I wall give you a little hint when you hack into information terminals. When you hack you will find multiple notes or blueprints you can collect them all, just re-hack the terminal. I thought like all other games it giving you options and you can only pick one. You can collect all but just the annoying processes of selecting one and redoing the action, best advise just put a claim all button. Lastly the combat Consisting of CQB and fire arms, most of your guns and items will be crafted using scrap metal and can be leveled up whilst crafting to whatever your teams highest crafting level is. CQB combat is a strange mash of punch, elbow, knee, and kick symbols with varying levels. CQB is really clunky and once I get fire arms, I use it very rarely. The fire arms though are nice with different variants able to craft from, emp, electric, and others soon to be released. Giving you more options to strategize and fight. The issues with combat I have seen is the movement and leveling up after that have flaws. Movement in combat is extremely small, with most of the characters only able to move 3 to 4 squares ahead which is not bad in some areas but other combat arenas are big and you could run through 3 to 4 turns before you will be in range to attack, you can upgrade your characters to supposedly increase the range of movement, but this was the issue I had with leveling up. You can see the upgrade when you want to increase your health and crafting skill, but it seems that upgrading anything else is just useless. I never could see any tangible increase or change when upgrading gun stats of the characters or even accuracy. Also, with the proficiency's you can upgrade with things like grenades, and firearms, they don’t detail what this is helping you with so they honestly feel useless and soon found myself just setting the points anywhere just to get rid of them. I don’t know if it’s a bug and nothing is happening or they need to add a description pop up when you hover over them to let you know what you are upgrading. Like they do with your base stats. [h1]Graphics and Sound Design.[/h1] The graphics are on the retro ps2 style with awkward animations and sometimes creepy facial moments. The character pool is also limited with only a hand full of unique characters and enemies, the enemies revolve around the same 2 floating robots with a dog version coming in the last stage, and the main characters of the squad being unique but the others you will recruit all being the same generic male or female soldiers. Then like I said before everything in the environment is repeated and can become boring quickly with no distinct difference in each area. Sound design on the other hand is quite good, fire arms sound weighty and punchy, destroying walls and enemies is satisfying and the limited acted dialogue is well preformed, with crisp audio. Music in the game is nice with ominous music while exploring and combat music that fits. [h1]Overall[/h1] Overall, the game has potential, a few things need to be fixed and with it in early access I'm sure many changes will be made hopefully most for the better. The game so far spans about 4 to 5 hours with logs and dialog that build up the world but nothing that gives you the full picture. If you are looking for a completed game, Wishlist the game and wait, if you wanna try it out for yourself the game is 12.99 and may increase as production continues.
Очень неплохой тактон, но однообразные головоломки начинают очень быстро бесить. ТАкое ощущение, что авторы хотели сделать набор головоломок, а тактическую часть прикрутили только для поднятия продаж.
Abandonware.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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