
You’re a highly trained soldier on a mission to infiltrate an alien space station that goes horribly wrong—find your team and discover the hidden truth. Upgrade, Craft, and Discover technologies, Enhance your character’s skills in this gripping turn-based tactical RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
https://youtu.be/7lsr8dRDuhA 6/10 You play as angel, leader of a highly trained special ops team on a mission to infiltrate a space station of an invading synthetic race of unknown origin. The team is soon captured and Angel wakes up with her memory missing and her crew and has to rely on her training and the assistants of a disembody voice who calls himself Pilot to save the remain team members and escape. [h1]Gameplay[/h1] Gameplay in the Protagonist is revolving around exploring the station, solving puzzles and combat. Exploring the station, you will find clues and info on what the aliens are planning with video logs and visuals around the station that show the horrors consisting with their plans. The station its self is very basic and one toned with the same tiles and wall patterns, with this bluish-purple color tone scattered everywhere. I don’t know if the game is planning to extend outside the station but, if not, they really need to diverse the scenery to prevent the game from being bland and give destinations from one location to the next. The puzzles you will run into consistently are simple with either moving blocks on to a pressure plate or using angels hacking ability to open doors, move platforms and find new logs and blueprints for crafting. Nothing complicated and for me I didn’t feel like any puzzle was an inconvenience, but I wall give you a little hint when you hack into information terminals. When you hack you will find multiple notes or blueprints you can collect them all, just re-hack the terminal. I thought like all other games it giving you options and you can only pick one. You can collect all but just the annoying processes of selecting one and redoing the action, best advise just put a claim all button. Lastly the combat Consisting of CQB and fire arms, most of your guns and items will be crafted using scrap metal and can be leveled up whilst crafting to whatever your teams highest crafting level is. CQB combat is a strange mash of punch, elbow, knee, and kick symbols with varying levels. CQB is really clunky and once I get fire arms, I use it very rarely. The fire arms though are nice with different variants able to craft from, emp, electric, and others soon to be released. Giving you more options to strategize and fight. The issues with combat I have seen is the movement and leveling up after that have flaws. Movement in combat is extremely small, with most of the characters only able to move 3 to 4 squares ahead which is not bad in some areas but other combat arenas are big and you could run through 3 to 4 turns before you will be in range to attack, you can upgrade your characters to supposedly increase the range of movement, but this was the issue I had with leveling up. You can see the upgrade when you want to increase your health and crafting skill, but it seems that upgrading anything else is just useless. I never could see any tangible increase or change when upgrading gun stats of the characters or even accuracy. Also, with the proficiency's you can upgrade with things like grenades, and firearms, they don’t detail what this is helping you with so they honestly feel useless and soon found myself just setting the points anywhere just to get rid of them. I don’t know if it’s a bug and nothing is happening or they need to add a description pop up when you hover over them to let you know what you are upgrading. Like they do with your base stats. [h1]Graphics and Sound Design.[/h1] The graphics are on the retro ps2 style with awkward animations and sometimes creepy facial moments. The character pool is also limited with only a hand full of unique characters and enemies, the enemies revolve around the same 2 floating robots with a dog version coming in the last stage, and the main characters of the squad being unique but the others you will recruit all being the same generic male or female soldiers. Then like I said before everything in the environment is repeated and can become boring quickly with no distinct difference in each area. Sound design on the other hand is quite good, fire arms sound weighty and punchy, destroying walls and enemies is satisfying and the limited acted dialogue is well preformed, with crisp audio. Music in the game is nice with ominous music while exploring and combat music that fits. [h1]Overall[/h1] Overall, the game has potential, a few things need to be fixed and with it in early access I'm sure many changes will be made hopefully most for the better. The game so far spans about 4 to 5 hours with logs and dialog that build up the world but nothing that gives you the full picture. If you are looking for a completed game, Wishlist the game and wait, if you wanna try it out for yourself the game is 12.99 and may increase as production continues.
Más divertido de lo esperado. Empieza algo confuso y te dan demasiada información, pero cuando coges soltura en los combates, es muy divertido.
[PT-BR] O jogo é muito bom, apesar de ainda estar com acesso antecipado, está com uma ótima jogabilidade. A história, que é contada ao decorrer do jogo, por "gravações" encontradas, é muito imersiva e interessante. Possui um sistema de batalhas, parecido com o XCom, baseada em turnos por unidade de combate. Estou ancioso para conferir o resto do jogo, pois atualmente só possui alguns níveis. [EN] The game is very good, although it is still with early access, it has a great gameplay. The story, which is told throughout the game, by "recordings" found, is very immersive and interesting. It has a battle system, similar to XCom, based on turns per combat unit. I'm looking forward to checking out the rest of the game, as it currently only has a few levels.
The game developers think totalitarian governments can be a utopia. Weird class traitor nonsense
if this was still being worked on it'd be a promising early access but that doesn't seem to be the case. Missing too much info when considering actions in combat, like percentage chance to hit, line of sight, what move will put you in range, etc. Then got stuck on quest I couldn't progress in section 3 :[
Miss miss miss. Fix that and i will play this game. Not refunding just because it was a penny and i appreciate the devs efforts.
good.:)
Ugyan a világot nem váltotta meg, de nekem így is szórakoztató volt a game, a legnagyobb gondom az a vége volt, mintha nem lett volna vége :)
Juego de corta duración pero entretenido Cerca de la mitad del juego se nota un gran cambio en escenarios y un par de enemigos nuevos. No se necesita una guía para pasarlo pero al parecer no se obtienen todos los logros en una sola pasada.
I enjoyed playing this game the characters and story are well done, graphics are good. The music is awesome.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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