
The Perfect Pencil is a surreal action platformer where exploration and choice shape everything. Discover hidden paths, meet bizarre characters, and unravel a psychological story filled with bizzare humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The Perfect Pencil is a surreal action platformer which tells the tale of personal development and the psychology of fear. Join protagonist John as he awakens in a bizarre hand-drawn kingdom and comes face-to-face with the terrors that dwell in the last place he'd have thought to look...

Embark on an emotional odyssey exploring the depths of an unfamiliar environment using protagonist John's innate ability to see things that others can’t.
Make choices that will compel you to carve your own personal route through both light and darkness, however, beware, things might not be as they seem.

Go off the beaten path and discover numerous side quests dotted throughout the world, you never know what you might find. Both dark and comforting surreal landscapes filled with secrets, surprises and peculiar personalities are waiting to be unraveled.

John’s unique analysis ability grants you the power to uncover hidden information about NPCs, peculiar objects and elements of the environment. The Perfect Pencil is filled with additional lore and secrets for players to find. Roam beyond the beaten path, scan the world around you - Who knows... behind one of these corners you might find something that will change your perspective.

John draws his strength from within, but he will also encounter tense boss battles in the form of unsettling manifestations - all symbolising unique elements of the human psyche. Some encounters may even make you question your sense of reality…but remember, in order to survive you will have to be willing to take risks.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 90reviews | 74% | — | $39K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если честно, игра сильно разочаровала, очень надеялся что будет хорошая метроидвания, но не сложилось, не срослось. В игре неплохой сюжет повествующий о разных вариантов отстранения от реальности у людей, тут и апатия, и маски лицемерия, и эскапизм и многие другие варианты. И главному герой придется пройти через все эти чувства чтобы выбраться в реальность. Концовок тут достаточно много, но есть проблема, из-за выборов по сюжету будет либо хорошая ветка, либо плохая. И если для каких-нибудь RPG это здравая и хорошая мысль, то для метроидвании это весьма странно, так как даже небольшой промах в квесте или диалоге может лишить вас предмета и достижение, или даже концовки и в жанре где нужно все исследовать и собирать, вас лишаю части контента, что дико разочаровало. Во многих метроидваниях почти все концовки вариативные и зависят от собранных предметов, убитых боссов и т.д. , то есть от вашего прогресса, а тут разработчики решили изобрести велосипед и чтобы полностью пройти игру, нужно "пройти" её несколько раз. Музыка в игре достаточно разная, но достаточно хорошая. Визуальная часть выполнена добротно, но так как это сюрреализм, то не всякому игроку зайдут аляповатые существа коих в игре в избытке. Исследование в игре же подкачало, задумка с поиском кусочков карты в виде сфер достаточно прикольно и мотивирует исследовать более плотно, чтобы не заблудится по не нарисованной карте, но вот сами вещи которые разбросаны по миру разочаровывают. Огромное количество расходников которые спокойно покупаются, записки с тонной текста которые рассказывают о персонажах которых ты даже в глаза не видел, коллекционные предметы для ачивок, ну и единичные линзы-перспектив которые дают усиления, но в свою очередь очень редки. Так что за эксплоринг в больше степени дают мусор, а не что-то ценное и полезное. Головоломки, вот с этим у игры все в порядке. Куча всевозможных дверей с паролями, головоломки, викторины и всевозможные испытания для вашего ума и наблюдательности, жаль лишь что это составляет 10-15% от всей игры. В целом не сказал бы что игра отвратительна, тут скорее больше подойдет термин "для любителя", если вам хочется увидеть что-то необычное, то возможно игра вам и зайдет, но если вы как и я хотите игру в которой хочется исследовать мир и открывать скрытые секреты и проходы, возможно это не ваша игра...
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39K | 87 | 61% | $17.99 | |
| $39K | 52 | 96% | $15.29 | |
| $39K | 196 | 71% | $9.99 | |
| $39K | 97 | 72% | $17.99 | |
| $39K | 53 | 45% | $29.99 | |
| $39K | 146 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $351K | 742 | 84% | $15.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game. Its unique but familiar and walking around there is always something just around the corner to get interested in. There are so many little areas or puzzles that you can completely bypass but it you don't and you say the right thing you get items that are useful hours later. its just so engaging with all the little mini games and strange crazy people. - It seems like it was going to be like hollow knight or ori but its not. The fighting is almost secondary not primary its more about experiencing the strange world and all the people but with platforming mixed in so you are engaged in the exploring of it all. - I wasn't happy that you couldn't pogo off enemies or that there wasn't a sprint feature but now that I have played it longer it makes sense why they did that. You get a platform mid game as the double jump equivalent and that really changed how you can fight and maneuver in a unique way - also if there was sprint I think you would miss a lot of the random stuff you can pick up by blowing passed it ( it still would be nice to get at the very end for item gathering though ... in the game I found some playdough put it in a machine and picked traits that created running shoes!! I thought for sure they where going to let me sprint but nope You had to put them back to create something else that gave you a shard ... any way you will see ) - Not only is the world great but it is beautiful what brings this games world over the top is the graphics for sure --- I'm currently trying not to finish it because I don't want it to be over. The last game to come out that i liked this much was Mio and i am not sure when another one like this will be coming out so try it
[h1]这款风格怪诞的类银游戏竟然对萌新这么友好? [/h1] 其实除了开年两款美术不错的3D类银之外,还有一款知名度不是那么高的手绘风2D类银游戏《神来之笔:心之奇旅》。 这款游戏的美术非常奇特,一些NPC可能只是属于怪人级别,比如带些有趣的面具,长着额外的翅膀;但是怪物的设计就有点怪诞了,无论是形象还是动作都有点伪人感,但仔细看将这些人类扭曲的东西似乎又是司空见惯的物品,仿佛带点现实主义的嘲讽。 值得一提的是,本作其实有一点偏重剧情,里面有一些推进剧情的方式涉及多种选项,有些是不错的选项,有些则是会伤害到某些NPC,这里也会进一步放大内心的黑暗。这里也并不是凭空猜测,因为游戏里很多场景都会有一个相框,里面有一个线条风格的怪物,应该就是代表主角约翰内心的阴暗面。 至于战斗方面的设计还是挺轻量的,因为游戏有一个蓄力槽,开局有三格,只要有一格亮起就可以发动回血攻击,只要自身变成金色的状态下第一发攻击打中敌人,就可以回复一格学,也就是说只要我们不停的打怪积攒蓄力状态,我们本身就是移动的补血战,因此地图上的存档点数量比较少,一个大地图里面只有几个存档点,而且基本是首尾两端这样排布。 游戏的能力获取方式和BOSS有关,比如第一个大地图的巨婴BOSS打完会获得冲刺,第二个大地图的道中BOSS飞行员打完会获得远程攻击。这些技能都能活用在当前的地图中,因此地图设计还是挺有水平的,而且到达一些位置可以开启捷径。不过因为存档点过少,还是建议谨慎前行,不然有些地方可能要重来好几次。地图看似四通八达,实际上很多支路都会用收集品或道具来堵上去路,因此游戏的推图基本都很顺利,并不会迷路。技能则是以“念力”为核心,相当于被动技能,会同时提供正面buff和负面buff,推进地图后会获得一定的强化。 不过地图设计方面存在一把“双刃剑”,那就是开地图需要打破当前地图的所有球状物体,这个并没什么难度,但是要找全就显得有些麻烦,因为有些球的位置并不一定在主道路上,如果错过了那么这片地图就还是一片阴暗。其实我并不反对这个设计,但是如果一个地图只安排一个球状物体,那么就会容易很多,不会出现打了好几个还没开地图的情况。 美术方面场景氛围感不错,虽然是2D作品,但整体的画面表现还是很不错的,特别是有些场景会出现一片浓雾的情况,很符合剧情设定。不过游戏整体其实有点黑暗童话的风格,好多敌人都是人类的异形化,所以怪物的设计更为怪诞,因此美术方面并不大众向。 总体来说,《神来之笔:心之奇旅》的战斗体验还不错,因为补血的设定让玩家可以轻松地和BOSS打起拉锯战,大多数BOSS只要不贪刀,慢慢磨血就能磨死。收集品也算是量大管饱,再加上各种隐藏道路的设计,探索一番总能发现点惊喜。如果能接受这种怪诞的美术风格,还是推荐喜欢难度不高但量大管饱的类银玩家尝试本作! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
一款弱战斗、主剧情与解谜的类银,然而个人认为这几者并没有得到很好的融合,比较可惜。 1.角色几乎没有任何性能,而且可以说没有技能,仅有的武技也就堪堪3种,这导致“弱”战斗的体验非常之无聊,从战斗这方面几乎得不到任何正反馈,此乃其一; 2.地图设计一般,你也没法知道这个地图的哪些地方你是没有探索过的,地图一解锁就是一片。而且游戏不支持休息点传送,只能使用特定路线的管道,这就导致地图间的移动非常之麻烦,从跑图探索这方面得不到任何正反馈,此乃其二; 3.游戏存在诸多解谜,根据提示找宝藏也好,从图片中解出密码门也罢,这些都是我很乐意接受的,然而因为上一条的存在,我在面对解谜时会陷入非常诡异的状态:强行打断探图节奏来花费不确定的时间和脑力解谜,或者打上标记择日再走上365里路来探。从解谜这方面很少能得到正反馈,此乃其三; 4.游戏的剧情非常迷惑,我能get到制作者想表达的关于人内心的各种情绪,但是游戏全程都非常谜语人。剧情的引导太浅了,让我觉得制作者并不希望我进入主角的内心世界,我需要游戏在不同的阶段逐渐告诉我现实的真相而不是纯靠自己想。我从剧情这方面只能得到不多的正反馈,此乃其四。顺带一提,我玩过的这个主题的最优秀的游戏是omori(神作无需多言)。 我在游戏前中期知道制作者想要表达的东西后是非常期待的,期待是如何去展现人的自我救赎和对人性的思考。但游戏中大量关于这些的文本没有作用在具体的人上,显得飘渺,且对主角的背景与设定又不肯交代,实在是让人可惜的作品。
Ну это шедевр. Приятное отзывчивое управление. Очень хорошая рисовка. Куча секретов, диалогов, разнообразия, юмора, загадок (сложных). Всем метрушникам рекомендую. Жаль по ачивкам гайда нет.
كانت جيدة في البداية وتحمست بصراحة ، بس فجأة تحولت الى شي ممل وحسيت اني مو جالس استمتع ابدا فيها ، وقفت بعد 3 ساعات ونصف تقريبا حاولت ارجع لكن كل مره اكرهها اكثر ، انتهت بالنسبة لي
战斗手感不好,拿着手绘做幌子,画面一言难尽
一是闪避竟然不能躲敌人攻击?这是正经设计吗? 一个类银河城游戏,前期还好,到了中期就到处都是密码,解不出密码根本过不了,我玩的是银河城,不是玩的是解谜游戏,不会做游戏就直接做解谜游戏去得了!
I played the demo for The Perfect Pencil years ago and had been looking forward to its full release ever since. After finally playing it, I can confidently recommend it—it deserves far more attention than it's getting. It's a metroidvania packed with charm, personality, and creativity. The world feels unique and memorable, with imaginative art direction and enemy designs. The story can be a bit difficult to follow in the early and middle parts of the game, so it requires some patience before everything starts to come together. Once it does, it delivers a meaningful narrative that explores mental health themes in a way that leaves a lasting impression.
really nice game, I have almost played 100 hours, hope they will come up with an new game+ option soon.
Players by region
Where this game's players are, estimated from review languages.