
Uncover the truth behind your death and your sibling’s in a story-driven precision platformer inspired by the Pied Piper myth. Navigate a decaying, interconnected world where movement is your only defense. No combat, only precision, consequence, and secrets hidden in the dark.
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About
The Pale Piper is a story-rich precision platformer with Metroidvania-style progression. There is no combat. Survival depends entirely on timing, momentum, and mastery of movement as you uncover the truths buried beneath the ruins.
Navigate unforgiving, meticulously handcrafted rooms built to test precision and control. Every leap matters.
Explore a dense, interconnected land filled with hidden paths, forgotten places, and environmental storytelling woven into its decay.
Unlock new traversal abilities that transform how you move through the world and reframe areas you thought you understood.
Uncover the fate of a world bound to a haunting melody, inspired by the Pied Piper myth and the cost of broken promises.
Face relentless bosses where survival is a test of positioning, timing, and flawless execution.
Take on optional challenge areas designed for mastery, pushing precision and endurance to their absolute limit.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Portuguese - Portugal, Spanish - Spain, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Pretty cool little game, its got some Hollow Knight vibes but the gameplay reminds me a lot of Super Meat Boy. It's really a "memory platformer", most levels you can see the way through but getting past many sections is a memory and practice thing. That type of game is not for everyone because the difficulty can be unfair sometimes. But this is worth getting.
Nice precision platformer. Can be very frustrating, but I like it. :-)
DOBRE INDIE ma bardzo smuti animacje i nasyzm celem na poczatku jest przechodzenie skanie i nie ginienie potem dostjaemy broni i inne "bajery" z tego co rozumiem ejst to ziwzoane z jakoś niemiecka legenda jeśli podba wam się pomysł to mozecie sprubowaci bo jest naprwde spoko a tak nie pozorna ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
yeeess.,, platformer metroidvania with intriguing little world... just what i wanted developer...
Pretty nice and challenging game with tight precision platforming. I only wish that trials were less annoying, I'm not a fan at all of repeating large segments over and over again...
Can’t find a fault for how this is done. Extremely forgiving in the way that Celeste is with an incredible art style and soundtrack. Always a marvel to see a single person create some so wholly unique and excellent. I’m not good at precision platformers but the quick reloads and bite size puzzles made this totally doable and never frustrating for me. Worth it for the art alone, but the gameplay is always fantastic and never feels overly complicated.
好游戏,很上头,在似了几十次后跳过一关的成就感极高 ……然后就是另一个需要似几十次的关卡 是这样的,除了最后的高塔外几乎没有近路,并且几乎每个房间都有隐藏的硬币和箱子,所以全收集会很难受 好在作者给了几乎无敌的故事模式(那请问打雷哥和避难所里面的中空刺为什么还会杀死我捏?) 故事很简洁,除了遛狗女士没看懂何意味以外,音乐和画面可圈可点,尤其是鼠鼠王国的那一部分 目前5个音符挑战和高塔没通过,主线卡打雷哥,以后吧,有点玩伤着了 (鼠鼠可爱捏~cute cute) 后续:感谢作者鼓励,昨天终于完成了所有成就,难以想象。 可惜的是最终BOSS有点笨,相比最终章地图难度。(最终章也应该有个音符挑战) 冰雪音符和影子音符真是给我跳的快半死了…… 我还是不太明白,那个在最终章节,骑着很多个头的狗狗的女人,她是参考了什么典故还是传说,狗狗最后为什么要吃掉她?
tight controls, secrets in every room. great metroidvania.
Very nicely put-together and atmospheric lo-fi platformer. The game demands precision to progress, but mistakes just set you back to the start of the screen you're on (with the exception of some challenge sections that are entirely optional), so you spend your time perfecting your plan of attack and improving its execution rather than repeating sections you've already done. I like the pace at which new challenges are introduced: whether through enemies or environmental hazards or screen layouts that need a bit of puzzle-solving, the game manages to keep things fresh but not overwhelming. You also gain some fun movement capabilities along the way which are very satisfying once mastered. I did have a few frustrating moments: there were a couple of screens where I was dying suddenly and couldn't quite figure out why for some time, and the limited colour palette can make it hard to pick out some hazards. Overall, a fairly tough but enjoyable fix of platforming.
Very good level design. Compact, full of secrets, tough but reasonable. Definitely worth a play, especially if you don't care for combat focus or RPG stuff in your platformers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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