
The Padre is a retro stylised 3D horror adventure game tapping deep into the roots of classic horror games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 26reviews | 65% | — | $10.1K |
| $1.99−90% | 46ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute GARBAGE lmaooooo
It started off pretty good and interesting, the padre is a great character with amazing voice over, but after a while I just completely lost the will to play. The teleport levels really did it for me... turned me away completely. Most of the puzzles I did not enjoy either... and the combat is bad. In conclusion, I wasted too much time in this not very enjoyable game, I personally do not recommend it.
The Padre, developed by Shotgun with Glitters and published by Feardemic, is a survival-horror adventure that blends retro design sensibilities with a distinctive voxel-based aesthetic and dark humor. Positioned as a modern homage to classic survival horror titles, the game combines exploration, puzzle-solving, and deliberate combat pacing within a compact but atmospheric setting. Its identity is shaped as much by its stylized visuals and sarcastic protagonist as by its commitment to old-school mechanics. The story centers on a mysterious priest known simply as the Padre, who travels to investigate the disappearance of a cardinal within a sprawling, ominous mansion. The narrative unfolds gradually through environmental storytelling, notes, and character encounters. Rather than presenting a straightforward horror plot, the game balances ominous supernatural themes with the Padre’s sardonic commentary. His constant quips and wry observations create an unusual tonal mix, oscillating between tension and irreverent humor. Visually, The Padre stands apart due to its voxel art style. Characters and environments are constructed from blocky, stylized forms that evoke retro 3D design while maintaining modern lighting effects. Shadows and flickering light sources contribute to a moody atmosphere, and the angular geometry lends the mansion a surreal, almost dreamlike quality. While some players may find the aesthetic unconventional for horror, it reinforces the game’s commitment to blending nostalgia with originality. Exploration lies at the heart of the experience. The mansion’s interconnected rooms require methodical navigation, key discovery, and puzzle-solving to unlock new areas. Environmental puzzles range from inventory-based challenges to pattern recognition tasks that demand careful observation. At times, the game offers satisfying “aha” moments when solutions click into place. However, certain puzzles can feel opaque, occasionally lacking sufficient guidance and requiring trial-and-error experimentation. Combat exists but is secondary to exploration. Encounters with grotesque creatures require cautious movement and strategic use of limited resources. The Padre can utilize melee weapons and ranged options, but combat is intentionally stiff and deliberate, echoing the pacing of early survival horror games. This design choice heightens tension during encounters but may also frustrate players accustomed to smoother, more responsive action systems. A notable mechanic ties player death to narrative stakes. Rather than offering unlimited retries without consequence, repeated failures impact progression through an in-game resource system. This adds weight to each confrontation and encourages careful play. While this system enhances tension, it can also amplify frustration when combined with unclear puzzle solutions or challenging enemy encounters. The game’s audio design reinforces its eerie tone. Ambient soundscapes echo through hallways, and subtle musical cues build suspense during exploration. Voice acting for the Padre injects personality into the experience, grounding the narrative even when supernatural events escalate. The contrast between his humor and the grim environment creates a distinctive rhythm throughout the adventure. Pacing varies across the game’s runtime. Early sections establish atmosphere and mystery effectively, while later segments escalate enemy presence and puzzle complexity. The contained scope means the adventure does not overstay its welcome, typically concluding within several hours. Replay value is moderate, primarily driven by revisiting puzzles and uncovering missed narrative details rather than branching storylines. Ultimately, The Padre succeeds as a niche survival-horror experience that embraces retro design while carving out a unique stylistic identity. Its voxel visuals, atmospheric mansion setting, and sardonic protagonist create a memorable blend of tension and humor. While technical quirks and occasionally obtuse puzzles may limit its accessibility, the game appeals strongly to players who appreciate classic horror mechanics and unconventional presentation. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 37ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
I knew well that these golden glasses were going to be usefull !! Very interesting, waiting for next steps 💪 (Playing on PC : just, why not putting a button to activate the use of weapons ? melee fighting is a mess because of this "clicking precisely on the target")
Wanted to like this game so much, as the art and music are really well done. But I just couldn't get past the lack of directionality and absolute garbage combat system. And after spending well over an hour on one puzzle only to have perma death occur, was the straw that broke the camel's back.
Had a lot of fun playing The Padre; the dark humour was funny, the story line was bonkers as were the characters. The Puzzles gave just enough difficulty that you have to think a little bit and the combat takes a little practice as the "click box" is finnicky but once you get it locked down its good. It doesn't try to punish you, just lets you enjoy a chill time gaming with a laugh. I would have liked map (like Binding of Isaac style?) but i made it around just fine anyway.
I like it! :) Fancy graphics, nice jokes, scary tale :) Old-school Point&Click - nicely done!
Games menu isn't helpful. There are no descriptors. Melee is a joke with enemies pushing you back with hits and then moving out of range, which you can't move closer while trying to swing. Prepare to move the camera yourself as you move and the camera will not move for you.
Στα [+] • Χωρίς ιδιαίτερη actionική δυσκολία καί μέ καλούς γρίφους. • Υπέροχα γραφικά κι ατμόσφαιρα. • Μελετημένες γωνίες λήψης τής κάμερας μ' εξαιρετικά αποτελέσματα. • Ταιριαστή μουσική πιάνου, χωρίς τίς "δήθεν" δρακουλιάρικες παραφωνίες. • Εύκολος χειρισμός καί άνετη διαχείριση τών αντικειμένων τού inventory. Στα [+] καί [-] • Η πρωτότυπη καί πανέξυπνη ιδέα διαχείρισης τής ζωής τού ήρωα θά σέ προβληματίσει αρκετά μέχρι νά καταλάβεις τό πώς δουλεύει... Στα [-] • Οι πάμπολλες σφαίρες καί βέλη πού μαζεύεις αποδεικνύονται τελικά εντελώς άχρηστα, αφού τό σπαθί σου καί μόνο αρκεί γιά νά αντιμετωπίσεις τά διάφορα εχθρικά φαντάσματα. Μιά προσπάθεια μίμησης παρεμφερών παιχνιδιών χωρίς νόημα. • Η αναγκαστική επανάληψη ενός αρκετά μεγάλου μέρους τού παιχνιδιού μέχρι νά μπορέσεις ν' αντιμετωπίσεις (πράγμα πού είναι πιό δύσκολο απ' ό,τι ακούγεται) τόν μαύρο καπνό πού σέ κυνηγάει. • Η απουσία δυνατότητας γιά save σέ αναγκάζει νά βγαίνεις κάθε τόσο από τό παιχνίδι προκειμένου νά υποχρεώσεις έτσι τό πρόγραμμα νά δημιουργήσει τό ένα καί μοναδικό αρχείο save πού διαχειρίζεται. Συνοψίζοντας • Μιά ιδιαίτερα πετυχημένη παραλλαγή τών Alone In The Dark τίτλων, πιό light καί χωρίς τά υπερβολικά εκνευριστικά μειονεκτήματα τών τριών πρώτων τής σειράς. Βαθμολογία: 3,5/5 Παρεμφερείς Τίτλοι 2DARK ALONE IN THE DARK I ALONE IN THE DARK IΙ ALONE IN THE DARK IΙΙ ALONE IN THE DARK IV: THE NEW NIGHTMARE http://adventures-index10.blogspot.com/2018/05/the-padre.html
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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