
The Padre is a retro stylised 3D horror adventure game tapping deep into the roots of classic horror games.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't recommend this. Which is unfortunate as it has a lot going for it. I liked the art style, and there were a few decent puzzles rooted in amongst the bonkers ones. Onto the negatives. For one, the combat is horrendous. It is near impossible to aim as you have to maintain the mouse over the enemies to focus aim but as soon as your mouse moves off them for a split second you lose all accrued aim focus entirely. And it's impossible to keep the aim on them when the enemy is shambling at an oddangle, in a tiny room, half obscured by the scenery, randomly speeding up to a full pelt run midway through their amble towards you. It was just so frustrating and caused multiple deaths because the enemy would reach you, stun you, block you from running away, and whittle your health away quickly. If you could avoid them and get a couple of shots off at a distance they went down easy, but the controls really hold you back here. Also the tone is all over the place. Yes they were going for a tongue in cheek approach, but the script is so stilted, and the delivery of the actors is just off. Top that off with a nonsensical, yet serious story, and I just didn't know what to make of it. But what really kills the game is the threat of permadeath once you've died too many times. Especially once you've got by the second of the horrible box-whack-a-mole puzzles (you'll know when you see them) - at that moment I knew if you were to try to convince me to go through those puzzles AGAIN I absolutely would have given up. But because the threat is there, and death comes unfairly at the hands of enemies so easily, and because a lot of puzzles when done wrong will kill you, it gets to the stage where you very quickly give up on a puzzle far too quickly to look it up in a walkthrough to minimise the chance of another death, and the potential wiping of progress (it really doesn't communicate well how close you are to the death limit before permadeath kicks in). Some puzzles I may have tried to batter through but I had to give up quickly to ensure I didn't lose progress - which is just a plain bad design decision. Not recommended.
WIDACI OGRMON PRAYC I SERDUCHA ale wyszło co nawjzyej przecietna/neutral jak co to poind anc clik o pewnym keiszku który walcyz z icmenymi moecnami ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Zastanwiasz się dlaczego jedne słowo w recnezji ? zapraszam tutaj https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
На волне ностальгии по первым частям Alone in the dark (заодно зашёл на GOG и добавил себе там антологию в коллекцию), когда деревья были зеленее, солнце светило ярче, а разработчики ещё делали Игры с большой буквы а не рубили бабки. Не пытаюсь утверждать что сейчас нет настоящих игр, но то, что есть сейчас это уже индустрия со всеми вытекающими, а вот такого рода "ламповую ручную работу" можно сейчас найти только наверное в инди сегменте. Спасибо создателям игры за возможность вернуться в те времена!
The atmosphere of this game is great, and the voice of the Alexander,who accompanies us all our way in killing demons is simply amazing! Gameplay of this game is simple,but in the same time interesting. The game makes you not only walk and shoot, but at times strain your brains! Game is wonderful. God bless your souls!! 🙏🙏🙏
[h1] FORGIVE ME FATHER, FOR I HAVE SINNED, I PLAYED THE PADRE! [/h1] Okay, maybe it's not as bad as all that, but this is one of my few negative reviews. I feel bad that I'm about to bash this game, considering it's an indie developer and from what I gather, is their first attempt, but to be frank, I was so frustrated by this game, I needed to say something. Let's get the good things out of the way. Great art and design. I love the atmosphere, and what I could follow of the story. I love the concept of a grizzled priest taking a hands on approach to the war against the principalities of evil. A couple of the puzzles were decent and urn smashing boss fight was kinda cool. Unfortunately, this is a case of Strong Concept/Poor Execution. The controls are clunky AF. By far one of the clunkiest game I've played, and I've played [i] Deadfall Adventures [/i] multiple times. Granted it's not as unplayable as the Steam Port of [i] Sonic Adventures 2[/i] It's not helped by the fact that it's point and click style, but a very slim margin of error when it comes to actually getting the thing you want to interact with. (More like Point & Clunk, amirite?) This is especially gregarious when it comes to combat. Maybe the idea is to avoid combat wherever you can, but that's impossible to do in some parts. Not only is hit detection all over the place (for you the player, your hitbox seems to be thrice that of every enemy) but you can get easily stun-locked thanks to the malignant tumour that is over-elaborate hit effects. You know, rather instead of just flinching with an accompanying "OOF" sound effect, the character pantomimes an entire Shakespearean soliloquy, giving your enemy plenty of time to land a second, third, fourth, fifth, then final blow. Sure, you can block with the crowbar (which I am now more annoyed than delighted about it being a Half Life Reference) but if you've got enemies coming from more than one direction, you're b u g g g g g e r e d. What makes it worse, is that the one button click style applies to combat too. If your reticule is even a skerrick off your opponent, than rather than giving your adversary a solid rap on the noggin, you'll about face and wander off, leaving your tender quivering buttocks exposed and primed for a good ravaging. A separate "Combat Mode" of some sort wouldn't have gone astray. And the pistol and the crossbow are next to useless. You can squeeze a shot off, make the zombie angry and it suddenly has the speed of the infected in Left 4 Dead before you can fire again and it's goodbye kidneys! Some of the puzzles are unintuitive to the point of being mind numbingly frustrating (looking at you knot puzzle!) But the worst part is how it seems the the game is mocking you. Right at the start, the mysterious letter arrives letting you know that you must find Father Benedictus who has disappeared under mysterious circumstances. Fine and dandy. You'd think that given your work in paranormal extermination, that you'd think "Better at least take a vial of Holy Water in case there's any trouble." But no. "I won't need my demon hunting weapons," says Brother Alexander Thickwit. And what happens? You face monsters not ten minutes after arriving at the totally not haunted residence. Like I get that they want to make it more challenging by forcing the player to search for weapons while avoiding being turned into a zombie's punching-bag. The salt in the wound is that the character states to the player "I TOLD YOU I SHOULD HAVE BROUGHT MY WEAPONS!" EXCUUUUUUUUUUUUUUUUUUUUUSE ME? ARE THESE THE WEAPONS YOU SAID YOU WOULDN'T NEED? AND YOUR'RE TRYING TO BLAME ME FOR NOT BRINGING THEM? I WANTED TO! I CLICKED ON THE WEAPONS IN THE CUPBOARD A BAJILLION TIMES ONLY FOR YOU TO MOCK ME FOR WANTING THEM! Then you've got the Book. As I recall, somebody is trapped inside, but they have a repository (suppository more like!) of knowledge for you to call upon when (not if) you stuck. Except the book happens to be a lippy son of a cuss. I don't think I got a single useful hint out of it. If you're lucky, you'll get a bit of colour commentary relating to the situation at hand. Most of the time, however, the book doesn't want anything to do with you. "Don't disturb me, I'm sleepy!" "Go away, I'm reading a good book!" "No hints for Father Alexander!" Maybe it's meant to poke fun at guides in other games, but it's neither as clever or as amusing as it thinks it is. Seriously. The final flimsy paper straw was when I found myself in a hallway (desperately trying to find a way out of the lower level) facing down a solitary zombie. "Oh good," thought I. "I can handle this begger, hopefully he'll drop some ammo for me. Suddenly, my character freezes and menacing laughter fills the air as he convulses, giving the Shambles McGee the opportunity to come up and land a few good blows. Then by the time I recover, my health (sans health bar oh-so-helpfully) has dropped to the point that the next hit before I can get my crowbar up kills me. I get that the interface screw is meant to be a consequence of using the demon potion BS, but it was just beyond frustrating after dying so many times previously. I gave up after that. Look I get that making video games isn't easy. I've certainly never done it and wouldn't know where to start. Programmers are puny fallible humans too, but couldn't they have done more beta testing? I paid actual money for this. Granted not a huge deal of it, I believe it was on special, but if you're going to charge $$$, you should have a more polished product. I published my first Book at the end of last year. I've I'd just put it out after the second draft, it would have been horribly bloated and riddled with grammatical errors. That's why I had an editor, and why game devs have playtesters. Sure, my book has a few minor errors, but overall, it's a finished product I can be proud of. Can the developers of [i] The Padre [/i] say the same? I hope their future games improve, for their sake.
This game is a masterpiece, that voice... He looks happy.. I can't see any bible.. ♥♥♥♥♥♥♥♥♥ This is an original It's a proper game too, i think it is unity but you can see the high quality rendering type ♥♥♥♥. You can see the light glisten off enemies backs as they swing and miss at you With like proper shadows and ambient occlusion and great map design. I was expecting it to have old graphics but it has GOOD graphics. That 2d block model doll item looked sick i was taking screenshots of it. And as far as the priest guy, you almost forget that the dude has a square head. AND THAT MUSIC. Yo. I swear to god.. This game. So good. This character the priest.. ♥♥♥♥♥♥♥ legend. Everything about this game is awesome. I only paid 58 cents in a bundle of 10 games. But still. Holy crap. What a cool ass game
The Padre is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a 3D rendered screen tapping horror puzzle game. The idea is you tap your finger on your Switch touchscreen to investigate various things and uncover a horror mystery from a priest who doomed you to some fear or whatever. It's hard to get into because the visual presentation is so bad and the clunky console port is respulsive. At least it does seem to be genuinely made and from what I can see, this is not an asset flip, so that's something. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets with crap 2D retro pixel "art" textures on them, making this look like a barely functional 3D game from the early 1990s. This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, worse, it doesn't authentically recreate the 1990's vibe the developer is hoping people will accept instead of doing their job properly, and that's just another reason to avoid it. Developers need to learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The Padre has the ridiculous price of $20 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $20 asking price for this game could get you games like "Detroit: Become Human", "Yakuza 0" or "The Outer Wilds". Quality, professionally made games like those are frequently on sale cheaper than this.
The Padre it's an interesting and original game to remember old games like Alone In The Dark. Graphics and sound are in the line with those titles, but with a more "minecraft" flavour.
Visualmente interesante pero poco mas, camara frustrante, contro lento y torpe y dialogos muy cliches, si cambio de opinioncuando avance editare mi valoracion.
Pretty good game with great production values that would deserve more popularity (and probably more marketing). A very good hommage to Alone in the Dark (the original game). Some of the puzzles can be annoying and there are a few cheap deaths but globally it's exceptionally solid for an indie game. The voice acting is hilarious in a good way. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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