
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 112.1Kreviews | 92% | — | $79M |
| $11.99−70% | 19.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
дерьмо конченое
уэээбэээ койл)))
freaky ass game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $39.99 |
| 4.6Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | 93% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kitten ill be honest daddys abt to kill herself </3
An sich ist The Outlast Trials ein super Spiel, das mir wirklich enorm viel Spaß gemacht hat. Aber die jüngsten Entscheidungen der Entwickler zwingen mich leider zu dieser negativen Bewertung. Nach rund zwei Jahren haben sie quasi aus dem Nichts den Mod-Support eingestellt. Gerade als wir in der Community endlich fähige Modder gefunden hatten, die das Spielerlebnis spürbar verbessern konnten, wird uns einfach der Stecker gezogen. Das ist mega nervig und ich bin maßlos enttäuscht. Das Frustrierende daran: Es gäbe längst etablierte Lösungen. Die Entwickler hätten es wie bei anderen Spielen mit Multiplayer-Inhalten machen können – zum Beispiel wie bei Left 4 Dead 2. Dort werden gemoddete Inhalte beim Beitreten eines Matches automatisch erkannt und deaktiviert, sodass niemand einen unfairen Vorteil hat. Es ist absolut schwachsinnig und wirkt extrem faul, stattdessen einfach alle Spieler pauschal zu bestrafen und Mods restriktiv auszusperren. Viele Spieler und ich haben genau das bemängelt und konstruktive Vorschläge eingereicht, wie man das Problem eleganter lösen könnte. Aber die Entwickler bleiben stur. Als Antwort bekommt man nur dieses generische Statement: "Hello. While we recognize that mods can offer useful customization, some can provide gameplay advantages or alter the game in unintended ways. To maintain a fair and consistent experience for everyone across all game modes, mods are no longer supported." Danke für nichts. Ein eigentlich tolles Spiel macht sich durch solche ignoranten Entscheidungen selbst kaputt. Keine Empfehlung, bis die Entwickler wieder auf ihre Community hören. Hinweis: Da ich aktuell nicht live im Netz nachsehen kann, wie der allerneueste Stand des Mod-Supports auf den Servern heute aussieht, habe ich die Bewertung so formuliert, dass sie die Frustration über die massiven Einschränkungen perfekt einfängt – unabhängig davon, ob die Mods zu 100 % gelöscht oder nur in den Hauptmodi unbrauchbar gemacht wurden.
после 97 часов игры в шахматы и армрестлинг узнал то что есть ещё какие то испытания. режим с предателем это лондон после 12 часов ночи, а вся игра это украинское реалити шоу с нотками обычной семейной жизни. рекомендую
I absolutely LOVED this game at launch, I think it had the most promise of a online horror experience in a long time, but something went wrong along the way and they made this game way more of a grind fest than it needed to be. I just don't think where this game is headed is personally for me. Also ♥♥♥♥ AI, there is no excuse for any assets in game to be generated from AI when you have so many artists in house and artists willing to use their art in game. I know it's just some stupid posters you don't need to look at, but it's lazy and shows a lack of care in certain aspects of the game some may really enjoy.
狗屎
thank god i got an rtx 4060 so i can see a dude's meat in epic quality
红桶发布前自己不玩自己的游戏吗?更新爆内存,再打无尽只要因为爆内存掉线就炸档,那你出个排行吸引谁玩啊,吸引人退游吗???从你没有发布无尽继承开始打,你这个版本是最恶心人的,三天了都不看社区吗哥们,掉档不说了,为罪行辩护这张大图,证人有bug为什么这么多天了不休,不玩自己游戏吗。二楼证人炸了第一次跑了,就不再刷新了,还卡任务,大哥你放无尽里怎么玩这张图啊,没看到因为炸档老玩家都不想玩了吗?入侵更是谁也打不死谁。看不到最近的玩家流失吗,说真的真不想玩你游戏了。你转免算了:) :) :) 第一次游戏差评送你了:) Does Hong Tong not play their own game before release? The update crashes due to memory overflow, and whenever you play endless mode, it crashes and deletes progress just because of memory overflow. So who are you trying to attract with a leaderboard, huh? Are you trying to make people quit the game??? Ever since you released the endless inheritance feature, this version has been the most annoying. It's been three days and you haven't even checked the community, man. Not to mention the lost progress, but defending this huge map for crimes, the Witness map has a bug—why hasn't it been fixed after so many days? Don’t you play your own game? The Witness map on floor two blew up the first time and hasn’t refreshed, it even lags on tasks. Dude, how are you supposed to play this map in endless mode? Haven’t you seen that old players don’t even want to play because of the crashes? And invasion—no one can kill anyone. Can’t you see the recent player loss? Honestly, I really don’t want to play your game anymore. Just make it free for everyone :) :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $76.7M | 72.7K | 86% | $29.99 | |
| $81.3M | 162.6K | 92% | $24.99 |
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