
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 112.1Kreviews | 92% | — | $79M |
| $11.99−70% | 19.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ Red Barrels for using AI for ANYTHING in their game, no matter what you say its lazy as ♥♥♥♥ and cringe to use especially for the recycled content they bring every new update. Never playing this again.
Was a big fan of this game and put a decent amount of hours into it with friends over the past couple years. However, the dishonesty of Red Barrels regarding inclusion of AI is a big turn off and puts any future updates in doubt. Shame too because they did have plenty of real human artists, voice actors, and creatives working on this but, undoubtedly, some higher up executive wanted to save money by introducing slop. They didn't even take the "oops my bad teehee" approach other studios are using when they got caught. Anyways, ♥♥♥♥ AI and support human made art.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $39.99 |
| 4.6Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | 93% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评!不能和科伊尔做爱
Racist cop tazes my balls 10/10
I only wish I could return this since they added generative AI. Gross.
Uses ai generated content to make ideas for the game. Some argue that's not involving ai into your work, but I disagree. Using any form of ai generated content during the process of the game is disgusting. Such a slap in the face to your audience. Vile behavior from red barrels. I expected so much better. Do not play this game if you value real artists.
уэээбэээ койл)))
freaky ass game
狗屎
An sich ist The Outlast Trials ein super Spiel, das mir wirklich enorm viel Spaß gemacht hat. Aber die jüngsten Entscheidungen der Entwickler zwingen mich leider zu dieser negativen Bewertung. Nach rund zwei Jahren haben sie quasi aus dem Nichts den Mod-Support eingestellt. Gerade als wir in der Community endlich fähige Modder gefunden hatten, die das Spielerlebnis spürbar verbessern konnten, wird uns einfach der Stecker gezogen. Das ist mega nervig und ich bin maßlos enttäuscht. Das Frustrierende daran: Es gäbe längst etablierte Lösungen. Die Entwickler hätten es wie bei anderen Spielen mit Multiplayer-Inhalten machen können – zum Beispiel wie bei Left 4 Dead 2. Dort werden gemoddete Inhalte beim Beitreten eines Matches automatisch erkannt und deaktiviert, sodass niemand einen unfairen Vorteil hat. Es ist absolut schwachsinnig und wirkt extrem faul, stattdessen einfach alle Spieler pauschal zu bestrafen und Mods restriktiv auszusperren. Viele Spieler und ich haben genau das bemängelt und konstruktive Vorschläge eingereicht, wie man das Problem eleganter lösen könnte. Aber die Entwickler bleiben stur. Als Antwort bekommt man nur dieses generische Statement: "Hello. While we recognize that mods can offer useful customization, some can provide gameplay advantages or alter the game in unintended ways. To maintain a fair and consistent experience for everyone across all game modes, mods are no longer supported." Danke für nichts. Ein eigentlich tolles Spiel macht sich durch solche ignoranten Entscheidungen selbst kaputt. Keine Empfehlung, bis die Entwickler wieder auf ihre Community hören. Hinweis: Da ich aktuell nicht live im Netz nachsehen kann, wie der allerneueste Stand des Mod-Supports auf den Servern heute aussieht, habe ich die Bewertung so formuliert, dass sie die Frustration über die massiven Einschränkungen perfekt einfängt – unabhängig davon, ob die Mods zu 100 % gelöscht oder nur in den Hauptmodi unbrauchbar gemacht wurden.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | 80% | Free | |
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| $112K | 816 | 74% | $6.99 | |
| $583 | 5 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.9M | 114.2K | 96% | $29.99 | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $80.8M | 127.5K | 91% | $29.99 | |
| $76.7M | 72.7K | 86% | $29.99 | |
| $81.3M | 162.6K | 92% | $24.99 | |
| $82.2M | 42.9K | 59% | $69.99 |