
The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. Battle the past using figments of your personality. Craft badges to earn abilities. Explore a town of troubled spooks and discover life can be tough, even when you're dead.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My review plus some info about the sequel / "Reborn Edition." Oh yeah! Thank goodness they fixed all their legal problems and fixed this this game! I just played for almost 20 hours straight and LOVED it. I wish they could have gotten rid of all the old reviews about the older version tarnishing this little fun pearl that kept me from trying it. Yes, it isn't quite Paper Mario, but it is Paper-Mario-like and a fun story. I had a great time with every second of exploration and trying to 100% the achievements (and succeeding). The game lets you make it as difficult or easy for yourself as you'd like with very user-friendly settings that won't affect your ability to gain the achievements. I ran into one glitch where I got stuck in some boxes while exploring a map thoroughly for secrets and had to back to a saved position. Thankfully, save spots (campfires) are EVERYWHERE, and I'm a save freak. Your POV does jump to a couple of different characters, which fills in the gaps of the mystery of the storyline. For such a cute game, this game is super-dark. Spoiler: [spoiler](A big part of the game is that you're trying to solve how a whole town got murdered.)[/spoiler] THE FUTURE: I am looking forward to playing the "sequel" which has been announced (originally for 2025). I put "sequel" in quotes because it looks like it is almost the same map and graphics with a different storyline / "timeline" and some new characters. It is called "Outbound Ghost: Reborn" or some places it's called "Outbound Ghost: Reborn EDITION" in some of the artwork. Because of so much of it being similar, the developer announced "The Outbound Ghost: Reborn will be entirely free to you if you own the original The Outbound Ghost game on Steam before the new game comes out in 2025. Purchase The Outbound Ghost now and get two full adventures for the price of one!" Looking at the gameplay videos, it looks VERY similar, but some of the characters and enemies look different. It is also mentioned that you'll get to know your Figments, use the train, and there will be new areas. Oh, and it ties in with the game "Soul Stalker."
I haven't gotten far into this game, and I'll make a full review when I do. For now, wanna help out the algorithm and make things suck less for a developer that worked real hard. For two years this game has been in legal hell, and it's finally free. The developer never gave up and made sure I got the game I paid for. For that alone it deserves a positive review and a recommendation, if only because I know this developer won't quit on us.
It's a lot like Paper Mario but it's not locked to Nintendo systems! :D
A bit hard sometimes, but very cute! I enjoyed it :)
There are a lot of things wrong with this game. I feel that a solid summary of this game would be that it's half-baked and needs more time to cook. The mechanics aren't fully thought out, the pacing of the story (especially after chapter 2) sucks, and every puzzle is brain-dead easy. Mechanics: After obtaining the abilities like digging, lighting torches, or breaking walls, you sparingly get to use them. instead of spreading out the usage of the abilities throughout the game, you only get to meaningfully use the abilities in the same chapter that you obtained them. Using the map is just as difficult as using an actual map. Plus, there's no indication of where you are, besides the name of the general zone you are in. I also felt that the party members had too many abilities, with multiple members having the same abilities. making them feel completely replaceable and oftentimes unbalanced. Story: The story sucks. The entire goal of the game is to catch up to a dude running away from you because you give him headaches and look scary. You start the game by naming your character. This becomes completely irrelevant later. Because the character you name already has a name. You also only spend one chapter as that character, swapping to another character after every chapter. And every single one of them is annoying and 2 dimensional. In the last chapter, you have to rewatch countless cutscenes of the same ♥♥♥♥ you’ve already watched. It was absurd and could’ve been completely cut out. Puzzles: So there’s a lockpicking mechanic in this game used to unlock gates, it consists of block-sliding puzzles, and it could’ve been fun. I actually like those kinds of puzzles. HOWEVER! There are fewer than 5 gates that can be picked, the rest use keys with no puzzle to solve, and you are forced to use a key. The gates that have puzzles are not difficult. The hardest puzzle only requires three blockers to be moved. It’s so stupid that I ended the game with 43 lockpicks. This game at its best is a 4/10 (all four of those points are for the combat, which was actually my favorite part of this game)
The game is great and the developer is a total chad - glad to see them moving forward positively. Wishing them the best!
Entretenido aunque le falto pulir un poco más
Lots of interesting concepts that end up poorly executed. Music and art are the best part of this game.
I love this game. I know that it had its problems with the lawsuit, but those are over. This game is original. The story on great so far. I actually love the writing, the battles (on the hardest difficulty) require thought and inginuity. Dev, thank you for sticking with this game through the lawsuit and updating it to get through the issues from before. I really look forward to the sequel even though I'm not done with this one yet. Great work.
It's a very good game. Simple and challenging bosses.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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