
A totally free, short-but-sweet RPG with an unlikely hero. Journey across worlds as Xavienne to save her best friend, the beautiful Princess La.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Es bueno ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Juegalo ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Es ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Navidad ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ :) ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄
RPG Maker strikes again! The Oni Sellsword is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is a particularly bad RPG Maker asset flip, and to the surprise of nobody, features heavily the developers imaginary girlfriend/waifu as we plod through a godawfully bad kitbash with, you guessed it, high school anime club dropout fan-fiction cringefest writing. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 15 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello, At the dev's request, I streamed this game and reviewed it. Overall, I felt the game was rather casual, but that isn't necessarily a knock against it as it seems quite confident in it's casual design, which I think is an admirable quality for an indie dev to be able to recognize that and make it happen. The game's intro is quite long, which is rather unfortunate due to the format of my streams limiting games to just 45 minutes, resulting in most of my game time being relegated to dialogue, rather than experiencing what the game has to offer. However, the game doesn't necessarily seem to fall into a common pitfall I see with a lot of indie games, and that is having a complex world lore they have built but then chose to not give their player any explanation on the world and instead they just hope their player will figure it out themselves. I was glad to see that the story and world seems easy to follow. I don't know if I would necessarily say it's well written as often the dialogue doesn't feel like it's coming from a medieval world, but instead just feels like it's 2 high school girls gossiping in the hall, however, I can say that it's ability to introduce the player into the world of the Oni Sellsword is approachable. The one unfortunate thing about this game, however, is it's frequency to tutorialize some of the absolute basic info (basic movement controls and interact keys) but the game never takes any time to tutorialize deeper and arguably more important functions of the game, such as the combat. Fortunately, the difficulty of the game - I suppose - doesn't necessitate a deep tutorial. You can easily recover most of your health any turn, with no MP requirements to do so. In addition, chests not only often contain new gear to equip but also contain 2 or more usable items alongside the gear, quickly filling your inventory with consumables to keep your health up. And lastly, nearly every combat encounter is very easy to avoid. Enemies are not random encounters but instead wander the map and they do not pursue the player. Combat is only activated if you bump into the walking encounter sprites. Don't take this as an excuse for the lacking tutorial, as I believe regardless of my opinion on the low difficulty of the combat, there should still be a tutorial. I think something that would greatly benefit this game would be to add customizeable difficulty to the game. Many AAA games have begun moving this direction by allowing player's to adjust a slew of sliders to cater the difficulty of the game in all aspects (puzzle, story, and combat) to the way the player prefers to play. At the least an easy, medium, hard slider would go a long way in improving the game, but having individual sliders for different aspects of the game would make this game standout amongst the thousands of other indie games. If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game. https://youtu.be/G0W9fMrcVt8
The game does not last for long but it does deliver in a short amout of time. The story is very good and I still feel sorry for Xavienne because of her back story (poor girl) and how she is treated by the humans. Each character has a distinct personality and brings life to the table (although Hernandon feels rather like a horny bard than a mage). The combat feels great and reminds me of a classical Pokemon 3v3 turn based battle. Every character also has their own unique skills which makes up for some stragety. The game features adult jokes and humor. As a side note, the ending involves cute yuri. Verdict: Short but peak
A+
Exactly what the label says: short and sweet game and I love it! Battle mechanics are totally fine, turn based mechanics that are typical for an rpg game like this, and I had fun finishing this in one sitting. Pretty cute story!
The definition of a "short and sweet" experience. Minimal story but what's there is good; left me wanting to know more about the world which is always a positive. Combat isn't too challenging but has some fun tactical choices; enemies are varied and so are your skills (within the confines of being a 90-minute JRPG of course) I did have experience an issue in the first area where occasionally the screen would freeze during combat (game was responsive otherwise, just no change in the frame); saving after every combat is painless and it's rare so not a big deal (playing on Proton so I'm sure that's a factor but no energy to investigate)
As advertised, it is very short and sweet, but I think it has a lot of potential if the developer ever wanted to revisit and expand on it. The worldbuilding is subtle but intriguing, the combat system is loads of fun, and the characters are likable. Some of the dialogue is a bit awkward and overly modern compared to the rest of the setting, but there is a lot to like in a little over an hour of gameplay.
I enjoyed my time with it, short and sweet. The character art is really cute and the tunes are nice as well.
Funny dialogue, such a cute storyline cozy game
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