
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


A surreal psychological horror short visual novel where YOU are the protagonist.
One day, a mysterious girl suddenly appears in the protagonist's room...

Say hello to the girl~
Navigate through hundreds of choices to respond to "the girl's existence."
Explore the essence of "being" and uncover the truth of this "world."

Say hello to the girl~
As king, listen to your subjects' counsel, especially those "loyal ministers."
Make strawberry cake, eat the cake, eat the cake - will you really let her eat the cake?
Stop FONTAINEBLEAU's plot! Don't hand over the time machine!
Journey to the Silvery Forest, defeat the Demon Lord, fulfill the Dreamer's mission.
Date the mysterious girl at the world's end.
Take some pills, have a heart-to-heart chat with them.
Witness your ending with the girl.

There's no character introduction here!
Rather than define myself with labels, I'd prefer we understand each other through shared experiences and memories.
You exist because you're you. I exist because I'm me. And here we are, meeting in this moment……
Of course, how you interpret these words, how you perceive me... isn't that itself my "self-introduction"?

Small in stature, always smiling.
A mandrake researcher who loves writing visual novel scripts.

Tall and quiet.
Rhythm games Master but ↑↑↓↓←→←→BA(⁎˃ᴗ˂⁎)!
Of course, perhaps none of that matters most. What matters is...
I hope you enjoy our time together.

This game welcomes live streaming (including monetized streams)~
Please include a link to the Steam page of "The NOexistenceN of you AND me" in the description of your stream, or introduce the game during the stream.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 22.2Kreviews | 93% | — | $775.2K |
| $4.99 | — | — | — | not modelled | |
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мы существуем
推荐 2 小时游戏时间记录 发布于:2016年9月16日 《不/存在的你和我》的一篇测评,在读完了官方的艺术设定集后,印证了一些我与评论区的想法后终于写完了。 (剧透警告) 这部游戏,一句话概括,是我见过的特别独特的那一档AVG游戏,它对“读者”的要求十分挑剔,若你本身反感一些抽象的哲学问题探讨,或是完全没有作为主角“我”的相关经历,是很难去理解这部作品想要表达的内容,更多的直观感觉是这作品在自嗨(虽然它剧情架构确实存在不少跳脱,但更多则是说明你没有看懂剧情和隐喻),因此,我个人总结下来的这部作品最佳受众的群像大致为: 喜爱/思考过 哲学问题(比如意识/存在);有过精神类的疾病经历(创伤一类的体验更能代入“我”的那种混乱窒息的视角);有/了解过 “tulpa多意识体”(其实这条不是必选,因为很多人玩了这游戏才第一次接触这个概念) 若符合以上条件,再去细品这部作品,会发现这部作品的内容有些许的“超前”与“小众”(非贬义)。通过来自主角“我”创作出的tulpa,进而质疑、思考tulpa的存在(毕竟这是一个很新的领域,在心理学/精神学学术上也处于刚起步研究的阶段,在此之前人们更多称呼tulpa为“幻想朋友”,称呼多意识体为“精神分裂”、“多重人格”,但这些不是一个概念),而tulpa也想向“我”展示一些纯粹的“爱”,是“爱”创作了“莉莉丝”,因此“莉莉丝”在拥有独立意识与表达能力(甚至应该还有操控主体肉身,不然主角做自杀一类啥事的能力)后,主动与精神痛苦、逃避生活的“我”对话,想将“我”拉出困境。 比起较短的主线流程与跳脱的剧情结构,其实本作给我的感受是它想更多地与你(读者本身)讨论多意识体本身这一概念,从这一基础延伸出诸多探讨问题,例如“在一些特殊物中本质先于存在真的有错吗”、“虚拟的爱一定是假的吗”,并且故事最终结局,也取决于你对tulpa的态度。 而正如游戏中想要探讨的视点问题,这一切的一切,都取决于你的视点 “即便世界是假的,爱也是真的” “正因为我是虚假的游戏人物,所以我的爱才比一切都更为真实”
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese*, Russian, Indonesian, Portuguese - Brazil, Ukrainian, Korean, Spanish - Latin America, Turkish, Vietnamese +3 more
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У меня расплавился мозг пока я читал её монолог а так норм.
툴파라는 개념을 사용한 것은 흥미로웠습니다 근데 어렵게 하지 않으려고 중간중간 넣은 농담이나 이벤트가 꽤나 시답잖네요 굳이 말하자면 뜬금 없거나 따로 노는게 좀 있다는 느낌입니다 선택지는 엔딩3개 분기점과 관련된 것을 제외하고 사실상 의미가 없습니다 특정 철학 사조에 대해 고찰해 볼 만한 게임은 이것 말고도 많습니다만 가격이 편의점 500ml페트 음료 하나 정도 값이기도 하고요 대사에 가르치려 드는 느낌을 내지 않으려고 노력한 흔적이 느껴지더군요. 이런 게임은 그런 느낌으로 빠져버리기 쉬운데도 불구하고 말입니다. 그래서 추천으로 해놓습니다
看在便宜和画风好看的份上就不打差评了。 首先,存档键呢?不要说什么代入感了,打一开始就有meta要素的然后后面一点不去创造沉浸感的游戏凭什么需要删除存档功能呢?而且二周目除了结局有什么新东西吗? 游戏一上来莫名其妙地抛出一堆书的引用,也没对后续内容产生一点影响,那做这个选项的目的是什么呢?水字数吗? 后日谈那个30分钟的成就也是不知道是干什么的。和不存在的存档键加一块防2小时退款的吗? 然后关于文青病的问题,我觉得完全算不上,那文青总得有文吧。但文本实在少的可怜。 每个章节就是莫名其妙的小故事,不知道在干什么。代入感的丧失问题到了完全没有的地步,以至于到第五章说要从主角的话题转移到玩家身上时,第一反应是:“原来还有主角吗?”。第三章的故事到了二周目才反应过来原来是想表达他人即地狱。
^_~
Came here for Lilith therapy. It was worth it.
This game broke my heart, i would gladly recomend this masterpiece to everyone
永远喜欢莉莉丝
Nossa, na boa... The NONexistenceN of You AND Me pega de um jeito que é até difícil de explicar, é aquele tipo de obra que entra na mente e dá um nó no peito, sabe? A trilha sonora desse jogo, pqp, é muito boa, eu fiquei 30 minutos no menu escutando a musica antes de começar a jogar. Tem uma melancolia tão bonita e sincera ali. Parece que ela conversa exatamente com aquela parte da gente que sente saudade do que não viveu, ou que tenta entender o peso da distância e do silêncio entre duas pessoas. A sensação que dá é de estar olhando pro vazio, mas um vazio cheio de significado, onde cada detalhe machuca e acolhe ao mesmo tempo. É lindo de um jeito doloroso, e é impossível tentar acompanhar e não parar no meio pra apreciar a trilha sonora desse jogo que por sinal vai pra minha playlist. Se vocês gostam de coisas que realmente mexem com o psicologico, essa obra é um abraço triste e perfeito. UMA OBRA PRIMA. se fosse o valor do jogo do Wolverine eu comprava, porque esse aqui vale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.2K | 1.9K | 71% | $14.99 | |
| $775.5K | 1.3K | 62% | $29.99 | |
| $774.8K | 1.9K | 50% | $14.99 | |
| $775.8K | 977 | 87% | $39.99 | |
| $774.7K | 2.3K | 83% | $13.99 | |
| $775.9K | 3.7K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.2K | 100 | 93% | $3.99 | |
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| $62.8K | 1.2K | 94% | $1.59 | |
| $54.2K | 354 | 87% | $9.99 | |
| $0 | 365 | 88% | Free | |
| — | 0 | — | — |