
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


A surreal psychological horror short visual novel where YOU are the protagonist.
One day, a mysterious girl suddenly appears in the protagonist's room...

Say hello to the girl~
Navigate through hundreds of choices to respond to "the girl's existence."
Explore the essence of "being" and uncover the truth of this "world."

Say hello to the girl~
As king, listen to your subjects' counsel, especially those "loyal ministers."
Make strawberry cake, eat the cake, eat the cake - will you really let her eat the cake?
Stop FONTAINEBLEAU's plot! Don't hand over the time machine!
Journey to the Silvery Forest, defeat the Demon Lord, fulfill the Dreamer's mission.
Date the mysterious girl at the world's end.
Take some pills, have a heart-to-heart chat with them.
Witness your ending with the girl.

There's no character introduction here!
Rather than define myself with labels, I'd prefer we understand each other through shared experiences and memories.
You exist because you're you. I exist because I'm me. And here we are, meeting in this moment……
Of course, how you interpret these words, how you perceive me... isn't that itself my "self-introduction"?

Small in stature, always smiling.
A mandrake researcher who loves writing visual novel scripts.

Tall and quiet.
Rhythm games Master but ↑↑↓↓←→←→BA(⁎˃ᴗ˂⁎)!
Of course, perhaps none of that matters most. What matters is...
I hope you enjoy our time together.

This game welcomes live streaming (including monetized streams)~
Please include a link to the Steam page of "The NOexistenceN of you AND me" in the description of your stream, or introduce the game during the stream.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 22.2Kreviews | 93% | — | $775.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego me gusto mucho, siento que si este juego me hubiera llegado cuando yo era mas inmaduro pudiera haber disfrutado mas el ser el protagonista pues si a veces el hecho que el juego te hable de ti, y ese ti no responda como te gustaría me rompía la inmersión. Igual es mas una opinión personal, la historia y el desenlace es muy disfrutable. Agradezco bastante el gesto del regalo del mismo aunque me tomo tiempo en sentarme a jugarlo
The G.O.A.T!!! Now. I'm a simp that can't live without thinking about her anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.2K | 1.9K | 71% | $14.99 | |
| $775.5K | 1.3K | 62% | $29.99 | |
| $774.8K | 1.9K | 50% | $14.99 | |
| $775.8K | 977 | 87% | $39.99 | |
| $774.7K | 2.3K | 83% | $13.99 | |
| $775.9K | 3.7K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 100 | 93% | $3.99 | |
| $4K | 22 | 100% | $6.99 | |
| $62.8K | 1.2K | 94% | $1.59 | |
| $54.2K | 354 | 87% | $9.99 | |
| $0 | 365 | 88% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese*, Russian, Indonesian, Portuguese - Brazil, Ukrainian, Korean, Spanish - Latin America, Turkish, Vietnamese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É difícil descrever esse jogo em palavras, você deve jogar para ver.
ААА ЖЕНЩИНА
Le jeu est une masterclass pour seulement 2 euro le jeu vous fait réfléchir sur plusieurs concept philosophique comme l'existence. Lilith est un des personnages les mieux écrit du jeu vidéo elle a une vrai profondeur. (le jeu fait un peu mal au crane)
好玩
Just finished this and I really loved it. The story isn't overly long or bloated, but it completely hooked me from start to finish. I really enjoyed hunting down all three finales, and the good ending in particular I found the best, personally. Highly recommend checking this one out if you want a short, engaging visual novel that sticks with you
A hidden gem, really cute.
음음 그래그래 완벽히 이해했어
[Un espejo filosófico sobre existir y proyectarse] - [spoiler] Si es enserio proyectarse [/spoiler] Probablemente esperarías llegar a lo normalmente acostumbrado a lo que quieres y siempre encuentras en este tipo de juegos, sin embargo, a través de Lilith, una chica que afirma no existir y cuyo mundo depende de tu presencia, el juego convierte la pantalla en un espejo donde se reflejan tus propias ideas sobre el yo, el otro y la realidad. Lo más potente es cómo integra conceptos filosóficos [spoiler] Sartre, Foucault, subjetividad, “self” vs “sentido común” [/spoiler] sin caer en un discurso típico y genérico super aburrido. Los diálogos son intensos, a veces confusos hasta divertidos en ciertos contextos del desarrollo de la historia, pero siempre provocadores. Te interpelan directamente sobre cómo estás jugando, qué esperas de Lilith y qué parte de lo que ves es proyección tuya. En una época donde todos “nos proyectamos” en avatares, perfiles y personajes digitales, el juego expone esa dinámica de manera incómoda y lúcida: Lilith existe porque tú la haces existir, y eso dice más de ti que de ella. Salí de la partida con 3 horas menos de vida, unos cuantos logros desbloqueados y la certeza de que mi crush virtual es más filósofa que yo, y que probablemente yo solo estaba proyectando mi crisis existencial en un sprite con buenos ojos rojos. 10/10, volvería a no existir otra vez. [spoiler] Algún día lo platinare [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.