
Trapped in a department store during a storm, survive with only a flashlight while completing tasks and evading a malevolent presence that only moves when you're not looking. Uncover secrets and face evolving horrors in this immersive first-person horror game.
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About
The Night Shift is a first-person horror game that brings the player into a world that progressively becomes a harrowing nightmare. No matter where you are in the store, your only means of defense is to not look away.
Will you last until the storm passes?
Congratulations! You have been accepted for a job at your local department store. A massive storm starts forming as you arrive for your first shift, before you can get settled, your manager gives you a list of tasks to complete before you can leave for the night. At the end of your first night, the storm rages on outside tripping the emergency shutters and trapping you at work.
With no sign of help and nothing but your wits and your flashlight, you need to mark off all your tasks so you can at least get paid. However as each night passes, you feel something isn't right. Something is watching you... Whatever it is, it moves in the dark.
Navigate through the spacious storefront, the claustrophobic service tunnels, and eerie employee-only rooms. Complete your tasks to make sure the store is looking perfect for when the store can reopen... and you can leave.
The mannequins only move when you're not watching. Turn away or look the wrong way, and they’ll be closer than before.
Each shift plays out differently, with randomized events and shifting pacing to keep players on edge.
Search the environment for tools, keys and other useful items that may aid your survival during the night.
Navigate from the store front to the backrooms and warehouse, uncovering new areas and environmental storytelling.
Each night brings subtle changes. Dirt and decay creep into once-clean spaces, and something unfamiliar begins to spread through the store’s forgotten corners.
Investigate cryptic clues, hidden rooms and narrative fragments that reveal the truth behind the mannequins and the store itself.
Stay immersed with a stripped-down interface that keeps your focus on the environment. No clutter, just tension.
The story branches at its climax, offering several possible outcomes depending on how you choose to face the end.
Built on dread, not cheap jumps. The horror escalates gradually, wrapping around you as the line between real and unreal dissolves.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Maori*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥ как страшно просто обостраться
какафония, лагает на 4060
не страшно 7/10
good and scary but the puzzle for the colours doesnt match the captions for the yellow sticky notes.
게임이 존나 불친절함
бродилка по началу интересная, но потом не понравились задания 4 ночи и 5, полный бред диски пропали из инвентаря, два раза перезапустил не хватало 1 постера, 5 ночью вообще сраные пособия по всей большой локации собирать которые не отмечаются, игра душная, не советую
It's a decent horror game - certainly better than many other titles out there at a similar price. But, I just didn't find it fun to run around collecting beer bottles and ash trays. Those are optional tasks, but the main objectives aren't much different - collect trash, flick breakers, stock inventory, etc. The main mechanic of the manikins only moving when you're not looking at them was a little spooky and interesting at first. It rather quickly was just annoying though, and I found myself blindly running backwards to try to avoid them. I at least liked that if you get far enough away they stop chasing you. I didn't encounter many issues. Although, I got stuck twice in 45 minutes - once due to a manikin being stuck in a doorway forever and the other due to a manikin trapping me in a corner. There's a button on the pause menu to unstick yourself, which respawns you in the office. If this seems like an interesting game to you, it may be worth checking out on sale. It didn't entertain me enough to want to replay the night when I died though, having to redo all of the collect-athon tasks.
Al principio estaba interesante el juego, después se iba tornando algo como si fuese simulador de trabajar en vez de terror. Si el juego hubiese sido de solo 5 noches o 6 estaría bueno, vas por la noche 8 y ya te estás aburriendo también tiene bugs que lo transmití todo en twitch: Melodiasttv. Y por último mucho spam de su twitch con QR no estoy en contra que se promocionen porque es un buen juego de terror pero el hecho de al paso de las noches cada vez más aburrido y con errores no te satisface completamente
This game straight up doesn't work. It's hideously poorly optimized, and when I finally got to the screen that would've allowed me to start the tutorial, it was unresponsive on choosing the dialogue option. Overloaded my encoder in OBS on the title menu type slop.
Got to try out a pre-1.0 release a few days shy of 1.0 day and I really enjoyed the game! Unfortunately I ended up running out of time on stream to fully complete the game, but I did enjoy what I got through and will probably go back and finish it at some point. The game itself has a creepy vibe/atmosphere which certainly helps build tension. The mannequins are creepy as hell and the mechanic of them only moving when you are not looking at them makes life even worse for you if you come across multiple. Story was lite and direct via notes found in the game, uncovering what has caused this behavior from the mannequins. There were 2 issues I took note of (and very well could be fixed by now, unsure): 1. Prior to entering the office for the first time, I had to pick up and put down an item. The screen tip said to press Tab, but the button press resulted in nothing. Ended up finding that Q was the correct button in this instance. 2. When getting to the warehouse, there were pretty severe rendering issues of boxes and other assets in the room that resulted in not seeing them until a foot step or two away and in one instance an enemy walked through an obstacle that had not rendered. I'll come back and add more to this once I complete my playthrough.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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