
Scrap hunting season has gone wrong, VHS slasher survival horror.
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Languages: English*, French, German, Spanish - Spain, Finnish, Portuguese - Portugal, Spanish - Latin America, Portuguese - Brazil, Italian, Russian*languages with full audio support
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
下記に実況動画を投稿しています。 本作を購入するか検討中の方は、参考にして頂ければと思います。 [url=https://youtu.be/qnPLX0giIwM] https://youtu.be/qnPLX0giIwM [/url] [hr][/hr] 【ゲーム概要】 三人称視点のホラーゲーム。 友人にそそのかされ、廃墟となった郵便局に忍び込んだAdam。 金目の物を求めて局内を探索するAdamの前に現れたのは、 世間を騒がす連続殺人鬼「Snipper」だった... 【備考】 ・ローポリ風 ・ラジコン操作 ・殺人鬼は徘徊系、位置やイベント固定での出現ではない ・英語の読解力は必要 ―ドキュメント、台詞共に字幕のみ 【感想】 〇作中の雰囲気 ―放棄された郵便局の廃れた雰囲気が良い ―ドキュメントである程度の背景が分かるのも〇 〇神出鬼没の殺人鬼 ―扉の開閉音など、出現の前兆はあるが... 〇難易度 ―やや高めだが、デスペナはない △チェイスが難しい ―最短距離で向かってくる殺人鬼を、ラジコン操作で逃げるのは難しい
Stiff controls, unremarkable, I was able to just walk around for minutes not because I was sneaky but because no one was following me even . The controls are really stiff and even tho the game only came out on 2022 it has bad graphics which wouldn’t be so bad if it wasn’t so stiff to move your character than a Nintendo DS game
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent less than a dollar on this game, so I can't really be that upset. Still, it's a really, really short game that ruins its own tension because there's zero penalty for dying.
For a $3 game, [i] The Night of the Scissors [/i] is a mediocre, short experience that demonstrates that its creators have some potential, but future games from them could try new things or incorporate already established conventions and aspects of the survival horror genre. This is one of those titles that are in the same vein as a Puppet Combo game, where the premise and story takes inspiration from 80s horror films and the gameplay and presentation is akin to survival horror games of the 90s like Silent Hill and Resident Evil, presenting its haunting and atmospheric environments in low-poly models and low-res textures that evoke the graphics of games on the original PlayStation. Here, you play as Adam and break into an abandoned post office to steal some abandoned items to sell off for some Devil's Lettuce money. Unfortunately, he is very quickly locked in with a mysterious killer known as The Snipper; though it may sound like he's giving out vasectomies with a moniker like that, he instead likes snipping away at your chest and abdomen, stabbing his victims repeatedly once he catches them. Adam has to hide, survive, and eventually find a way to escape outside the now deadly post office. The premise is simple and barebones, and all I could do was think of vasectomy jokes whenever I read the killer's name. Still, the simple premise is the foundation of a brief, but enjoyable enough experience. Though the gameplay tries to emulate the gameplay of 1990s survival horror games, it is missing quite a few features and is much more simplistic. This game takes about 30 minutes to beat, and one of the reasons this can be done so quickly is due to checkpoints and death ultimately means nothing. Dying is also pretty easy in this game, too. The Snipper can run almost as fast as you and kills you very quickly. In some rooms, he would spawn so quickly that there was no time to react and I died; however, I usually was placed back to somewhere close by and any key item I picked up remained in my inventory. There's no stakes or sense of risk when you die because you don't really lose any progress, and realizing this also means that the tension is lost. Survival horror games work pretty well because with limited saves, there was always the chance of dying and losing a lot of progress that you had made. Incorporating a save system and item/progression loss would add tension and make the game feel more frightening, as I'd have to worry about how much progress I'd lose or what item I'd have to go and get again. There also is a lack of an inventory system. You basically just pick up an item in the environment and just go to where it needs to be used. Given that there are very items to interact with and that locked doors are also infrequent, it was always very easy to figure out where you go and there generally weren't any puzzles. Most of the exploration boiled down to finding the item to unlock the path that was previously inaccessible without said item. There is no inventory that you can navigate, as there are no weapons or healing items, and you only hold one key item at a time. It's very simplistic and minimal overall, and I'd like to see further games incorporate aspects such as weapons, healing items, inventory management, save system, and other key elements of those 1990s survival horror games -- doing so would help the gameplay feel more in line with that genre of games it is trying to pay homage to. This project isn't a complete write-off or a terrible game by any means. I loved the visual style and its presentation, and the atmosphere was great, but there is definite room for improvement and the short length of this game may dissuade someone from purchasing. Sure, it's only $3, but it's a 30 minute game that goes on sale, so if you wanna check this out, it may be worth it to wait for a sale unless you want to drop the $3 just because it is so short. I love these Puppet Combo style of retro PS1 horror games, but I hope this creator's other games have advanced a bit beyond what is presented here.
Классная, но суперкороткая, как идея можно снять свою интепритацию игру в грайндхаусном стиле, я ещё продюсерирую это голове
Будет кровь.
Идеально
10/10 si es de terror
Cortito, entretenido y barato. Pondré un recordatorio para meterme en halloween y así sacar el logro que se saca en esa temporada.
Gud gim
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