
An unsettling visual novel where every decision shapes your destiny. Face seven diverse, cunning demons in a dark, atmospheric world and uncover hidden truths through multiple branching paths, culminating in nine distinct endings.
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Media

About
Summoned to the remote village of Southshire-Upon-Yail, you must diagnose the afflictions of a young woman that suffers a mysterious illness. Each decision you make will unveil a piece of the mystery and bring you closer to discovering the truth behind her ailments, and whatever harms her. Will you be able to save Isabella before she is taken by her tormentors?

The devils inside Isabella will not be removed easily. Navigate the seven creatures that hold her life in her hands, and find a way to expel them one by one – or succumb to their temptations.

The secrets of Hell can be discovered, at a cost, and only through information can your exorcism succeed. But can you trick the demons into exposing their cores, or will you leave yourself open to them? Will you understand the diabolical machine, or fall victim to the devils’ manipulations?

Immersive Religious Lore: Discover a richly crafted narrative where Christian and Hebrew truth intertwine, revealing a secret, arcane vision of Hell. Discover layers of forbidden knowledge, with each demon rooted in ancient myth, yet developed in ways that will chill and captivate you. Hell did not wait for the writers of the scriptures.
Choice-Driven Gameplay: Engage in realistic conversations where decisions matter and information can be extracted with the right words, shaping the narrative and leading to a variety of nine endings.
Diverse Demon Encounters: Identify the possessing demon from a roster of seven cunning adversaries, each with unique personalities and tactics. Find their truth, expose their machinations, and deliver a merciful blow to their hearts, to drive them back to hell. The wrong choice will often mean death: To you, and to all others.
Moral Dilemmas: Navigate the tension between faith, doubt, and temptation in a story of psychological – and personal – horror. Resist, or fall.
Immersive Atmosphere: Immerse yourself in the Dark Ages, brought to life through hand-drawn artwork and haunting soundscapes.
Replayability: Discover every hidden truth and experience multiple paths as you explore the depths of the story. How much is too much? Who hides beneath it all? And have you truly been here before?
Are you ready to confront the darkness and test your faith? The fate of Isabella’s soul — and the world — is in your hands.
Genres
Stats
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Languages: English, Portuguese - Brazil
Reviews
Novela visual estilo cómic en blanco y negro que se ambienta en la Edad Media, aunque toda la acción transcurre en la habitación de una abadía. La definiría como un combate dialéctico, con distintas opciones de diálogo, en el que tienes que hacer frente a varias entidades demoníacas, cada una vinculada a algún pecado capital. Se basa mucho en el intento y en el error, en ir probando caminos y muertes, como muchas otras, pero las personalidades de los demonios están plasmadas correctamente y hacen que el juego se sienta un poco variado, ya que el exorcismo no siempre es el mismo. ENGLISH A black and white comic-style visual novel set in the Middle Ages, though all the action takes place in an abbey room. I'd describe it as a dialectical combat game, with various dialogue options, in which you face several demonic entities, each linked to one of the seven deadly sins. It relies heavily on trial and error, on trying different paths and encountering deaths, like many others, but the demons' personalities are well-developed and give the game a bit of variety, since the exorcism isn't always the same.
It's not a bad game, but like every route takes place as a new game with nothing there to signal choices you've made meaning you have to keep all of that in your head of what choices you've made on what paths and my brain doesn't work like that.
This is a hidden gem. Similar to Slay The Princess, you relive the same day over and over again until you can exorcise all the demons and get the true ending. The art and story are well done. It's a nice 3-4 hour long narrative adventure.
MULEQUE, esse jogo excedeu muito minhas expectativas. Ainda bem que não parei de jogar quando achei que já tinha zerado, valeu a pena demais. Dado o escopo do projeto, minha única crítica seria relacionada aos efeitos sonoros e músicas, ou no caso, a falta delas em momentos que pediam um feedback melhor na ambientação.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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