
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A bit linear, but - also because of that - very good character development, and ultimately really moving. It's the story more than the gameplay.
I'm starting to think this game isn't about romancing necks...
Some flaws and quest steps are a little confusing at time, but overall very enjoyable and some good story telling/building in the game. Thoroughly enjoyed beating the heck out of the enemy soldiers at the end with a huge group of undead.
The Necromancer's Tale is a solid RPG that explores a semi-fictional world that is both believable and interesting. I really liked the story, and I thought it was a great exploration of the themes around necromancy. Certain parts of the game are weaker than others though. To start, I would caution anyone against thinking this is a open world game with lots of things to explore. There are three areas that are sorta optional exploration, and the rest is extremely linear. Not that linear is bad, but you have to go into this game understanding this. Overall though, I would certainly recommend The Necromancer's Tale if one wants to experience a great story about becoming an evil(?) necromancer.
Shaping up to be one of my top fave games ;)
Great game about necromancy and how magical influences and desperate circumstances might threaten to erode your sense of morality. I appreciate that the game's dialogue options let you roleplay how far (or how little!) your character falls in the face of these factors.
Slow moving game, but the concept was interesting and engaging. Branching was acceptable for the studio's size, but more would have been much better. I hope this game yields the budget for a similar proyect of a bigger scale in the future.
Great story
The game is tedious in a good way. Much to figure out. Some hand holding but not much. It's fairly difficult and at the same time very laid back. You're not rushed to do anything and you're in control of the passing of time. NPC interaction is an absolute must and is done pretty well. Tons of dialogue. It's got a few problems but it's very entertaining and there are no game breakers so far. Try to avoid the internet for solutions. It feels good in this game when you finally figure something out. Inventory is kind of funky but once you use it a bit you adapt. The sorting is weird. Talk to any NPC that is available for conversation. This is important and how you get the info you need to move forward. It's a solid and refreshing take on the classic CRPG isometric game.
A quite good RPG that explores aspects related to necromancy that are not often explored in video games. Like the criminality of it, researching it while exploring in a city where it is very much forbidden. I would say that most of the fun is to learn all the ways there are to achieve your goals, who to talk to, who to bride, who to convince, where to steal. There seems to have multiples endings, but I have but tested one. This game would surely be a nice rough gem, despîte the graphics, the dialogs are well written, the music is servicable, and the story is classic but still enjoyable. Would recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Battle Shapers | $602.9K | 1.1K | 82% | $24.99 |
| Capcom Fighting Collection | $602.7K | 1K | 91% | $14.99 |
| Influent Language Learning Game | $602.3K | 1.7K | 73% | $9.99 |
| Relic Guardian - Tower Defense | $602.3K | 1.1K | 95% | $13.99 |
| Kitaria Fables | $602.2K | 1.7K | 72% | $19.99 |
| Milk inside a bag of milk inside a bag of milk | $602.2K | 34K | 96% | $1.49 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Divinity: Original Sin 2 - Definitive Edition | $164M | 179.3K | 96% | $44.99 |
| Middle-earth™: Shadow of War™ | $118M | 116.1K | 89% | $49.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |